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BC talent changes today


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* Axe Specialization – Renamed “Poleaxe Specialization”: Now increases crit chance with Axes and Polearms by 1/2/3/4/5%.

* Mace Specialization – Now “Gives your melee attacks a chance to stun your target for 3 sec and generate 2 rage when using a Mace.”

* Polearm Specialization – Replaced with "Weapon Mastery”: “Increases skill with all weapons by 2 and increases your chance to resist Disarm effects by an additional 25/50%.”



* Rampage – Cooldown removed, rage cost increased to 30, description changed.



* Vitality – Now also increases your total Strength by 2/4/6/8/10%.








* Empowered Corruption – Now increases by 12/24/36%.

* Lasting Afflictions – Removed.

* Contagion – Now “Increases the damage of Curse of Agony, Corruption and Seed of Corruption by 1/2/3/4/5% and reduces the chance your Affliction spells will be dispelled by an additional 6/12/18/24/30%.”

* Improved Howl of Terror – Now reduces the cast time by 0.8/1.5 sec.



* Demonic Fortitude – Renamed "Demonic Resilience".



* Nether Protection – Chance to proc is now 10/20/30%.

* Soul Leech – Now returns 20% of damage as health.

* Shadow and Flame – Bonus is now 4/8/12/16/20%.

* Shadowfury – Now a 0.5 second cast, new rank values.








* Totem of Wrath – Now 166 mana (at level 70), has no cooldown, lasts 2 minutes, and increases spell crit by 3%.



* Stormstrike – 5 yd range.

* Shamanistic Rage – No longer has a mana cost and regenerates mana equal to 15% of your attack power.



* Mana Tide Totem – Now restores 6% of total mana every 3 seconds, costs 83 mana (at level 70) and has no replacements.








* Remorseless Attacks – Added Mutilate to the list of affected abilities.

* Mutilate – Description changed: “Instantly attacks with both weapons for an additional 44 damage with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.”



* Surprise Attacks – Added Shiv to the list of affected abilities. Now damage caused by the affected abilities is also increased by 5%.








* Silent Resolve – Now also reduces the chance your spells will be dispelled by 4/8/12/16/20%.

* Improved Mana Burn - Cast time reduced by 0.5/1.0 sec.




* Improved Renew – Added Circle of Renewal to the list of affected abilities.

* Empowered Healing – Greater Heal bonus is now 4/8/12/16/20%, Flash Heal bonus is now 2/4/6/8/10%.








* Divine Illumination – 3 min cooldown, 10 sec duration.



* Improved Resistance Auras – Description changed: “Your Resistance Auras also reduce spell damage of the appropriate type taken by an additional 3/5%.”








* Playing with Fire - 1/2/3% increase for 1/2/3% penalty.

* Burnout – Replaced with “Pyromaniac”: “Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1/2/3%.”

* Molten Fury – Description changed: “Increases damage of all spells against targets with less than 20% health by 10/20/30%.”

* Empowered Fireball – Bonus is now 4/8/12/16/20%.

* Dragon’s Breath – New rank values.



* Empowered Frostbolt – Bonus is now 2/4/6/8/10%, now increases crit chance instead of hit chance by 1/2/3/4/5%.

* Summon Water Elemental – 3 min cooldown, reagent cost removed, 492 mana (at level 70), 45 sec duration.



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also they gave our AOE shadow dmg + stun spell a casting time... a rogue 70 lvls higher thna us now has a chance of beating us again.

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omg priest changes are cool!


mages are burnouts!

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Those pally changes? Wow. Yah, I have a feeling what's on paper now will be final untill next expansion or so. Maybe a % or a .1sec here and there, but nothing drastic. No pets for us. =/

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molten fury wtf, mages get an execute, great. gg

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Yeah, I just want to say how bad "Divine Illumination" got nerfed. It used to be a 2 minute cooldown (changed to 3 min), and the buff lasted 20 seconds (reduced to 10 sec.). SO, not only did they up the cooldown, but they HALFED the duration of the buff.


I was really excited about that talent too...shame it doesn't seem worth it to me now. Time to go tankadin!


PS - For those that don't know, Divine Illumination is the 41 point talent in holy, and on use decreases mana cost of all spells by 50% for 20...oh, I'm sorry, 10 seconds.

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nerf pallies


haha it's not a joke cause it really happens =/

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