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Everything posted by stangmeister
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haha tammy yeah, and, where have you been sir!
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Death Wish change reversed, Imp Intercept and Weapon mastery are switched instead.
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That was awsome =)
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These catch phrases ARE NOT MINE! They are what were said in /raid when I was thinking of one. So ha!
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http://img65.imageshack.us/img65/7536/alarsa3.jpg Al'ar down and! More catchphrases than we know what to do with! Grats guys! Only Vash and Kael left!
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Notes! Bug Fixes Clients utilizing OpenGL video modes will no longer experience graphical anomalies and missing textures after minimizing/maximizing the window. Fixed an issue that caused Fel Eye Stalks during the Legion Ring event to not despawn when the event is completed. Fixed an issue where zoning after mounting and summoning a pet was disconnecting players. Fixed an issue where the Shift key would get stuck in game. Using a /equip macro while affected by certain crowd control spells will no longer cause the items in the macro to be stuck in your inventory. Using very low values for SetScale() will no longer cause Mac users to disconnect from the game. Default sound channels have been changed from 12 to 32. Microphone resources will no longer be claimed by World of Warcraft when Voice Chat is disabled. Sounds will no longer stutter and pause if large amounts of creatures are being hit with AoE attacks from multiple sources. Sounds caused by spells cast on or by the player will now play more consistently. I am actually really happy to hear the shift key thing was a bug. That was really annoying. Same with the fel eye stalks in BEM. Those things keeping the zone in combat sucked.
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The Accord or Corolla will last longer, but any of the options would work. The saturn being new will mean it'll have a warranty, so you wont have to worry about that for a few years. I'd get the Accord.
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Happy Thanksgiving guys.
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Yeah new Nuke plants ftw. They are somewhat scary, but it's been 20 something years since we've built one. I'd hope we would have new safeguards to make them damn near perfect. Not to mention all the old ones are still going and havent had an incident. Capital punishment I see both sides on so I dont really have an opinion. Stem Cells needs to happen before another country takes our smartest away from us and does it over there. Not to mention just for the general advancement of medicine. So many possibilities we're not going after like we should. My Grandma was a teacher for 40 years, she was the "at risk" teacher. Ya know, the general F@#@ ups. No child left behind was a horrible plan. I cant wait to see it gone. That and our huge debt needs to stop getting larger. I thought since he was Republican he wasn't supposed to let stuff like that happen. Im surprised other republicans havent gotten more upset about that than I would think they would.
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I just mean what you said right there Hykos. You're in Georgia so your vote wont matter, Republicans will win GA. Thats what sucks. So many people in Red and Blue states dont vote cause it wont matter. Like in Utah, it went 69% republican, the highest margin in the union. Any democrat there is really throwing their vote away. It's outdated imo. I like Libertarian socialists. =P Socialist states and a libertarian federal government!
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Below is what they have in store for helping the 1-60 grind. GOGO Deadmines! As many of you already know we've been working on changes designed to improve various aspects of leveling for those making their way to level 60. These improvements, available in patch 2.3 will come in many forms and should significantly contribute to a more fluid and enjoyable leveling experience . The first notable change was to simply reduce the amount of experience needed each level by approximately 15% between levels 20 and 60. Please note that when the patch is released, characters affected by this change will remain at their current level percentage. For example, if a character had exactly 50% of the current level's total experience before this change went into effect, the character would still have exactly 50% of the current level's total experience; only now fewer points would be needed to level. Questing plays a very large role in World of Warcraft, especially while leveling and we felt that improvements to this front were necessary as well. Experience gained for completing quests (on average) between levels 30 and 60 is being increased. The increase becomes more substantial as you make your way towards 60. Additionally, many outdoor elite mobs will become non-elites, making many quests which were previously too difficult or required a group much easier and offer the same rewards (in some cases better!). A good example of this change would be Stromgarde Keep in Arathi Highlands, which will become a solo friendly environment when patch 2.3 goes live. We've also added approximately 60 new quests in Dustwallow Marsh. This should help players who find themselves lacking quests in the 30-40 range. The Steamwheedle Cartel is building the new town of Mudsprocket in south-west Dustwallow Marsh, so you'll have to wait until construction is complete to learn more about these changes. We're making other improvements to pre-bc leveling dungeons that players will likely find most agreeable. The level range for most every dungeon is being adjusted so that there is a much smaller range between the level of mobs found early in the dungeon to those found towards the end. For example, Shadowfang Keep is currently designed for levels 18-25 which means that right now, players who are towards the bottom of that range (18) will find it nearly impossible to complete the dungeon, while players towards the top of the range (25) will find most of the dungeon trivial. Using our new model (similar to what you'll notice with Burning Crusade leveling dungeons), Shadowfang Keep is being retuned for levels 18-21. We also want to make running a leveling up dungeon more worth while. In addition to increasing quest experience for dungeon quests, we're also upgrading all pre-bc dungeon boss drops to blue quality items. Some examples are listed below: Ragefire Chasm Robe of Evocation old: +3 Stamina, + 4 Intelligence Robe of Evocation new: +4 Stamina, +5 Intelligence, and +5 Spell Critical Strike Rating Deadmines Smite's Reaver old: +2 Strength, +1 Stamina, +1 Spirit, 11.1 dps Smite's Reaver new: +2 Strength, +3 Stamina, +2 Hit Rating, 14.5 dps Shadowfang Keep Robes of Arugal old: +3 Agility, +5 Stamina, +9 Intelligence, +10 Spirit Robes of Arugal new: +3 Spirit, +5 Stamina, +9 Intelligence, +12 Spell Damage As you can see there is much in-store for the next major content patch, particularly a number of changes designed to benefit players who are leveling a character. Though we've given you a few examples of the things to come, we think everyone will pleasantly surprised when they see the full extent of the changes discussed above. http://forums.wow-europe.com/thread.html?t...549&sid=1#0
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Way back in 00 I was really pushing for Mccain, and I thought he'd sweep this election this year but he's really changed. A shame too. Obama has been who I've been leaning toward lately, I like the guy. Clinton isn't bad either and I'd be just as fine wih her winning. Even though she is a maniacal woman and all that, I think she's got the right idea about leading the office. If her and Obama became on the same ticket, I think that would be amazing. (Vice prez/Prez) None of the Republican canidates are blowing up my skirt, and I think that is pretty standard. They're embattled at the moment and will have to get past this election before they can make headway again I think. Those things you listed are pretty much what I am going after too HV. However the Death Peanalty doesn't sway me. I also look to see if they aren't close minded people and are for Gay rights. Gay people dont want any special rights, just equal, and I keep an eye out for canidates that know that. On an different note. Down with the electorial college system. Just count all the votes and whoever wins wins. Kthx.
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Did they nerf NE chick ears? They dont seem that big anymore. I could be wrong.
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Bump!
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What bentley said!
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lol music pirating is such an afterthought these day to me.
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Beorn would just call us douches and move on! Cmon, the bomb thing fits! Ya know.. the bomb that goes off?.... yeah..
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New AV Change below. A lot of alliance are crying about it, but I dont see how this is a balance issue for factions. I could imagine this turning into a "turtle" fest by having people just hold up in their respective keeps, but then again it could turn out to be an awesome-sauce fest on the field of strife. (post can be found in the WOW-PVP forums) As a continuing part of our improvements, we will be implementing the following changes in the next patch. Strategy can be an important element of any battleground. We want to emphasize this in Alterac Valley more and give players additional meaning to both defending and attacking. To push the strategic element of the battleground to the next level we have changed how players maintain their reinforcements or deprive the other team of theirs. Each team will have a starting reinforcement count. Reinforcements can be lost in significant amounts if a tower is destroyed or if Captain Galvangar or Belinda Stonehearth is killed. For each team member death, an additional reinforcement will be lost. On the death of General DrekāThar or Vanndar Stormpike, all reinforcements are lost and the team is defeated. At any point in time, if a team is reduced to zero reinforcements, the opposing team will win the battle. Defending your own teammates, towers, and key NPCs will be an important aspect of maintaining team resources and achieving victory in Alterac Valley. Warmasters can be the boon or the bane of any team. They are an important element for the defense of your general or the defeat of the opposing general. Warlords and their general will be more closely linked in the next patch. Pulling one is a guarantee the other will come as well. Each team begins with four Warmasters. Destroying a tower will eliminate the associated Warmaster. Unlike the current game play, however, destroying the enemy tower will not add a Warmaster to your own side. We will be changing the pace of the battle slightly with a reduction in the time needed to control a tower or graveyard. Where it currently takes five minutes to gain control, the time will be reduced to four minutes. The honor for capturing a tower will also be increased. Graveyards can be an important resource for getting your teammates back into the battle more quickly. Currently, players can sometimes be sent to their starting tunnels far from the battlefront. This can often be an inconvenient location to respawn and more out of the way from the action than we would like, to correct this, players will instead respawn at a team-controlled graveyard. Should the team not have a graveyard under their control, they will respawn in the starting tunnel. Players will only be awarded bonus honor during the battle for destroying enemy towers and slaying the enemy Captain. Once the battle is concluded, bonus honor will be awarded for intact towers, a surviving Captain, and for victory in battle. The bonus honor awarded should be similar to previous totals, but will reward players for taking more active roles in Alterac Valley toward defending or attacking key locations and NPCs. Lastly, we are changing NPC interactions within Alterac Valley. We have reduced the number of elite NPCs in Stormpike and Frostwolf holds as well as sent all Commanders and Lieutenants out of Alterac Valley. They are currently in search of other battle opportunities. This should reduce the amount of NPCs that players will have to fight and place more focus on PvP combat over key locations on the map. Strategy is the name of the game in Alterac Valley, and these changes will bring out the need for more teamwork and coordination from both the Horde and the Alliance as they vie for domination of this battleground.
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Dude just re-download it it shouldn't take that long!!!11 /miss
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Hey duder! No worries man. =)
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http://img525.imageshack.us/img525/4568/solarianmo8.jpg