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WotLK Alpha Spells/Talents MIGHT BE NSFW BECAUSE OF DUMB PEOPLE


Ryee
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Secksi. But some of the warrior talents are the same ones that were rumored for BC i.e. Titan Grip, the ability to use a 2hander as a 1hander.

 

 

Good find though Ryee. Hope to see more and more details coming out soon.

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Here is just the class info stuff:

 

Spells & Talents

 

Deathknight spells:

 

Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side.

Death and Decay - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.

Chromatic Rune Mastery - Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec.

Degeneration (Rank 3, Level 76) - Instantly attack the target, dealing 60% weapon damage and inflicting a disease dealing ${$m2*7} over 15 sec. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect.

Dancing Runeblade - Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.

Hungering Cold - A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.

Unholy Blight - A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.

Corpse Explosion - "Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within 10 yards."

Mark of Blood (spell or talent?) - "Place a Mark of Blood on an enemy or ally. Whenever the marked target is healed, all party members receive a fraction of that healing. If a marked target that grants experience or honor is killed, all party members are healed for 10% of their total health. Each person can be healed for a maximum of 3000 per Mark."

 

Deathknight talents:

 

Black Ice - Increases your Frost and Unholy spell damage by 1/2/3/4/5%.

Dirge - Whenever you kill a diseased target that yields experience or honor you have a 1/2/3/4/5% chance of the corpse riding as a free Ghoul. You can have a maximum of 2 Ghouls at one time.

Spell Deflection - Reduces all spell damage taken by 3/6/9/12/15% for 10 sec following a successful parry.

Bladed Armor - You gain 4/8/12/16/20 attack power for every 1000 points of your armor value.

Butcher - Whenever you kill an enemy that grants experience or honor, you generate Runic Power. In addition, Runic Power takes longer to decay outside of combat.

Bone Armor (Rank 1) - "The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min." [Power type: 5, power cost: 25, cooldown: 30 sec]

Chromatic Rune Mastery - "Whenever a Blood, Frost or Unholy Rune activates, it has a 2/4/6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec."

Rage of Rivendare - You do 2/4/6/8/10% additional weapon damage to diseased targets.

Tundra Stalker - "You deal 2/4/6/8/10% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."

Deathchill (Rank 1, Level 56) - "Launches an Icy Touch at every enemy within 40 yards, dealing 4 damage per Runic Power to each target and causing a high amount of threat." [0 power cost, cooldown: 60 sec]

Wandering Plague - "When the diseases you inflicted upon an enemy target cause damage, there is a 5/10/15% chance the disease will instead damage all enemies within 8 yards. This damage will not cancel spells normally cancelled when targets take damage."

Improved Corpse Explosion - "While Corpse Explosion is active, corpses have a 10/15/20/25/30% chance to explode for increased damage."

Crypt Fever - "Diseases caused by you or your Ghouls also reduce an enemy's attributes by 5/10/15% per disease."

Ravenous Dead - "Increases the Strength of you and your ghouls by 1/2/3/4/5% and reduces the cooldown on Raise Dead by 30 sec."

Pestilence - "When an enemy that grants experience or honor dies while suffering from one of your diseases, its corpse has a 10/20/30% chance of producing 1/1-3/3-5 Blood Worms. Blood Worms attack your enemies, healing you for the amount of damage they deal for 15 sec or until killed."

Sudden Doom - "Your Blood Strikes have a 4/8/12/16/20% chance to make your next Death Coil consume no Runic Power if cast within 8 sec."

Scent of Blood - "After being struck by a ranged or melee critical hit, you gain the Scent of Blood effect, causing your melee hits to steal life from the enemy for the next 6 sec."

Rogue spells/talents are NOT currently in the DBC files. The patch notes also do not state that their new skills are available.

 

Warrior spells/talents:

 

Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower then normal

Strength of Arms - Increases your Strength and total health by 1/2/3/4/5%.

Shockwave - "Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat."

Sword and Board - When your Devastate and Shield Slam abilities deal damage they have a 2/4/6/8/10% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.

Safeguard - ,"Reduces damage taken by the target of your Intervene ability by 20/40/60% for 6 sec. In addition, your Charge, Intercept and Intervene abilities have a 33%/66%/100% chance to remove all movement impairing effects when used."

Trauma - "Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by 15/30% for 15 sec."

_Bladestorm - Instantly Whirlwind all nearby targets and for the next 4.5 sec you will perform a whirlwind attack every 1.5 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed. [25 rage, cooldown: 90 sec]

Stalwart Protector - You gain 1/2 rage every time you parry or dodge an attack.

Furious Resolve - Reduces threat caused by attacks in Battle and Berserker Stance by 4/7/10% and increases your total Stamina by 1/3/5%.

Mighty Blow - Inflicts normal damage plus $s1 to an enemy, knocking it back.

 

Mage spells/talents:

 

Arcane Barrage (Rank 3, Level 80, 610 mana, instant, 3 sec cooldown) - Launches several missiles at the enemy target, causing 936-1145 Arcane damage.

(Rank 1, 60, 335 mana, 385-470)

(Rank 2, 70, 405 mana, 709-866)

 

Burnout - Increases your spell critical damage bonus with all Fire spells by 5/10/15/20/25% but every time you critical with a Fire spell you lose an additional ?[internal entry blank]% of your total mana.

Chilled to the Bone - Increases the damage caused by your Frostbolt and Ice Lance spells by 1/2/3/4/5% and reduces the movement speed of all chilled targets by an additional 2/4/6/8/10%.

Deep Freeze - Stuns the target for 5 sec. Only usable on Frozen targets. [30 sec cooldown]

Frostfire Bolt (Rank 1, Level 75) - "Launches a bolt of frostfire at the enemy, causing 629-732 Fire damage, slowing movement speed by 40% and causing an additional 57 Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage."

Netherwind Presence - Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a 1/2/3/4/5% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.

Despite the similar name and effect, this is not the same as the tier 2 bonus.

 

Food: Sweet Potato Pie (75), Strudel (79)

Water: Rain Water (74), Crystal Spring Water (78)

Gem: Mana Sapphire (77, 3412 mana)

 

Druid spells/talents

 

Living Seed - When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 20/40/60/80/100% chance to plant a Living Seed on the target for [broken]% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.

Spark of Nature- "Increases the critical effect chance of your Swiftmend and Nourish spells by 5/10/15%."

Improved Tree of Life- "Increases your Armor while in Tree of Life Form by 120/240/360%, and increases the effect of your Bark's Blessing by 1/3/5%"

Nature's Fury - "Converts 2/4/6/8/10% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a 20/40/60/80/100% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times."

Starfall (Rank 1, Level 80, 866 mana, instant, 3 min cooldown) - "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing 500 Arcane damage, and an additional 170 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts 10 sec."

Infected Wounds - Your Shred, Maul and Mangle attacks have a 20/40/60/80/100% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by 10%. Stacks up to 5 times. Lasts 12 sec.

Berserk - Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds.

Flourish (Rank 1, Level 80, 450 mana, instant) - "Heals friendly party or raid members within 10 yards of the target for 665 over 7 sec. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration."

Improved Moonkin Form - "Your Moonkin Aura also causes affected targets to have a 33/66/100% chance to gain 100% spell haste when they critically hit with spells for [broken] seconds. This effect cannot occur more than once every few seconds."

Replenish - "Your Rejuvenation and Flourish spells have a 4/7/10% chance to restore 10 Energy, 4 Rage, [broken]% Mana or 10 Runic Power per tick."

Typhoon - "You summon a violent Typhoon that does 745 Nature damage when in contact with hostile targets, slowing their movement speed by [broken]%. If hit twice from the same Typhoon, the enemy will be knocked back 5 yards. Typhoon will travel 20 yards and last up to 8 sec."

Gale Winds - "Increases damage done by your Hurricane and Typhoon spells by 25/50%, and increases the range of your Cyclone spell by 10/20 yards."

Defense Curl - "You have a 33/66/100% chance when critically struck while in Bear Form, Dire Bear Form and Cat Form to increase your Agility and Armor by 40% for 6 sec."

Owlkin Frenzy - "Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your spell haste by 25% and increasing your damage by 10%. Lasts 10 sec."

Eclipse - "When you critically hit with Starfire, you have a 20/40/60% chance of increasing damage done by Wrath by 10%. When you critically hit with Wrath, you have a 20/40/60% chance of increasing your critical strike chance with Starfire by 10%. Effect lasts 12 sec."

*Tree Form addition - "Your heals also grant friendly targets your Bark's Blessing, increasing healing done to them by 25% of your total Spirit. Bark's Blessing lasts 8 sec." - While it may seem identical to the already present aura, note that it affects any friendly targets (vs only party members), and may stack with the aura.

 

Shaman spells/talents

 

Mind Shock - Shocks an enemy with concussive force, inflicting Nature damage and slowing attack and casting speeds by $s2% for $d.Time between attacks increased by $s2%.

Temporal Rift - Channels a temporal rift on an enemy target for $d. While trapped in the rift, all damage done to the target is increased by $s1%. In addition, for every 2000 damage done to a target affected by Temporal Rift, 1 Shock Charge is generated.

(Unknown name) - "Halts the passage of time, freezing all enemies within $r1 in place for $d. This attack applies 5 Shock Charges to each affected target

 

Priest spells/talents

 

Dispersion - You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d.

Persecution - Gives your Holy damage spells a $h% chance to Incapacitate the target for $47654d

Mind Rot - Drains $o1 mana from the target over $d.Mana drain, $s1 points every 5 seconds.

Mind Twisting - "Deals $s1 damage and knocks the targets up in the air."

Nightmare - "Assault the target's mind, causing a powerful nightmare that deals $s2 Shadow damage to all enemies within 10 yards of the target. Lasts $d."

Rapture - Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells.

Divine Providence - "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%."

Guardian Spirit - "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d."

Growing Pains - "Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target."

Psychic Horror - " Causes your Psychic Scream spell to have a chance to Fear the target in horror for $d sec."

Improved Shadowform - "Your Fade ability now has a $s1% chance to remove all movement impairing effects when used while in Shadowform, and gives you a $s2% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form."

Serendipity - "If your Greater Heal or Flash Heal spells heal the target for less than 50% of its intended effect, you have a $h% chance to be refunded the mana cost of the spell. This effect has a 10 second cooldown."

Kindling Soul - "Your spell damage is increased by $s2% of your Spirit, and your spell criticals increase your Spirit by $47427s1% for 10 sec."

Aspiration - "Reduces the cooldown of your Inner Focus, Power Infusion and Pain Suppression spells by $s1%."

Divine Aegis - "Critical heals create a protective shield on the target, absorbing $s1% of the amount healed. Lasts $47753d."

Grace - "Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, reducing damage done to the target by $47932s1%, and increasing healing done to the target by $47932s2%. This effect will stack up to 3 times."

Dark Spirit - "Increases your Shadow damage by up to $s1% of your total Spirit."

Test of Faith - "Increases healing by $s1% and spell critical effect chance by $s2% on friendly targets at or below 50% health."

Mark of Divinity - "Marks the target with Divinity, causing 30% of all of your healing to also heal the target."

Divine Hymn - "You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for $48037d. Divine Hymn will last $47953d."

Mind Sear - "Causes an explosion of shadow magic around the enemy target, causing $s1 Shadow damage every $f sec for $d to all targets within $49821a1 yards."

 

Warlock spells/talents

 

Everlasting Affliction - Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target.

Atrocity - "You devastate the area, causing Corruption (Rank 8) to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration."

Love Struck - "While the Succubus is active, physical attacks done to you or your Succubus have a chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown."

Demonic Pact - Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d.

Metamorphosis - "You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned."

When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.

Eternal Flames - Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%.

Decimate - Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.

Haunt - You send a corrupted soul into the target, doing $s1 damage over 2 sec. Haunt will continue to travel between targets who suffer from your Corruption spell. After traveling from up to three targets, the corrupted soul will return to you, healing you for 50% of the total damage done."

Empowered Imp- Increases the damage done by your Imp by $s1%, and all critical hits done by your Imp have a $h% chance to increase your spell critical hit chance by 100%. This effect lasts 8 sec.

Molten Core - Your Shadow spells and damage over time effects have a $h% chance to increase the damage of your Fire spells by 10% for 6 sec.

Backdraft - Increases the critical chance of your Conflagrate, Immolate and Shadowflame spells by $s1

Torture - After you critically strike with a Shadow spell, your next Searing Pain or Immolate spells have a @% chance to become instant cast. This ability has a 20 second cooldown.

Eradication - Your Corruption, Siphon Life, and Curse of Agony ticks have a $h% chance to increase your spell casting speed by $s1% for 8 sec. This effect has a 10 second cooldown.

Fel Synergy - Your Summoned Demons share an additional $s1% of your Armor, Intellect and Stamina, and you have a $s2% chance to heal your pet for 15% of the amount of damage done by you.

Demonic Empathy - When you or your pet is critically hit, the other has a $h% chance to have their casting or attack speed increased by $48069s1% for $48069d.

Shadowflame - Targets in a cone in front of the caster take $47897s1 Shadow damage and an additional $47960o1 Fire damage over $47960d.

 

Paladin

 

Martyr - "Redirect all harmful spells directed at friendly targets to yourself for $d."

 

Unsure

 

Improved Icebound Fortitude - "Increases the duration of your Icebound Fortitude. In addition your Icebound Fortitude will dispel any damage over time effects and replace them with heal over time effects. Armor increased by $s2%. Immune to Stun effects."

Miner's Revenge - "Hurls your pick axe at the target, inflicting $s1 Physical damage, ignoring any armor."

Shield Break - Break down the enemy's defenses, disarming any shield they have equipped or reducing the chance the enemy will block by $s3% for $d.

 

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Guardian Spirit - "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d."

 

 

I call bullshit.

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Naw sounds fine imo. 624 every 2 seconds @ lvl 80 is nothing.

 

And by sacrificing itself it prolly means that it'll just kill itself by doing a Lay on hands type spell.

 

What is really bull@#!% is:

 

Starfall (Rank 1, Level 80, 866 mana, instant, 3 min cooldown) - "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing 500 Arcane damage, and an additional 170 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts 10 sec."

 

 

F'ing druids getting this? Kidding me! NE PRIEST RACIAL PLEASE! TYRANDE IS A PRIEST NOT A SMELLY DRUID GOSH!

 

But, I guess Gynis finally gets AOE moonfire. Grats =P

 

AND WTF

Flourish (Rank 1, Level 80, 450 mana, instant) - "Heals friendly party or raid members within 10 yards of the target for 665 over 7 sec. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration."

 

It's like a Druid Circle of Healing!

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Just remember everything in here allegedly applies to PVP too.. Can you imagine that priest talent in arenas? OP imo XD But great for raid bosses lulz

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eh it could be fake, or just blizzard being crazy like always in alpha testing. i hope and pray titans grip never makes it way into game...i dont need warriors doing any more damage to me.

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Starfall (Rank 1, Level 80, 866 mana, instant, 3 min cooldown) - "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing 500 Arcane damage, and an additional 170 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts 10 sec."

Infected Wounds - Your Shred, Maul and Mangle

 

 

Finally!

 

and "Degeneration" = PvP druid killer :-(

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Guardian Spirit - "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d."

I call bullshit.

 

what about the fact that it lasts for money sign 4,815 DAYS!

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I've seen more real things in a trophy wife's chest.

 

They're from the Alpha. They're as real as it gets. Well, as real as it can get being an Alpha that's many months from release. Probably half those or more will be changed or removed by then.

 

BC talents/screenshots/models leaked while it was in Alpha too.

Edited by Hykos

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A disease that completely halts HoT's for 15 seconds... yeah that may ruin druids pretty badly unless they start having shamans as butt buddies

 

Edit: Wtb Rogue Talents

Edited by Wintress

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what about the fact that it lasts for money sign 4,815 DAYS!

 

lollll

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what about the fact that it lasts for money sign 4,815 DAYS!

 

That's because new raids, while being 10 man encounters, will take more than 15 years to complete. It's a way to keep the $ rolling in, and folks at their computers.

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Mage breakdown

 

Burnout - Seems useless unless the tooltip is broken and it actually increases crit strike chance by 25 instead of just bonus dmg

 

Living Bomb- This looks rediculously fun but im hoping it doesnt kill the mage in the process

 

Arcane Barrage- pretty cool arcane DoT for an instant cast

 

Netherwing Presence- Hooray T2 bonus all over again

 

Deep Freeze- Oh Noes even more ways for a mage to stop you from getting to him ;)

 

Druids

 

Starfall = WIN!!!!

 

Also all of the moonkin talents for increasing spell haste could prove to be kinda fun in caster groups for pvp

 

Beserk- Druid Adrenaline rush and removes all CC beforehand? I think this may help druids ALOT in pvp for burst damage especially now that they have crippling and mine numbing poison for free on their main attack

 

Resto spells, seemed cool but not much other than druid prayer of healing... but tree of life increasing armor by 360%... gg melee classes resto druids just got 5x harder to kill( not like they were easy in the first place)

 

Overall decision on what class i will play in WoTLK?

 

I gotta see the shaman and rogue first :)

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Demon Form!

 

Metamorphosis - "You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned."

When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.

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NOTICE THEY JUST CHANGED THE SITE AND IT NOW CONTAINS ROGUE ABILITIES AND OTHER THINGS HAVE BEEN CHANGED

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WoW... well my constant reloading of this site is allowing me to notice that they are constantly changing everything but here is what i remember of the rogue abilities considering they are now gone...

 

1) Kind of like shadowstep but it transports you to up to 3 targets and increases damage each time (Think Omnislash for those who played DoTa)

 

2) A type of vanish that enters you into improved stealth but also leaves a copy behind with a % of your health

 

3) Maim for rogues

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Naw, look at it now:

 

Rogue spells/talents DO NOT EXIST YET. The oft-posted fake ones are not in the DBC at all. The patch notes themselves note the exclusion of new rogue skills

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Interesting to see a bunch of new talents that emphasise crit for priests - Depending on balancing, they could make crit just as important for us as for pallies (and pretty much require re-itemization of our gear) :pirate:

 

Serendipity - "If your Greater Heal or Flash Heal spells heal the target for less than 50% of its intended effect, you have a $h% chance to be refunded the mana cost of the spell. This effect has a 10 second cooldown."

 

Kindling Soul - "Your spell damage is increased by $s2% of your Spirit, and your spell criticals increase your Spirit by $47427s1% for 10 sec." (Probably in the shadow tree)

 

Divine Aegis - "Critical heals create a protective shield on the target, absorbing $s1% of the amount healed. Lasts $47753d." (Hot in combination with group heals)

 

(This will help us with our lacking crit I guess)

Test of Faith - "Increases healing by $s1% and spell critical effect chance by $s2% on friendly targets at or below 50% health."

 

Tanks Luv Us Even More!

Grace - "Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, reducing damage done to the target by $47932s1%, and increasing healing done to the target by $47932s2%. This effect will stack up to 3 times."

 

Mark of Divinity - "Marks the target with Divinity, causing 30% of all of your healing to also heal the target."

 

We R R Own Mana Batteries Now Kthx!

Rapture - Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells.

 

Meh - If you want to do shadowy AOE, L2roll a Deathknight, amirite?

Mind Sear - "Causes an explosion of shadow magic around the enemy target, causing $s1 Shadow damage every $f sec for $d to all targets within $49821a1 yards."

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