Warrior Arms * Axe Specialization – Renamed “Poleaxe Specialization”: Now increases crit chance with Axes and Polearms by 1/2/3/4/5%. * Mace Specialization – Now “Gives your melee attacks a chance to stun your target for 3 sec and generate 2 rage when using a Mace.” * Polearm Specialization – Replaced with "Weapon Mastery”: “Increases skill with all weapons by 2 and increases your chance to resist Disarm effects by an additional 25/50%.” Fury * Rampage – Cooldown removed, rage cost increased to 30, description changed. Protection * Vitality – Now also increases your total Strength by 2/4/6/8/10%. Warlock Affliction * Empowered Corruption – Now increases by 12/24/36%. * Lasting Afflictions – Removed. * Contagion – Now “Increases the damage of Curse of Agony, Corruption and Seed of Corruption by 1/2/3/4/5% and reduces the chance your Affliction spells will be dispelled by an additional 6/12/18/24/30%.” * Improved Howl of Terror – Now reduces the cast time by 0.8/1.5 sec. Demonology * Demonic Fortitude – Renamed "Demonic Resilience". Destruction * Nether Protection – Chance to proc is now 10/20/30%. * Soul Leech – Now returns 20% of damage as health. * Shadow and Flame – Bonus is now 4/8/12/16/20%. * Shadowfury – Now a 0.5 second cast, new rank values. Shaman Elemental * Totem of Wrath – Now 166 mana (at level 70), has no cooldown, lasts 2 minutes, and increases spell crit by 3%. Enhancement * Stormstrike – 5 yd range. * Shamanistic Rage – No longer has a mana cost and regenerates mana equal to 15% of your attack power. Restoration * Mana Tide Totem – Now restores 6% of total mana every 3 seconds, costs 83 mana (at level 70) and has no replacements. Rogue Assassination * Remorseless Attacks – Added Mutilate to the list of affected abilities. * Mutilate – Description changed: “Instantly attacks with both weapons for an additional 44 damage with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.” Combat * Surprise Attacks – Added Shiv to the list of affected abilities. Now damage caused by the affected abilities is also increased by 5%. Priest Discipline * Silent Resolve – Now also reduces the chance your spells will be dispelled by 4/8/12/16/20%. * Improved Mana Burn - Cast time reduced by 0.5/1.0 sec. Holy * Improved Renew – Added Circle of Renewal to the list of affected abilities. * Empowered Healing – Greater Heal bonus is now 4/8/12/16/20%, Flash Heal bonus is now 2/4/6/8/10%. Paladin Holy * Divine Illumination – 3 min cooldown, 10 sec duration. Protection * Improved Resistance Auras – Description changed: “Your Resistance Auras also reduce spell damage of the appropriate type taken by an additional 3/5%.” Mage Fire * Playing with Fire - 1/2/3% increase for 1/2/3% penalty. * Burnout – Replaced with “Pyromaniac”: “Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1/2/3%.” * Molten Fury – Description changed: “Increases damage of all spells against targets with less than 20% health by 10/20/30%.” * Empowered Fireball – Bonus is now 4/8/12/16/20%. * Dragon’s Breath – New rank values. Frost * Empowered Frostbolt – Bonus is now 2/4/6/8/10%, now increases crit chance instead of hit chance by 1/2/3/4/5%. * Summon Water Elemental – 3 min cooldown, reagent cost removed, 492 mana (at level 70), 45 sec duration. http://forums.worldofwarcraft.com/thread.h...=28355332&sid=1