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1.10 Test Realm Next Week and Patch notes!


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- World of Warcraft Client Patch 1.10.0



New High-Level Armor Sets!

Adventurers of Azeroth can now quest to upgrade their previous Rare-

quality Dungeon set to a new, higher-quality set, including epic gear!

These tasks include all-new boss encounters, so prepare your finest

group of dungeon-delvers and prepare for a challenge!



Weather has been introduced in the following areas around Azeroth:

- Elwynn Forest

- Tirisfal Glades

- Dun Morogh

- Darkshore

- Alterac Mountains

- Stranglethorn Vale

- Feralas

- Un'Goro Crater

- Tanaris

- Winterspring

- Ahn'Qiraj

We will be adding more weather to the world as time progresses; this

is simply the beginning!


High-Level Instance Changes

Along with the new Armor Sets, the high-level 5-10 man dungeons have

received some changes regarding loot. Many items have been improved

in quality and use. In addition, several epic items, such as

Headmaster's Charge and the Runeblade of Baron Rivendare, have had

their drop rates significantly increased. In order to preserve the

challenge of these dungeons, they have had their instance caps

lowered. Stratholme, Scholomance, and Blackrock Depths now allow a

maximum of five players inside, and Blackrock Spire allows a maximum

of ten.


Quest Experience to Gold Conversion at Level 60

Previously, quest experience was wasted if one completed a quest at

level 60. In this patch, any quests done at maximum level will have

their experience reward converted to a healthy amount of gold, thus

adding additional incentive to completing those quests in your log

once you hit 60.


New Final Destination Flight Paths!

If you're making several jumps to get to your destination, you will

now be able to choose that flight path from your initial Flight

Master. The costs will remain the same, but you no longer need to

manually click on each path. The UI has also been improved




- All spells/abilities that remove existing effects (e.g. Dispel Magic,

Cleanse, Remove Curse etc...) will now verify that there is an effect

that can be removed before casting.

- You will no longer lose your current target when affected by a crowd

control spell (e.g. Fear, Polymorph etc...).

- Various tooltips updated.


PvP & Battlegrounds

- Alterac Valley

Flavor items from player loot in Alterac Valley will now stack and

can be sold for a small value. These are items like Documents from

Boomstick Imports, Worn Running Shoes, etc.

Global reputation gains have been removed from several quests.

Frostwolf and Stormpike faction will now be gained by killing

players of the opposite faction. Reputation will no longer be split

up among the entire raid group.

- The reputation gain in Warsong Gulch and Arathi Basin has been

significantly increased.



- Healing Touch - Mana cost on all ranks reduced approximately 9%.

- Ravage - Can no longer be dodged, parried, or blocked.

- Cure Poison - Can no longer be cast while in Moonkin form.

- Gift of the Wild - Range and area of effect increased.

- Rip - Is now properly considered a Bleed effect.

- All shapeshift forms can now use equipped items.

- Nature's Swiftness - Now makes Rebirth and Soothe Animal spells

instant cast.

- Bear Form and Dire Bear Form - It is no longer possible at very low

health to die when shifting out of these forms.

- Pounce - This ability will no longer apply its bleed effect when the

attack misses or is dodged.

- Some creature Mana Drain spells were previously able to mana drain

druids in forms that do not display mana. That has been fixed.

- Previously, shifting into an animal form granted a one-second

immunity to roots and snares. That has been changed to dispelling

roots and snares.



- Multi-Shot - This ability now has its attack power normalized the

same as melee instant attacks. This means that the attack power

contribution from all ranged weapons will be the same, no matter what

their speed. All weapons will contribute attack power as if they were

2.8 speed. Weapons slower than 2.8 speed will do slightly less damage

than previously; weapons faster than 2.8 speed will do slightly more


- Aimed Shot - This ability now has its attack power normalized the

same as melee instant attacks. This means that the attack power

contribution from all ranged weapons will be the same, no matter what

their speed. All weapons will contribute attack power as if they were

2.8 speed. Weapons slower than 2.8 speed will do slightly less damage

than previously; weapons faster than 2.8 speed will do slightly more


- Improved Aspect of the Hawk - The buff from this talent has had its

duration increased from 8 seconds to 12 seconds. Note that the haste

it provides does not begin until the second shot after the triggering

shot. This change is to compensate for that delay.

- Hunter's Mark - This spell no longer triggers procs on the spell

caster. This was being abused to land debuffs without getting on the

creature's hate list.

- Claw and Bite - Pets using these abilities will now generate the

correct amount of threat. Only ranks 7 and 8 of claw were generating

the correct amount previously.

- Bestial Wrath - No longer generates threat for the Hunter.

- New high-level boars now exist in the Eastern Plaguelands and have a

new rank 6 version of the pet ability: Charge.



- Improved Frost Ward - This ability now functions properly again.

- Improved Fire Ward - This ability now functions properly again.

- Detect Magic - This spell no longer triggers procs on the spell

caster. This was being abused to land debuffs without getting on the

creature's hate list.

- Ignite - This talent will now only trigger off fire damage generated

by mage spells.

- Arcane Brilliance - Range and area of effect increased.



- Blessing of Light - Different ranks of this spell were stacking

without causing additional effect. It was never intended for them to

be able to stack, so they can no longer stack.

- Judgement of Justice - This judgement will now always hit.

- Righteous Fury - Righteous Fury will now always generate the correct

amount of additional threat on all holy damage. There were some

abilities, such as Retribution Aura, where this did not work


- Holy Shock - This ability now works with Divine Favor and


- Holy Shield - Mana cost reduced approximately 15%. The effect now has

a small bonus coefficient from spell damage items and effects.

- Eye for an Eye - This talent can now trigger while you are mounted.

- Blessing of Sacrifice - This Blessing can no longer be used to

prevent the death of a target that is supposed to die for a spell

effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention,

Ritual of Doom).

- Seal of Command - Will now be able to proc when the Paladin is


- Improved Seal of Righteousness - Tooltip updated to reflect actual

functionality. This talent increases Seal of Righteousness and

Judgement of Righteousness by 3-15%.

- Lay on Hands - Range increased.

- Divine Intervention - Range increased.

- Holy Shield - Tooltip updated to reflect that damage caused by Holy

Shield causes 20% additional threat. This has been active since 1.9,

but was undocumented.

- All Greater Blessings now have increased range.

- Holy Shock - Mana cost reduced.

- Creatures that were previously immune to Scorpid Sting are now also

immune to the Paladin Talent Vindication.



- Due to significant talent changes, Priests will have all talent

points refunded and can be respent. Training costs for all talent

spell replacements have been significantly reduced.

- All racial priest spell replacements have had their training costs


- Prayer of Fortitude - Range and area of effect increased.

- Holy Fire - Is now available to all priests, starting at level 20.

- Mind Soothe - Is now instant cast.

- Shadowform - Now reduces all physical damage taken (melee and ranged),

as the tooltip suggests.

- Feedback (Human) - Redesigned. The priest surrounds himself with

anti-magic energy. Any successful spell cast against the priest will

burn mana from the attacker and cause Shadow damage.

- Elune's Grace (Night Elf) - Now also increases chance to dodge.

Ranged damage reduction increased, duration decreased, mana cost

decreased, now has a cooldown.

- Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect

that damage caused by Shadowguard causes no threat. This was

previously the case, but was undocumented.

- Inner Fire - Redesigned. Now increases armor by a significant amount

but has 20 charges. Each melee or ranged damage hit will remove a

charge. Lasts 10 minutes, mana cost increased.

- Desperate Prayer (Dwarf/Human) - Cooldown reduced.

- Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is

triggered when they are struck in melee. The effect is otherwise the

same. Mana cost decreased substantially.

- Hex of Weakness (Troll) - Now also applies a -20% healing modifier in

addition to its normal effect. The healing debuff does not stack with

the warrior's Mortal Strike ability, although the damage penalty now

stacks with either Touch of Weakness or Curse of Weakness. Mana cost

decreased substantially.

- Starshards (Night Elf) - This spell now works like Curse of Agony,

with lower initial damage which increases as the duration continues.

Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2

increased to 6 second duration. Damage increased approximately 17%.

- Lesser Heal - Mana cost dropped approximately 9%.

- Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana

cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount

has been reduced to generate the same amount of healing per cast time

as before the cast time was reduced. Rank 2, 3, and 4, the mana cost

was reduced to cost approximately 9% less mana per point of healing

generated. The net effect on all ranks is that the healing per mana

is 10% higher, the cast time is limited to 3 seconds, and the healing

per second is unchanged. Note that spells with less than 3.5 second

cast time will not receive the full bonus from plus healing items.

- Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost

reduced so that the healing per second is unchanged, but the healing

per mana is increased approximately 10%. Note that spells with less

than 3.5 second cast time will not receive the full bonus from plus

healing items.

- Vampiric Embrace - Damage resisted by the target will no longer be

counted as damage caused for the purposes of the healing from this


- Power Word: Shield - This spell will now get a small bonus from items

and effects which increase your healing.

- Holy Nova - Self cooldown on this spell removed. Mana cost increased.



- Slice and Dice - This ability can no longer be blocked, dodged, or

parried, and cannot miss. If you attempt to use this ability when

your target is dead, you will now receive an error message instead of

displaying the spell animations.

- Sap - Lightning Shield will no longer break Stealth when the Sap is


- Remorseless Attacks - This ability will no longer trigger off killing

creatures that do not award experience, or players that do not award


- Distract - This ability will no longer trigger a Shaman's Lightning

Shield (which caused the Rogue to lose stealth).

- Blade Flurry - The additonal attacks generated by this ability will

now properly take into account the armor of the second target.

- Blind - Now considered a ranged attack. It can no longer be dodged

or parried.



- Lightning Shield - Bonfires and other environmental damage sources

will no longer consume charges of the Lightning Shield. Warsong Gulch

power-ups will also no longer consume the charges.

- Grounding Totem - This totem will no longer absorb the procs from:

Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's

Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of

Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.

- Flurry - Your haste will now last only the intended next 3 swings.

- Healing Wave - Mana cost on all ranks reduced approximately 9%.

- Shaman can now use equipped items while in Ghost Wolf form.



- Curse of Agony - The damage over time component of this curse will

now only trigger periodic triggerable procs.

- Soulburn - The debuff which produces the soul shard upon death is

now visible to the player and has a 5 sec duration. The Warlock will

no longer sometimes receive two soul shards upon the victim's death.

Targets which do not grant experience or honor will no longer produce


- Rain of Fire - This ability will correctly trigger Pyroclasm again.

- Master Demonologist - Pets that were crowd controlled at the moment

of summon prevented you from receiving the buff from this talent.

That has been fixed.

- Curse of Doom - This curse can no longer be cast on players who are

under the control of a creature.

- Shadowburn - This spell will no longer apply its debuff to the

creature when the spell is resisted. Targets which do not grant

experience or honor will no longer produce shards.

- Curse of Weakness - Mana cost decreased substantially.

- Curse of Recklessness - Mana cost decreased.

- Creatures immune to fear are now also properly immune to the fear

effect of Death Coil.

- Suffering (Voidwalker) - Radius increased, tooltip updated.



- Execute - This ability will now work with Sweeping Strikes again. If

the second victim is below 20% health, they will be hit with the full

Execute amount. If the second victim is not below 20% health, they

will be hit with normal melee swing damage.

- Whirlwind - When this ability is used with Sweeping Strikes, it will

burn only one charge of Sweeping Strikes and will generate only one

additional attack.

- Flurry - Ranks 1 through 4 of this talent will now activate correctly


- Retaliation - This ability will now function correctly at full melee


- Intimidating Shout - The cowering in fear effect will no longer be

applied when the target resists this shout. In addition, this shout

will now affect a maximum of 5 targets.

- Flurry - Your haste will now last only the intended next 3 swings.

- Sweeping Strikes - The additonal attacks generated by this ability

will now properly take into account the armor of the second target.



- Relics have been introduced to the game. These are class specific

items for Druids, Paladins, and Shaman which can be equipped in the

ranged slot. Currently there are a handful for each class which can

be found scattered throughout Blackrock Depths, Blackrock Spire, Dire

Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope

that you enjoy the first round of available relics and we will

continue to add more in future patches.

- Many items in Blackrock Depths, Stratholme, Scholomance, and

Blackrock Spire have been re-evaluated and adjusted to make them more

appealing. In addition several new items have been added to all of

these instances.

- The following item sets have had their set bonuses adjusted: Valor,

Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart,

Beaststalker, and Elements.

- The locations of some of the waist, wrist, and hand slot pieces of

the dungeon armor sets have been moved from their old creatures,

including the Lightforge Gauntlets and the Magister's Boots.

Additional creature types can also drop many of the previously

difficult to obtain armor pieces.

- All of the hand slot items in the dungeon armor sets are now bind on

equip. The Belt of Valor is also now bind on equip.

- Death's Head Judgement and Wolfrunner Shoes now have stats more

appropriate for cloth wearers.

- The value of Health per 5 seconds items was re-evaluated and has been

changed to be the same as Mana per 5 items. As a result most items

that restore Health per 5 seconds will see an increase in


- Biznicks 247x127 Accurascope now only affects ranged attacks, and

Elemental Sharpening Stones no longer will affect ranged weaponry. The

schematic for the Accurascope will now drop once again in the Molten


- Item use can no longer trigger the effect on the Five Thunders set or

the Darkmoon Card: Blue Dragon trinket.

- The On Use ability on the Blade of Eternal Darkness has been changed

to an On Equip triggered effect with a chance to occur on any damage


- The Netherwind set's instant cast spell bonus will no longer be

consumed if the mage is not facing his or her target.

- The Lightning Shield bonus on the Ten Storms set will now work the

same way as all other Lightning Shield auras, including increased

damage from bonus spell damage effects.

- The tooltip on Thunderfury has been clarified to indicate that only

the primary target will receive the slowing effect. In addition, the

two effects have been broken down into two different debuffs to

prevent incorrect information from appearing in the debuff tooltip

for secondary targets (previously secondary targets were told they

were slowed when they were not actually slowed).

- Wrath of Cenarius will now trigger off all damaging spells.

- The charges from the Zandalarian Hero Charm will now be consumed by

melee and ranged abilities and spells which do non-physical damage.

This includes: Hammer of Wrath, Judgement of Righteousness, Seal of

Command, Judgement of Command, Volley, and Arcane Shot. The trinket

will also now burn charges from each casting of a damage over time

spell, heal over time spell, and area aura spells such as Blizzard

and Consecration. Only one charge will be burned per area spell cast,

rather than multiple charges per target hit as was previously the


- The Panther Hide Bag from High Priestess Arlokk will no longer take

the place of other items. Instead, this item will now sometimes drop

in addition to the normal loot.

- The following items were found to be more powerful than intended and

have been tuned to be more in line with their level: Satyr's Bow,

Inventor's Focal Sword, and Scepter of the Unholy.

- Green Whelp Armor no longer affects targets above level 50 and the

sleep duration was reduced to 10 seconds.

- Many Recipes now have different icons. Recipe icons should correspond

with the item color; a green-glowing scroll is a green recipe, and a

blue-glowing scroll is a blue recipe, for example. As a reminder,

white recipes can be purchased from a vendor somewhere in the world,

so players should not pay too much for them at the Auction House.

- The Phantom Blade's effect will now prevent players from trying to

become stealthed or invisible.

- The Luffa and Talisman of Ephemeral Power now have sell prices.

- The Heavy Leather Ball now has an inventory sound.

- The Crystal Force, Crystal Ward, and Oil of Immolation effects now

have effect tooltips.

- The Royal Sceptre of Vek'lor has the proper spell hit chance instead

of melee hit chance.

- The damage dealt by Demonic Rune and Dark Rune will no longer be

affected by the user's increased spell damage items.

- The target of the Demon Forged Breastplate's effect no longer has to

be in front of the wearer.

- The spell hit effect on the Felheart Robes is now properly listed as

an On Equip effect.

- The Augural Shroud and Spidertank Oilrag now have stats more

appropriate for cloth wearers.

- The Skeletal Guardian and Skeletal Berserker now drop loot

appropriate to their non-elite status.

- Flavor items from the Stratholme postbox are now listed as poor


- The Black Diamond and Pristine Black Diamond now stack to 20, the

same as other gems.

- The tooltip of the Seeping Willow's effect has been reworded for


- The Chromatic Boots and Boots of the Fallen Hero have had their stats


- The duration of the Fetish of the Sand Reaver's effect has been

increased, but the effect lowered.

- Many trinkets will now trigger a cooldown equal to the duration of

their effects that will prevent simultaneous use of more than one of

these trinkets. The Trinkets affected include the Zandalarian Hero

Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most

all the other Trinkets available from Zul'Gurub, Earthstrike, the

Talisman of Ephemeral Power, and the level 50 class quest trinkets

such as the Devilsaur Eye.

- Rumsey Rum gained from fishing is no longer soulbound.

- The Innkeeper in Everlook now sells Winter Kimchi.

- The drop rate for Essence of Air has been increased.

- The Diablo Stone now has a unique icon.

- Fixed typos in the names of Last Month's Mutton and Last Year's


- The Expose Weakness effect of the Hunter's Dragonstalker set can no

longer be resisted as a magical spell.

- The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now

make sounds when moved in your inventory.

- The Zulian Stone Axe has the proper inventory icon again.

- Clarified the Hand of Justice and Force of Will tooltips to better

describe their functionalities.



- Blacksmithing

The Statues in Ahn'Qiraj now drop chunks of obsidian that can be

crafted by blacksmiths in to various types of armor. The Recipes

come from both Cenarion Circle vendors as well as drops and other


The materials required to make the Gloves of the Dawn have been


New high level World Drop epic recipes have been added for

Hammersmiths, Swordsmiths and Armorsmiths.

- Engineering

The Alarm-o-Bot now pulses its detection every 7 seconds rather than

every 30 seconds.

Fused Wiring now stacks to 5.

Rocket Clusters now require Solid Blasting Powder and Large Rocket

Clusters require Dense Blasting Powder.

Target Dummies now have a much shorter duration, but have

significantly more health. They also have a general 3 minute

cooldown on their use.

The Goblin Mortar's maximum range has been increased from 20 yards

to 40 yards.

- Tailoring

Mooncloth Bag recipe only requires a single mooncloth to make.

Tailors can now make bags with up to 24 slots that can only hold

enchanting materials or herbs. The recipes can mostly be found on

vendors that sell enchanting materials or on vendors in Silithus.

- Enchanting

A new enchanting recipe that adds +25 Agility to two-handed weapons

has been added to the Timbermaw Furbolgs that requires Friendly


Enchant Gloves - Healing only requires a single Righteous Orb.

- Leatherworking

Many of the beast bosses in the game will now be skinnable for

significantly more leather.

There is now a fourth item in the Stormshroud Armor set: Stormshroud


The recipe for the Heavy Scorpid Vest is no longer soulbound.

The Dreamscale Breastplate is now Bind on Equip.

Red Dragonscales drop significantly more often off the dragonkin in

the Wetlands.

Golden Mantle of the Dawn no longer requires Righteous Orbs.

- Alchemy

There is now an Elixir of Greater Firepower recipe in the world. The

Dark Iron Dwarves of the Searing Gorge hold the secret.


Quests & Reputation

- The Hexxer's Head is no longer a requirement for the Collection of

Heads quest in Zul'Gurub.


Raids & Dungeons

- The Four Green Dragons will now spawn as originally intended. They

should all now spawn at the same time everytime.

- Ruins of Ahn'Qiraj

Ayamiss the Hunter now flies down from the air much earlier.

Lieutenant General Andorov will now offer supplies if kept alive

through the battle.

The Plague effect from Anubisath Defenders and Anubisath Sentinel's

is no longer amplified by +damage gear.

Certain monsters have had their hitpoints reduced.

- Temple of Ahn'Qiraj

Spawn of Fankriss will now enrage if not dealt with in a timely


- Blackwing Lair

Nefarian's reset should now consistently be 15 minutes regardless of

what phase your raid may have wiped out on.

- Dire Maul

Tendris Warpwood will now call upon any protectors still alive to

aid him.

Magister Kalendris has been moved in to the middle of the hall.

Guard Slip'kik's patrol path has been altered.

- Blackrock Spire

Some monsters were removed to reduce the time it takes to run the


Mother's Milk off Mother Smolderweb will now only affect players.

Spire Spiderlings now have fewer hitpoints.

- Blackrock Depths

Lord Roccor is no longer a rare spawn. His patrol path was altered


Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.

The difficulty of the Lord Incendius and Ambassador Flamelash

encounters has been increased.

- Stratholme

Some of the undead that invade the Scarlet Bastion after Balnazzar's

death have been removed to make exiting faster.

- Zul'Farrak

The summoned zombies will now attack any player in the instance

after their grave has been disturbed.


User Interface

- The Reputation UI has gotten a significant overhaul:

You can now click on a faction in the reputation pane to get

additional details/options.

You can display one of your reputations on your main display where

your experience bar currently displays. If you are not level 60 it

displays two thin bars - experience and reputation.

You can mark any of your factions as "Inactive". These factions will

be moved to the bottom of your reputation pane in a callout that is

closed by default.

- Your experience bar will no longer display when you are level 60. The

primary benefit of this relates to the improvements to the Reputation


- Shift-R will now reply to the last person that you sent a tell to

rather than the last person who sent a tell to you.

- Purchasing Bank Slots now has a confirmation dialogue to prevent

accidental purchase.

- All Set bonuses for a set now display even if you do not have all the

required items for that set. The set bonuses that you do not have yet

display in gray and also show in parenthesis the number of pieces of

the set required for that bonus.

- You can now mouseover items in your mailbox and get item mouseover

information without opening the mail.

- The raid option to "Show Castable Buffs" should now work correctly.

- If a /who search brings up few enough names that those names are

displayed to the chat interface, those names will be right clickable

for invite/whisper purposes.


World Environment

- New flight paths have been added between:

Ironforge and Light's Hope Chapel

Stonetalon Peak and Astranaar

Talendris Point and Everlook

Theramore and Talendris Point

Sepulcher and Tarren Mill

- The Ice Totem effects from Wildpaw Shamans will no longer stack.

- Stable master added to Grom'gol.

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Some interesting stuff there. 5 man high level instances (10 man UBRS) should be quite difficult for pugs and i might have to see if i can get my valor back that i vendored a while ago sad.gif We also might want to see about doing those "lowbie" instances to grab some more of the armor sets while we can still 10 man.


Nice changes on things I didnt really think about there although i was really hoping on improved tier2 pvp armor graphics/stats.

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Fused Wiring now stacks to 5.


I think I am the most excited about this change smile.gif

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thanks for doing that hykos i didnt have much time to make it nice cause i was at work so i just made direct links to immo's forums.


yea totally scholo/strat/UBRS guild runs we should do ASAP when this gets released. i can't wait, im gonna have 3 sets to upgrade, devout/magisters/dreadmist, XD. i wonder if i can do the quests for the other sets or if they are gonna limit it to the class that is "supposed" to get the set.


im excited for the new changes toooooo. /cheer

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ahhhhhhhh weather!!! oh man i'm excited about that.

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I'm just happy about the Kalimdor flight points! zomg it'll take half the time to get MC water now.


And as for the instances, I'd rather they had just made them all harder. Even 5man (10man ubrs) is cake. I am going to have to go farm my WH Boots again since I dusted them. And I never did get my Cowl and Kilt. I've never seen either drop.


The way they did Relics is FTL. They shouldn't have made them class specific, and they need to added a couple epic relics in MC and BWL. Now I have to wait til AQ to get one, and I bet the ones til then are crappy like the ones Blue posted. :-( I may just keep my [item]Egan's Blaster[/item] for sentimental value.


And the druid HT change is awesome. I use it the most and 9% less mana is like a free talent point hehe

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ive always been a fan of 5 man stratholme (both sides) so perhaps this would make LFGs easier!!

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Global reputation gains have been removed from several quests.  

Frostwolf and Stormpike faction will now be gained by killing  

players of the opposite faction. Reputation will no longer be split  

up among the entire raid group


is this the way it was? and now.. does this make it more difficult to gain rep??? man I hope not because already you need to spend weeks in there to gain rep up to reveared/exhalted......

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