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Hykos

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Everything posted by Hykos

  1. OMGBBQ paly rogue?!?! NERF teh Palies. Tehy too pver powerdz!!1!
  2. I knew someone like this. I worked with her in a pharmacy. She was pre-med and always wanted to be a proctologist. She was also extremely hawt . Couldn't understand why anyone would want the job.
  3. Oh yeah, that's right. :- \ I was hoping for more class quests. They added a Great Cat Spirit in Moonglade, so I assumed they'd add a quest for the cat form. I really wanted to see the base damage on wrath and starfire upped a little bit too. I assumed they'd change Tranquility, but not like this. It's only slightly less useless now. whoopy
  4. *reads patch notes* *screams of profanity directed at Blizzard* This is the druid patch?!!? Other than the talent tree changes we got hardly anything! There was 2 or 3 times this many notes for the other classes patches. Warriors, Shammies, Palies, and Locks get new class quests and we didn't?!?! What a rip this patch was. /cry
  5. Hykos

    1.8 is now LIVE

    OMG!!! Why am I at work. I should be at home doing this!!!
  6. lol I watched that like 6 times.
  7. Hykos

    MIZ'S BIRTHDAY!!!

    Happy birthday! Now go get waste.. oh wait, you're only 15. umm, nvm.
  8. yeah, BWL and Ahn'Quiraj are suppose to be for 60's (decked in nothing but purple). Everything else after that who knows.
  9. Anyone else a little surprised that it was an Alliance guild that did it first? Oh, and this mace might be the greatest item I've ever seen for healers. Lok'amir il Romathis /drool
  10. hmm that's a good question. As of now we normally take 5 dr00ds, although most guilds that are very experienced with MC typically cut it down to 4 so they can up their dps. After 1.8 I assume things will change, and guilds will start to take more druids to cut down on the number of mages. For one reason our single target dps will (hopefully) be equivalent to theirs, and for another reason, it means more combat rezzes for when shit hits the fan, and backup healing if need be. Not to mention the Moonikin form. If you assign your groups so that you have all the casters in 2 groups the crits would be rolling non stop. I'd assume it would be something like 1 Balance druid, 2 mages, 1 Lock, and 1 healer in each of the two groups. Feral druids will probably have a more limited roll in large raids due to the fact that SO much of the dps is provided by ranged attacks. I really hate this, because I'd love to be feral spec. I would like to see 3-4 Resto, 1-2 Balance, and 0-1 Feral in a 40 man.
  11. Ceridia makes most of them. How to get him to make one I don't know. I'd kill a dorf for one though.
  12. Not so much, but as far as I know Blizz is reworking every class. At least to get rid of talents that absolutely no one uses. This doesn't mean that all classes are getting buffed or nerfed, though. Some are fine ability wise as it is. *cough*paly*cough*
  13. Did Priests get reworked yet? I can't remember.
  14. I think the Paly forum rep said that the Paladin patch is scheduled to come after the druids. I don't remember seeing anything about the shammies. Everyone and their mother knows they need to be nerfed, but since all Blizz plays is horde they're going to save that for last I bet.
  15. roflmao I love doing things like this. I was bored a few weeks back and trained a dragon from the caverns of time to Gadget. lvl 40's scattered like crazy, but the damn gaurds killed it pretty quick /cry. I wish I was on saturday. I woulda loved to help.
  16. whoops. I knew that stupid me I know Blizz has said that they will provide an item for all classes to use in the ranged slot, even if they can not use wants/guns/bows, but have they said anything about this talent having anything to do with that? Heard the rumor, still haven't seen where Blizz said it, though. Did they mention it on the forums?
  17. For those that aren’t familiar with our tree, here’s a run down on what’s changed and what’s new and why they did it and why it’s awesome. Restoration Tree (I did this tree first because it was the least altered and it’s the one I’m most familiar with) 1st Tier Changed – Furor: Instead of only giving the druid a 20-100% chance to gain 10 rage when shifting to bear, it now gives us the same chance to gain 40 energy when shifting to cat. This replaces a former 3rd tier talent called Intensity. This talent is also no longer required for Imp Enrage. IMO There’s no reason why this and the old talent were on the Restoration tree, but I’m glad to see Intensity gone. No druid used it because it required too many points to get to if you were a feral druid, and it isn’t useful as a restoration or balance druid. 2nd Tier Changed – Imp Healing Touch Reduces the cast time of Healing Touch by .1 - .5 second. This use to reduce mana cost of the spell by 3-15%. A new talent at the 4th tier replaces that function by reducing mana cost by 2-10%. This talent also use to be independent and not tied to another talent. It’s position is now swapped with Natures Focus which use to be required for Natures Swiftness. Now Imp Healing Touch is required for NS. This is our longest heal cast at 3.5 seconds. Reducing the time reduces the chance that the caster will be interrupted and it will hopefully allow us to stop relying on Regrowth as a quick save heal. The major downside to this talent is that we will no longer reap all the benefits from +Healing gear. Previously we received all the benefits of this gear because of the long cast time, now we receive a slightly reduced amount, There is also something in the way mana regen while casting works that will be effected I believe. Changed – Natures Focus This talent gives 14-70% chance to reduce interruption caused by damage while casting healing spells. This talent use to give 12-60% chance. It has also been swapped with Imp Healing Touch in position on the tree. Changed – Imp Enrage This talent will allow the druid to gain 5-10 rage instantly (Enrage gives the druid 20 rage over 10 seconds at lvl 60 at the cost of a 75% AC reduction). This talent use to reduce the time it took to generate rage by 2-4 seconds and lessened the AC reduction penalty. Furor is no longer required for this talent. I assume the rest of the rage generated by Enrage will still be generated over time. This talent will most likely be scaled so that at lvl 60 it will generate 10-20 rage instantly. 3rd Tier Removed – Combat Endurance: Allows 2-10% Health regen while in combat. Relocated – Gift of Nature: now at 5th tier Remove – Intensity: Talent benefits now included in 1st tier Furor. Relocated – Reflection Allow the druid 5-15% of your mana regen to continue while in combat This use to be a 4th tier talent and is no longer required for Innervate. This talent use to allow for 3-15% of mana regen to continue with the use of 5 points. It now only requires 3 to max out. New – Insect Swarm Enemy target is swarmed by insects decreasing their chance to hit and causing ++ nature damage over 12 sec. This talent will most likely be scaled to do more damage with bought talents. This talent is required to obtain Gift of Nature. Relocated – Subtlety Reduces threat generated by healing spells by 4-20%. This talent use to be a 5th tier talent. 4th Tier New – Tranquil Spirit Reduces the mana cost of Healing Touch and Tranquility by 2-10%. This was previously the benefit of Imp Healing Touch, although at 3-15% reduction. This is now required to obtain Innervate. Changed – Imp Rejuvenation Increases the effect of Rejuvenation (instant HoT) by 5-15%. This talent use to improve Rejuvenation by 2-15% with the use of 5 talent points. It now only requires 3 to max out. 5th Tier Changed - Gift of Nature Increases the effect of all healing spells by 2-10% with 5 points. This use to be on the 3rd tier. It former required only 1 point and only increased the effect of healing spells by 5% Changed – Imp Tranquility Reduces the threat generated by Tranquility (group heal over 10 sec channel) by 40-80%. This talent use to be worthless. It reduced the chance of interruption by 40-80%. Casting Barkskin first reduced that chance by 100%, meaning you had no need for this talent. Balance Tree 2nd Tier Relocated – Nature’s Reach: Now on the 3rd tier. Remove – Swift Shifting: Reduced mana cost of shifting by 20-60% if used within 6 sec. Relocated – Natural Weapons (formerly called Weapon Balance) Increases damage done by all physical attacks by 2-10% in all forms. New – Natural Shapeshifter Reduces the mana cost of shifting by 10-30%. This replaces both Swift Shifting and Primal Instinct, the old 31 point talent in Feral!!!! (reduces cost of shifting by 50%, required 1 point) 3rd Tier Relocated – Imp Starfire: Now a 4th Tier talent. Changed – Imp Thorns Increases the damage done by Thorns by 25-75%. At lvl 60 with 3 points Thorns will now cause 30 Nature damage to all enemies every time they hit you. Sorry rogues :- p This talent use to give you a 5-25% chance to cause an addition 100% damage and required 5 points. It use to be a 4th tier talent. It now only requires 3, and it no longer sucks. Relocated – Natures Reach Increases the range of all attack spells by 10-20% (3-6 yards). This talent use to be at the 2nd tier. The stipulation that Faire Fire in caster form only has been removed, so it should work for Feral Faire Fire if you have it. Hurricane is listed on this tooltip, leading me to believe that it will be a purchased talent for all druids!! 4th Tier Relocated – Imp Thorns: Now only a 3rd tier talent. Relocated – Moonglow: Moved to the 5th Tier. Relocated – Vengeance Increases the critical strike damage bonus of Starfire, Moonfire, and Wrath by 20-100%. This use to be on the 6th Tier and was tied to Natures Grace. Now you are required to max out Imp Moonfire to obtain it. Relocated – Imp Starfire Reduces the cast time of Starfire by .1-.5 sec and gives 3-15% chance to stun the target for 3 sec. This use to be on the 3rd Tier and it did not include the reduction of cast time. With 5 points Starfire will be a 3 sec cast and dps will have been increased by 17-22 (average of 17.5% increase in dps) 5th Tier Relocated – Moonfury: Now a 6th Tier talent. Relocated – Weapon Balance: This is now Natural Weapons and is on the 2nd Tier. Changed – Natures Grace All critical strikes with spells grace the druid with a blessing reducing the cast time of their next spell by .5 sec. This use to reduce the cast time of your next Healing Touch and Regrowth spells only, and only after using a damage spell, but it did reduce the time by 1 sec instead of .5 sec. Changed – Moonglow Reduces the mana cost of Moonfire, Starfire, Wrath, Healing Touch, Regrowth, and Rejuvenation by 3-9%. This use to be a 4th talent that reduced mana cost by 2-10% and required 5 points. It now only requires 3 to max out. And most importantly it is no longer just for Starfire and Moonfire, but now also includes Wrath, Healing Touch, Regrowth, and Rejuvenation!! 6th Tier Relocated – Vengeance: Now only a 4th Tier talent. Relocated – Moonfury Increases damage done by Starfire, Moonfire, and Wrath by 2-10%. This use to be a 5th Tier talent and it did not include Wrath. 7th Tier Moonkin Form Transforms the druid into Moonkin Form. While in this form armor is increased by 360% (same as Dire Bear, which makes it possible for a druid to exceed 10,000 armor) and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. So basically, I’d be a Mage in plate armor. That says it all. /drool Feral Tree 1st Tier Changed – Feral Aggression (formerly Imp Demoralizing Roar) Increases the AP reduction of Demoralizing Roar by 8-40% and the damage caused by Ferocious Bite by 3-15%. This talent use to only increase AP reduction by Demoralizing Roar by 5-25%. This should now be equivalent to the warriors debuff I believe. 2nd Tier Relocated – Sharpened Claws: This is now a 3rd Tier talent. Relocated – Thick Hide Increases the AC contribution of from items by 2-10% This use to be a 5th Tier talent and it only worked in Bear form. Now it will work in all forms. Changed – Brutal Impact (formerly Imp Bash) Increases duration of the stun from Bash and Pounce by .5-1 sec. (from 4 sec Bash and 3 sec Pounce) This talent now includes the almost useless Pounce (stealthed and from behind stun in cat form). New – Feral Instinct Increases threat caused while in bear forms by 3-15% and reduces the chance an enemy will see you while prowling. New talent to increase the druids ability to tank and also replaces Imp Prowl, formerly a 3rd Tier talent. 3rd Tier Removed – Imp Prowl: Benefit now included in Feral Instinct Relocated – Blood Frenzy: Now a 4th Tier talent Relocated – Primal Fury: Now a 4th Tier talent Changed – Feline Swiftness Increases the movement speed while in cat form by 15-30% while outdoors and increases your chance to dodge in cat form by 2-4& This talent use to be a 5th Tier talent that increased movement speed by 30% for 1 point. It now requires 2 points but also gives the druid a chance to dodge an attack. The downside is the speed increase only works outdoors now. Relocated – Sharpened Claws Increases the druids critical strike chance while in feral from by 2-6%. This use to be a 3rd Tier talent. It also required 5 points and only improved your chance by 1-5%. It now requires only 3 points to max out. It is still required to obtain Blood Frenzy and Primal Fury 4th Tier RelocatedFaire Fire Cat & Faire Fire Bear talents: Now a 5th Tier talent Changed – Imp Shred Reduces the Energy cost of Shred by 6-12 energy. This use to reduce by 5-10. Changed – Predatory Strike Increases AP in cat and bear forms by 50-150% of your level. This use to increase the AP bonus of these forms by 4-20% Changed – Blood Frenzy Reduced points from 5 to 2 Changed – Primal Fury Reduced points from 5 to 2 5th Tier Relocated – Thick Hide: Now a 2nd Tier talent Relocated – Feline Swiftness: Now a 2nd Tier talent NewSavage Fury Increases the damage caused by Ravage, Claw, Rake, Maul, and Swipe by 10-20% Relocated – Faire Fire Allows the druid to cast Faire Fire in cat and bear forms. This use to be two separate talents on the 4th tier, one for cat and one for bear. 6th Tier Removed – Strength of the Wild: Increases strength while in feral forms by 3-12%. Strength isn’t as important in cat form now that agility increases AP more. Removed – Imp Ravage: Increases crit chance of Ravage by 5-10%. I’m not sure why they removed this one. New – Heart of the Wild Increases your Intellect by 4-8%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4-8% and while in Cat Form your Strength is increased by 4-8%. Since feral druids wear no Intellect gear this will help allow the druid to still play a secondary healer roll a little better than before. It will also help druids tank better with more stamina. 7th Tier New – Leader of the Pack While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%. Again, that says it all. /drool some more
  18. Feral is the most fun by far. As for gear, we're screwed because we need two sets for it. A stat set for bear so we have as much health as possible, and hopefully some + to def or chance to parry. And the other set being a % to crit. With our feral crit chance up to 6 now, and with all the gear I've looked at, it should be possible to get 20-22%. Not counting % to crit from agility. So it would most likely be around 25% to crit.I can't wait for the test server. /drool
  19. I'm so effing happy right now. Not only did they improve all 3 of our trees, but they made it so our other 2 that we don't use will be very beneficial in groups/raids with those 31 point talents. I was just telling Kaslor in the elevator that our feral tree does absolutely nothing for increasing your dps or tanking abilities, and then I see this!!! God bless you Blizzard. There's only one talent I miss, and that's the health regen while in combat. I have a feeling Hurricane will be available to all druids now as a bought talent. Screw my new warlock alt. I'm going back to my other druid as soon as this patch comes out.
  20. Too bad I don't know jack crap about sports. I love the idea of this.
  21. I'm going to remember this for future reference.
  22. Hykos

    Hooray!

    lmao you're too funny. I swear I crack up everytime I hear or see "hooray".
  23. On second thought, if I had seen the leader try to pull this stunt for his paly friend and I had then won a RTS for them I would have DE'd the stupid boots right in front of the paly!!! muahahahahaha jk
  24. I'd have sold it to the Paly for the standard 5g. That's always been the standard procedure as far as I know. It sucks the leader was going to give the item away to a friend when he RTU'd though. That shit just happens, not much you can do about it. It's a good thing you stuck around though to make sure.
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