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Tiogle on Raiding Progression


stangmeister
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Posted on Elitistjerks website.

 

http://elitistjerks.com/showthread.php?p=375941#post375941

 

I've enjoyed reading this thread and I think there are a lot of valid points and views here.

 

(Disclaimer: I've also been following the threads on the WoW Forums that are similar and wanted to respond there but the forums are down!)

 

I think there is some nostalgia going on here though. Either that or we're watching a textbook case of the "grass is always greener" going on. In WoW 1.0, we faced many complaints about the lack of raiding options. We were often criticized with coming out with new raid content "at a snail's pace." In fact, I challenge anyone to find a thread from Winter 2005 where people are talking about how awesome the pacing of the raid content was.

 

Some other things to remember. You *could* skip some of AQ 40 in your progression if you wanted to. This was viewed as an interesting debate (having options is a good thing, yes?). Not a design flaw. We're always looking to give players options -- from PvP (multiple arenas, battlegrounds), to 5 mans to raiding. My biggest criticism of our 10 person raiding game right now (I have a few) is that there are no options beyond KZ. We're fixing that. But you get my point. Players need options.

 

I'll go ahead and make a controversial statement to illustrate a point. Let's pretend for a moment that Burning Crusade never came out and we were still in vanilla WoW land. The community, as a whole, would have eventually screamed bloody muder over the difficulty of the Four Hoursemen. The Four Hoursemen were considered one of our best tuned encounters in the game. But I'll argue that's because so few people actually progressed to the point of needing to beat them. And the ones who did beat them, were ok with going to extreme measures to do so (consumables, world buffs, server transfers for tanks in 4 peice dreadnaught). A fight that requires 8 tanks is *not* acceptable to the raiding community as a whole. A fight that requires 8 tanks was acceptable to the bleeding edge only (and their fans) and only because it seperated them from the rest -- not because that's what made a *fun* raiding experience. How fun was it for the hunter who got benched for Warrior #8? How fun was it for the guild who lost their main tank when he server transfered to be a part of one of the World Firsts?

 

For the place and time, Four Horsemen were great. They were beatable and mostly bug free.

 

While we're on the topic of Naxx, I want to remind everyone that during it's initial opening, almost ALL of the bosses died within the same period that the BT bosses are dying. People forget that because of the Four Horsemen wall. If raid content is tuned correctly, it will die relatively fast (UNLESS it requires some sort of progression check -- Onyxia Cloak, resist check). Even straight up gear checks are very dicey. More often than not that lead's to excessive raid stacking rather than a true gearing up.

 

Another thing to keep in mind is the PTR. In order to release the highest quality encounters, we put the content on the PTR. This happened with Naxx as well. It's not surprising that the three EU guilds who have progressed the furthest in Black Temple are also the guilds that spent the most time on the PTR. While it's "only taken them 2 weeks" to kill most of the content in BT, we've been watching them rep on the dungeon for 2 months now.

 

Properly tuned and accessible raid content will die. It's ok. We'll make more. That's what we do for a living. What's really important is for the content to be enjoyable to do for more than just one clearing. Because after all, your priest wants his shoulders off of Boss X or your tank wants that shield off of Boss Y. It should be epic to kill a boss like Illidan or Kael. But it shouldn't be epic because no one is doing it because they are overtuned or bugged out.

 

My opinions on Black Temple? Najentus is tuned perfectly -- we wanted a "reward" boss for getting in. Akama is a tad easier than we had hoped but he's a really cool, fun fight so it works out. Reliquary of Souls is just where we wanted it to be -- it's very hard. Teron is a hard fight until people know what they are doing at which point it becomes easy. The more guilds that kill Teron, the easier the fight becomes for everyone.

 

I think the raid game is in a very good place right now. Raiders of all skill levels and time commitments have a variety of options. There *are* some extremely challenging and rewarding fights in the game (Kael, Reliquary, Archimonde, Illidan). Raid tuning walks the razor blade. Things that make raids *seem* more challenging (trash, raid stacking, consumables, resist checks, attunements, limited access, limited tries) are usually perceived as tedious or "progression blockers" and the complaints fire away. But I'll reiterate, a well tuned raid boss -- even a very hard and complex one -- will die quickly if it's tuned properly and bug free.

 

I'll leave you guys with a question. How many people posting in this thread that the Black Temple is too easy have killed a boss in Black Temple?

 

thx lev!

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"I'll leave you guys with a question. How many people posting in this thread that the Black Temple is too easy have killed a boss in Black Temple?"

 

 

Zinger!

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Actually I forgot where I read it at... but Blizzard thought everyone would be in SSC or the Eye by now. In the eyes of Blizzard most guilds are slow. The best of skullcrusher is only running an average pace according to where Blizzard thought all guilds would be at right now.

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I don't see the raids being any different except now that you have 25 man raids...there's a whole more of them. There's already Tier 6 and if we are to believe what we hear...most guilds are doing Tier 4/5. Therefore everytime you get a "new" piece of gear, it's already outdated. Then you know you're getting Tier 4 to get Tier 5 and then Tier 6...which just makes it seem like more of a grind then it is. Instead of you enjoying that Tier 4 or 5...you already know you're behind times in terms of WoW raiding.

 

It would make a lot more sense to me if Blizzard would push out content as most guilds got closer to completing their current dungeons. Give the "bleeding edge" guilds a PTR server to mess around with random dungeons and encounters to fine tune them. They can still have their e-peen contests and such about who killed who first...and at the same time Blizzard can randomly test encounters. You can even mix up the encounters and only release bosses and not actual instances. Then you can fine tune only the boss encounters. While on the "live" servers those guilds that are "average" can have a sense of accompishment when they down a boss who gives a Tier 5 token, instead of knowing that there's already a Tier 8.

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I don't raid, but I think it's fine the way it is. It's giving many more players a chance to experience end game content, and I think it's awesome that smaller guilds are not forced to break up and join a large one just to see that stuff. I honestly can't imagine how much time that guild, and others like it, put into clearing all the raid dungeons already. I find it kind of silly to be honest.

 

As for your gear being outdated, I was under the impression that the difference between tier 4 and 5 was not as significant as say tier 1 and 2. I don't follow this stuff so if I'm wrong please forgive me.

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Your gear may be good and tier 4 to 5 may be a mediocre upgrade. We can already see tier 6 available in game . . .so we have 3 tiers already available to us if we could just get attuned and visit the instance . . . so now we have this "grind" feeling going on. We are doing this instance to get to that instance just to get back to the final, tier 6 gear (like tier 2 was to us for awhile when more people thought the game was super fun)

 

Right now we have so much end game content that a lot of players are losing site of the end and are just looking at how much space is from here to there. Its like we are sitting at 60 and can't get to 70 until the entire guild catches up to us so we can use eachother to get the end game tier 6 gear.

 

I think so many of us aspire to be on that "bleeding edge" or close to it that we aren't enjoying the fun content we have in the game. Take the time to read the story and immerse yourself in the fun of killing new bosses. Things may be old hat to a few guild in the world but its still new and exciting to us!

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what story lines. Meh... I am trying to get my tier 5 shoulders.

 

No seriouslly. You don't even have to be tiered out to finish these instances like we used to. You use to have to farm FR to do MC. Then tier 1 gear helped get tier 2.

 

Now if you look at screenshots you see some people wearing tier 4 or 5 or tailored items still. Because they stacked the raid for each encounter. (Which you almost have to do)

 

IE... Mag you have to have 5 people who can tank and really need 3 or 4 warlocks.

 

Morogrim you need Alot of AOE

 

Leo the blind you need maybe two tanks and healers wearing DPS gear. O.o

 

But you don't NEED tier 4 to get to tier 5. You don't NEED tier 5 to get to tier 6.

 

But try using your blue Fire resist gear and going to BWL and collecting Tier 2 in BWL back in the day. You can skip or defeat content and move on where before you had to farm and gear up to conquer new things.

 

IMO

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