stangmeister 0 Report post Posted September 25, 2006 Warrior Arms * Axe Specialization – Renamed “Poleaxe Specialization”: Now increases crit chance with Axes and Polearms by 1/2/3/4/5%. * Mace Specialization – Now “Gives your melee attacks a chance to stun your target for 3 sec and generate 2 rage when using a Mace.” * Polearm Specialization – Replaced with "Weapon Mastery”: “Increases skill with all weapons by 2 and increases your chance to resist Disarm effects by an additional 25/50%.” Fury * Rampage – Cooldown removed, rage cost increased to 30, description changed. Protection * Vitality – Now also increases your total Strength by 2/4/6/8/10%. Warlock Affliction * Empowered Corruption – Now increases by 12/24/36%. * Lasting Afflictions – Removed. * Contagion – Now “Increases the damage of Curse of Agony, Corruption and Seed of Corruption by 1/2/3/4/5% and reduces the chance your Affliction spells will be dispelled by an additional 6/12/18/24/30%.” * Improved Howl of Terror – Now reduces the cast time by 0.8/1.5 sec. Demonology * Demonic Fortitude – Renamed "Demonic Resilience". Destruction * Nether Protection – Chance to proc is now 10/20/30%. * Soul Leech – Now returns 20% of damage as health. * Shadow and Flame – Bonus is now 4/8/12/16/20%. * Shadowfury – Now a 0.5 second cast, new rank values. Shaman Elemental * Totem of Wrath – Now 166 mana (at level 70), has no cooldown, lasts 2 minutes, and increases spell crit by 3%. Enhancement * Stormstrike – 5 yd range. * Shamanistic Rage – No longer has a mana cost and regenerates mana equal to 15% of your attack power. Restoration * Mana Tide Totem – Now restores 6% of total mana every 3 seconds, costs 83 mana (at level 70) and has no replacements. Rogue Assassination * Remorseless Attacks – Added Mutilate to the list of affected abilities. * Mutilate – Description changed: “Instantly attacks with both weapons for an additional 44 damage with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.” Combat * Surprise Attacks – Added Shiv to the list of affected abilities. Now damage caused by the affected abilities is also increased by 5%. Priest Discipline * Silent Resolve – Now also reduces the chance your spells will be dispelled by 4/8/12/16/20%. * Improved Mana Burn - Cast time reduced by 0.5/1.0 sec. Holy * Improved Renew – Added Circle of Renewal to the list of affected abilities. * Empowered Healing – Greater Heal bonus is now 4/8/12/16/20%, Flash Heal bonus is now 2/4/6/8/10%. Paladin Holy * Divine Illumination – 3 min cooldown, 10 sec duration. Protection * Improved Resistance Auras – Description changed: “Your Resistance Auras also reduce spell damage of the appropriate type taken by an additional 3/5%.” Mage Fire * Playing with Fire - 1/2/3% increase for 1/2/3% penalty. * Burnout – Replaced with “Pyromaniac”: “Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1/2/3%.” * Molten Fury – Description changed: “Increases damage of all spells against targets with less than 20% health by 10/20/30%.” * Empowered Fireball – Bonus is now 4/8/12/16/20%. * Dragon’s Breath – New rank values. Frost * Empowered Frostbolt – Bonus is now 2/4/6/8/10%, now increases crit chance instead of hit chance by 1/2/3/4/5%. * Summon Water Elemental – 3 min cooldown, reagent cost removed, 492 mana (at level 70), 45 sec duration. http://forums.worldofwarcraft.com/thread.h...=28355332&sid=1 Share this post Link to post Share on other sites More sharing options...
Krotas 0 Report post Posted September 25, 2006 NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THEY TOOK AWAY MY LASTING AFFLICTIONS!!!! THAT WAS AN AWSOME TALENT!!! :*( also they gave our AOE shadow dmg + stun spell a casting time... a rogue 70 lvls higher thna us now has a chance of beating us again. Share this post Link to post Share on other sites More sharing options...
Erlin 0 Report post Posted September 25, 2006 omg priest changes are cool! mages are burnouts! Share this post Link to post Share on other sites More sharing options...
siegeman 0 Report post Posted September 25, 2006 Those pally changes? Wow. Yah, I have a feeling what's on paper now will be final untill next expansion or so. Maybe a % or a .1sec here and there, but nothing drastic. No pets for us. =/ Share this post Link to post Share on other sites More sharing options...
Stricnyne 0 Report post Posted September 26, 2006 hahahaah fire mages are going to be gods!!!!!!!!!!! Share this post Link to post Share on other sites More sharing options...
Erlin 0 Report post Posted September 26, 2006 molten fury wtf, mages get an execute, great. gg Share this post Link to post Share on other sites More sharing options...
Esteban 0 Report post Posted September 26, 2006 woot I might actually put points in emp fireball now Share this post Link to post Share on other sites More sharing options...
Klaudia 0 Report post Posted September 26, 2006 heh heh heh.. Share this post Link to post Share on other sites More sharing options...
Kaslor 0 Report post Posted September 26, 2006 Yeah, I just want to say how bad "Divine Illumination" got nerfed. It used to be a 2 minute cooldown (changed to 3 min), and the buff lasted 20 seconds (reduced to 10 sec.). SO, not only did they up the cooldown, but they HALFED the duration of the buff. I was really excited about that talent too...shame it doesn't seem worth it to me now. Time to go tankadin! PS - For those that don't know, Divine Illumination is the 41 point talent in holy, and on use decreases mana cost of all spells by 50% for 20...oh, I'm sorry, 10 seconds. Share this post Link to post Share on other sites More sharing options...
Coeus 0 Report post Posted September 26, 2006 Paladins.... we're the red headed step-children of WoW.... /cry Share this post Link to post Share on other sites More sharing options...
Erlin 0 Report post Posted September 26, 2006 nerf pallies haha it's not a joke cause it really happens =/ Share this post Link to post Share on other sites More sharing options...
Arlan 0 Report post Posted September 27, 2006 Meh...I really don't see the need to reduce the duration and increase the cool down on Divine Illuminition. Share this post Link to post Share on other sites More sharing options...
dragonlgnd 0 Report post Posted September 27, 2006 why is it, they always show pallies nice things...than change them, and they no longer intrest us? Share this post Link to post Share on other sites More sharing options...
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