I think everyone needs to read this, especially the officers. Here the class and job specifics. You can read the actual strategy in the link. Class Points. Razorgore Assist\Controller which will "mark" the target in question with a min-rank Scorpid Sting to indicate that it will be slept by Razorgore, while preventing the Assist himself from disrupting any CC on the target. The Assist may also use this ability to extend the effective duration of the sleep effect placed on any Dragonkin by a druid, allowing druids more breathing room as a result. Razorgore Controller - The Razorgore controller must control Razorgore, forcing him to destroy all of the eggs in the chamber one by one. The controller does so by using the Orb of Command. Each use of the Orb of Command has a duration of 90 seconds and is a channeled effect, so damage taken by the Controller will shorten the time remaining on the channelling bar. While he is controlled, Razorgore can use 4 special abilities: Destroy Egg, Calm Dragonkin, Fireball Volley, and Cleave. Cleave is the only ability that is never used by the Controller. Destroy Egg is a short-range, untargetted ability that destroys one nearby egg. It has a 3-second cast time (during which Razorgore must be stationary) and a 7-second cooldown. Typically, it should be possible to destroy 7-9 eggs during each control period as a result. Calm Dragonkin is a long-range, targetted ability that puts a single Dragonkin to sleep for 30 seconds. It is an instant cast, and thus it is possible to sleep 1-2 Dragonkin in between destroying each pair of eggs in sequence, if used on targets that in range and in LoS while Razorgore is being moved to the next egg. Fireball Volley is a long-range, untargetted ability that affects all (or nearly all) of the Orc and Dragonkin mobs in the chamber on every use. Each will be hit for a fireball doing ~1000 damage, disrupting any existing CC, and generating a large amount of additional hate aimed at Razorgore. This ability is used once or twice during Phase 1c to draw aggro from all the mobs in the chamber onto Razorgore, and is *NOT* used before then. To simplify the use of Razorgore's Calm Dragonkin ability, the Controller should make a macro to assist the designated hunter and immediately cast the Calm Dragonkin ability. It can be of the following form: If desired, the Controller may also make macros to use the Destroy Egg and Fireball Volley abilities; to do this, replace the numeral 5 in the CastPetAction() call with a 4 or 6, respectively. The Controller must destroy eggs as his first priority, and calm dragonkin (when a target is indicated by the Assist) as a second priority. Ideally, the Controller should destroy 8-9 eggs during each of the first 3 control periods, and thus should begin the 4th control period with 4 to 6 eggs remaining. When each control period ends, Razorgore will aggro onto the Controller, so the Controller may wish to move Razorgore away just before each period ends, for safety. NOTE: regardless of your assigned task, all players should keep in mind that it is better to kite and survive than stand still and die during Phase 1. If you have unshakeable aggro from enemy mobs, and the only way to survive is to begin kiting, do so!