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Everything posted by stangmeister
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What ratings will actually give you come lvl 70...
stangmeister replied to stangmeister's topic in General
Here it is in a lot more detail. The examples below are at lvl 60 and what you need to achieve + to hit or w/e. Compare with what you need at 70 above. http://forums.worldofwarcraft.com/thread.h...=35215413&sid=1 With the upcoming release of the Burning Crusade, we thought we would take the time to explain more on a new stat that we are introducing: Combat Ratings. These ratings are being used for any combat stat that previously was percentage-based such as: critical strike chance, hit chance, dodge chance and defense skill. Combat ratings are only used with effects generated by items and do not apply to effects that are generated by spells and talents which will continue to work the same. The following combat ratings are currently in use: weapon skill, defense, dodge, parry, block, hit chance, spell hit chance, critical strike chance, spell critical strike chance, resilience, haste, and spell haste. *We may introduce others at a later time. Combat Skills Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as your character increases in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows us the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike. Below is the level 60 conversion for combat skills: Weapon Skill Rating 2.5 rating grants 1 weapon skill Hit Rating 10 rating grants 1% hit chance Spell Hit Rating 8 rating grants 1% spell hit chance Critical Strike Rating 14 rating grants 1% critical strike chance Spell Critical Strike Rating 14 rating grants 1% spell critical strike chance Haste 10 rating 1% haste Spell Haste 10 rating grants 1% spell haste Defense Skills The impact on the defense skill and weapon skill systems is slightly more complicated. Many people do not realize these skills actually grant percentage-based benefits already. For example, every 25 points of defense skill grants a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks. Weapon skills have a similar effect for the attacker. Items will now grant skill rating rather than skill directly, and that will convert to an actual skill increase. Below is the level 60 conversion for defense skills: Defense Skill Rating 1.5 rating grants 1 defense skill Dodge Rating 12 rating grants 1% dodge Parry Rating 20 rating grants 1% parry Block Rating 5 rating grants 1% block chance Resilience Resilience is a special new rating which we have created to reduce the effects of critical hits against your character. It has two components; it reduces the chance you will be critically hit by X percent, and it reduces the damage dealt to you by critical hits by 2X percent. X is the percentage resilience granted by a given resilience rating. Below is the level 60 conversion for resilience: Resilience 25 rating grants 1% resilience Each time you go up a level, the amount of rating needed to get the same benefit will increase. An example of the scaling involved would be the current implementation of Agility which has always worked this way in the live game, requiring more agility for the same critical strike chance as you go up in level -
What ratings will actually give you come lvl 70...
stangmeister replied to stangmeister's topic in General
Yeah I like percent better too, but aparently it scales with level. I cant find the other post, but "Hit Rating: 15.8 rating grants 1% hit chance" at lvl 70 is not what 1% is at lvl 60. You need to get a higher rating to achieve the same 1% chance. brb with the post! -
We've seen a number of players (since we've released the combat rating information) display a desire to be empowered with the knowledge of the appropriate level 70 values. As a result, we've gathered them for you. Enjoy your weekend of theorycrafting! Razz Combat Ratings conversions at level 70 (rounded to 1 decimal point): Weapon Skill Rating: 3.9 rating grants 1 skill point Defense Rating: 2.4 rating grants 1 defense skill. Dodge Rating: 18.9 rating grants 1% dodge Parry Rating: 31.5 rating grants 1% parry Block Rating: 7.9 rating grants 1% block chance Hit Rating: 15.8 rating grants 1% hit chance Spell Hit Rating: 12.6 rating grants 1% spell hit chance Critical Strike Rating: 22.1 rating grants 1% critical strike chance Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance Haste Rating: 15.8 rating grants 1% haste Spell Haste Rating: 15.8 rating grants 1% spell haste Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes Posted by Eyonix
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what is Wii? =D /puts up flame shield.
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Wow nice loot for your first kill! We need more elementium bands damnit. Congrats man, that is awesome =) And yes, fear ward is ftw.
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FP reaches the last boss of AQ40!
stangmeister replied to stangmeister's topic in News and Announcements
And omg grats to Tutubi and myself, we got our staffs tonight! http://img172.imageshack.us/img172/9176/tutuandmetp8.jpg -
http://img183.imageshack.us/img183/9100/cthunte6.jpg Congratulations FP on reaching the last boss of AQ - 40. Quite a milestone for any guild. Thank you to everyone who has put forth the effort to help us get there. FPFTMFW
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OMG I cant wait for you to come back too! Bout time!
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omg! more updates! Warlock Spells New screenshots for Ritual of Souls, Soulshatter, Incinerate Demonology Improved Firestone - Renamed "Master Conjuror". Now "Increases the bonus Fire damage from Firestones and the Firestone effect by 15/30% and increases the spell critical strike rating bonus of your Spellstone by 15/30%." Improved Spellstone - Removed, replaced with "Demonic Knowledge". (NEW) Demonic Knowledge - 3 ranks. "Increases your spell damage by an amount equal to 5/10/15% of the total of your active demon's Stamina plus Intellect." Demonic Resilience - Now "Reduces the chance you'll be critically hit by melee and spells by 1/2/3% and reduces all damage your summoned demon takes by 5/10/15%." Fel Intellect - Now "Increases the Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 5/10/15% and increases your maximum mana by 1/2/3%." Fel Stamina - Now "Increases the Stamina of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 5/10/15% and increases your maximum health by 1/2/3%." Demonic Sacrifice - Added effect for Felguard: "Felguard: Increases your Shadow damage by 10% and restores 2% of total mana every 4 sec." Master Demonologist - Added effect for Felguard: "Felguard - Increases all damage caused by 5% and all resistances by .1/.2/.3/.4/.5 per level." Rogue Spells Disembowel - Removed. (NEW) Envenom - Replaces Disembowel. Two ranks and is available at level 62. “Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each combo point.” Combat Vitality - Now "Increases your total Stamina by 2/4% and your total Agility by 1/2%." Surprise Attacks - Changed to 8% from 5%. Subtlety Cheat Death - Now 3 ranks for 10/20/30% chance. Sinister Calling - Now "Increases your total Agility by 3/6/9/12/15%." Cloak of Shadows - Now "Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec." Warrior Arms Endless Rage - Description changed: "You generate 25% more rage from damage dealt." Blood Frenzy - Description changed: "Your Rend and Deep Wounds abilities also increase all melee damage caused to that target by 2/4%." Hunter Marksmanship Combat Experience - Now "Increases your total Agility by 1/2% and your total Intellect by 3/6%." Shaman Spells Corrected the level values for several spells and added Water Shield (Rank 2). New screenshots for Bloodlust, Heroism, Water Shield. Druid Talents Added additional information to Mangle. Priest Spells New screenshots for Mass Dispel.
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What is the current Holy shock cooldown?
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Warrior Spells * (NEW) Stance Mastery - “You retain up to 10 of your rage points when you change stances.” Arms * Blood Frenzy - Moved up a tier one column to the left of Mortal Strike. Now 2 ranks for 2/4%. * (NEW) Improved Mortal Strike - "Reduces the cooldown of your Mortal Strike ability by 0.2/0.4/0.6/0.8/1 sec and increases the damage it causes by 1/2/3/4/5%." * Second Wind - Reduced to 2 ranks, now "Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5/10% of your total health over 10 sec." * Endless Rage - Now a passive effect. "You generate 15% more rage from damage dealt and taken." Fury * Rampage - Rank 1 (30 AP), Rank 2 (40 AP), Rank 3 (50 AP). * Improved Berserker Stance - Now 5 ranks for 2/4/6/8/10% bonus. * Improved Pummel - Removed. * Improved Whirlwind - Now "Reduces the cooldown of your Whirlwind ability by 1/2 sec." Protection * Improved Bloodrage - Moved up one tier and generates 3/6 rage. * Improved Shield Block - Reduced to 1 rank, duration bonus increased from .5 sec to 1 sec. * Tactical Mastery - Reduced to 3 ranks. Now "You retain up to an additional 5/10/15 of your rage points when you change stances." Also see the new trainer bought spell “Stance Mastery” which gives you 10 rage retention when switching stances. * Last Stand - Cooldown reduced to 8 minutes, from 10. Rogue Combat * Blade Twisting - Moved up two tiers to one column left of Weapon Expertise. Reduced to 2 ranks for 10/20% chance to proc the daze effect. * (NEW) Combat Potency - Where Blade Twisting was. 5 ranks that "Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy." Druid Restoration * Tree of Life - Now slows by 20%, changed from 50%. Paladin Holy * Lasting Judgement - Replaced with "Sanctified Light", which "Increases the critical strike chance of your Holy Light spell by 2/4/6%." * Holy Shock - Cooldown reduced to 15 seconds. Retribution * Empowered Judgement - Renamed "Sanctified Judgement". Shaman Enhancement * Stormstrike - Cooldown reduced to 10 seconds. Mana cost reduced to 277 (at level 70). Mage Arcane * Empowered Arcane Missiles - Mana cost increase is now 2/4/6%, changed from 3/6/10%. * Prismatic Cloak - Moved up a tier to the left of Arcane Instability and reduced to 2 ranks for 2/4%. * (NEW) Spell Power - Where Prismatic Cloak was. "Increases critical strike damage bonus of all spells by 25/50%." * Slow - Changed to "Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time." Hunter Survival * Hawk Eye - Moved to first tier, where Deflection was. * Deflection - Moved to second tier, where Savage Strikes was. * Savage Strikes - Moved to first tier, to the right of where Hawk Eye was moved to. Check back soon for further updates.
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You're more than welcome Vlaming, thats why your name is green now. More forums for j00!
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Yeah, and I dunno. I think it's stopped. =D
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Flask of Arcane Fortification Increases the player's resistance to arcane spells by 75 and health regeneration by 40 every 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death. Flask of Fortification Increases the player's maximum health by 1500 and Defense Rating by 30 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death. Flask of Mighty Restoration Increases the player's mana regeneration by 70 mana per 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death. Flask of Relentless Assault Increases the player's attack power by 360 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death. Flask of Shadow Fortification Increases the player's resistance to shadow spells by 75 and health regeneration by 40 every 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though Finally one for rogues/hunters/dpswarriors =D That mana regen one looks tasty though.
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Heh, how'd I miss this?! LOL, awesome movie man, you're going to give Stric a run for his money one of these day! AND i had no idea that is where you all kited drakk to. GJ man!
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She was referring to Esteban Vlaming, not you. =P Her and Este go way back.... =D OMFG HI VLAMING OMG TELL STEPH HI AGAIN OMG Transfer here so we can /recruit you both omg.
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Awe, stupid permissions! Thx though Lyssa / everybody!
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Holy crap congrats man! Make sure you A: Post pictures and B: Let us know what sex it is when you find out!
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http://img237.imageshack.us/img237/1033/empssp2.jpg