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Daghostmaker

Councilor
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Everything posted by Daghostmaker

  1. Happy birthday Trev. Sing yourself a song.
  2. When Stang said he wanted a picture... he always asks for them minus clothing.
  3. I don't care about the products.... I just think Vince is the man.
  4. We are not impressed with your fancy charts and graphics. The real question is "Can you scare the shit out of Plumpy with it?"
  5. I love you Tom.
  6. lololol Maybe we caaaan do this all day. You following me camera guy?
  7. That was amazing. Billie Mays can't do that shiiiiiiiiiiiiiiiiiiiit.
  8. Miro! You should come back and say hello sometime!
  9. Gratz guys! =D *imagine I said this a month ago*
  10. lol I can see that. Vael wipes seemed to take about 2.5 seconds to complete.
  11. I meant to post this hours ago: Bang sucks.
  12. Brown chicken brown cow
  13. Looked to me like they gave him every opportunity to cooperate. Then when they tried to cuff his hands behind his back, he decided he wasn't having it and laid on his back. Although normally I'm against excessive use of force, but when you have been asked nicely, strenuously urged and then told flat out by an officer to do something (or stop doing something), it's probably a pretty good time to knock off the shit and do it. Particularly when it starts getting rough, you might get a clue that they mean business. Pretty sure I posted this a LOOOOOOOOOOOOOOOOONG time ago but here it is again. Watch it all the way to the end and remember not to f&*k with cops. http://www.officer.com/video/index.jsp?bcp...ctid=1676371698
  14. See you in a few weeks, Algalon. /pistol-wink
  15. Why do you hate FP now? T_T
  16. The Ignis the Furnace encounter has received several changes. To make his individual hits less devastating, we reduced his overall melee damage by about 15% but he swings faster now. In normal mode we increased the cooldown of Activate Construct from 30 to 40 seconds. We also decreased the damage of the Scorch ground effect by 20% on both difficulties. This nerf from the 17th is the reason I kept saying we should have gone back to Ignis on Sunday. He should be alot easier now.
  17. Always stand behind the boss.... unless you're fighting Freya. That's about all I am allowed to say. I signed a non-disclosure contract when I joined my 10 man. xD
  18. Just found this on mmo-champ: Keep in mind that some of these changes may not be active until after the server has been restarted. * The Saronite Animus in the heroic General Vezax encounter has had its health increased. * The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost Bomb (in heroic), increased damage from Water Spray, and increased the health bonus he receives from Emergency Mode. * The damage bonus of the Frozen Power talent should no longer affect boss creatures. * The buff players receive from Tenacity in Wintergrasp is now stronger. * Stoneclaw Totem should no longer put a shield on hostile targets. * The damage from a Clockwork Sapper’s Energy Sap ability has been decreased. * General Vezax’s abilities, Mark of the Faceless and Shadow Crash, may hit players in melee range depending on the situation and player setup. * Players should no longer be able to quench the Unquenchable Flames debuff from a Molten Colossus by using spells like Cloak of Shadows or Divine Protection. The Molten damage from when Iron Constructs turn molten has been reduced, the ground damage from Scorch has been reduced, and the total health of Ignis himself has been reduced. * For Ignis the Furnace master, Strength of the Creator will now only affect physical damage and he will have to wait for a short time to charge after casting Flame Jets. * Katherine Lee should no longer be attackable in Dalaran, meanies. * Shattering Throw will no longer consume an extra 25 rage. * The heirloom item, Discerning Eye of the Beast, will now return mana at any level. * The item Gauntlets of the Wretched can now be sold or disenchanted. * All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty. * It will be slightly more difficult to skip Tympanic Tantrum on XT-002 Deconstructor. * For the Hodir encounter, the damage from Champion of Hodir’s Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased. * For the Thorim encounter, the Runic Colossus should stop channeling Runic Smash once engaged in combat, the Dark Rune Champion should no longer whirlwind after being disarmed, and the Runic Colossus should no longer melee when it charges. * Glyph of Polymorph will no longer limit the number of recipes learned through Northrend Inscription Research. * The Iron Council encounter has received the following changes: the amount healed through Electric Charge has been increased, the timer to Berserk has been increased, the range of Overload has been decreased, the Lightning Elementals are no longer immune to nature damage, Stormcaller Brundir's melee damage has been decreased (in normal mode), and increased Runemaster Molgeim's damage. * The Kologarn encounter has received the following changes: the speed of the Eyebeam has been decreased, the amount of damaged required to break a player from Stone Grip has been decreased, and slightly decreased the amount of damage done by Stone Grip. * Some changes we have made to the trash mobs in the Antechamber (the area near Iron Council) are: the Devastating Leap from the Chamber Overseer is now a Stun Mechanic, Champer Overseers should no longer be immune to disarm, standing on the Flaming Rune should no longer proc Runic Explosion, Iron Menders should be immune to charm, Charged Dwarves should be immune to charm, the damage from Ball Lightning cast by Lightning Charged Iron Dwarves has been decreased in heroic difficulty, and the damage of Runed Flame Jets have been decreased. * The Auriaya encounter has received the following changes: Sanctum Sentries should no longer spawn while Auriaya is in combat and lowered the damage of Savage Pounce. * Sniper Training should no longer remove players from stealth. * Death Strike will now heal the Death Knight for 5% of his or her maximum health per disease on the target, up to a maximum of 15%. * Focus Magic and Hunger for Blood should no longer last through a talent switch. * Vanish should now properly remove the effects of the Mage spell Slow. * The Mimiron encounter has received the following changes: the damage of Proximity Mines has been decreased, Proximity Mines should no longer explode and damage players after they explode and disappear, the initial cooldown of Shock Blast in phase 4 has been altered so it shouldn't be cast the same time as Laser Barrage in this phase, the casting time of Self Repair has been increased, and the health and damage of Assault Bots has been decreased in heroic mode. * Emalon should no longer use any of his special abilities for a short time after casting Overcharge. * The time between Mole Machines spawning in the Razorscale encounter has been slightly increased. Looks like a significant amount of Ulduar nerfs and a couple of buffs.
  19. 8.01MB - Didn't see any patch notes or indication of what they're fixing. Probably just implementing Season 6 stuff. Just so you know.
  20. I put student because there was no option for 'state subsidized student.'
  21. For further reference, we did Ulduar over the weekend and did pretty damn well. Not that we didn't have our share of wipes but on Friday we got Flame LAWLviathon with 1 beacon up, Razorscale and XT-002. We also got Ignis to about 28ish% before packing it in. (rumor is that they have since nerfed a couple of aspects of the Ignis fight significantly: fire does 20% less dmg and such) We went back Sunday and got Kologarn, Auriaya, Iron Council, Freya, and Hodir. Kaslor, Ratava and Plagueyou were the tanks. Retsnimle and Ravenheart healed with Katra switching back and forth from healing to dmg depending on the fight. (Thank you dual spec) Shikimaru, Drunknduncan, Althaia and I (Tutuba) were the DPS. I'm pretty sure that at least 5 of our members have never seen Naxx 25. Use the Armory to get an idea of what you will need (along with a ton of skill and coordination, which I'm sure you all have). There are alot of fights right now where everyone has to be perfect for you to be successful so be prepared to wipe quite a bit. We were fortunate to have a group with 10 very aware players so it was pretty smooth, for the most part. Good luck in there.
  22. You have an open ticket.
  23. This doesn't make sense when he's talking about have 4+ times the number of buttons you have. And RH healed Ulduar this weekend... so I'm not getting that part either.
  24. Happy 30th man! You will start noticing that shit sucks alot more now. xD
  25. Pretty god damn sweet. Porn would be the most amazing thing ever. Or it could be the most disturbing thing you'd ever see.
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