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the NEW Threatmeter? (DL it!!**)


stangmeister

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Hey guys!

 

Okay, if you're not into reading about why this new add on, Omen, is better than KTM, just go uninstall KTM Threat meter and install Omen. Lets try it out for our Karazhans tonight!!!!!

 

Link: (info) http://www.wowace.com/wiki/Omen

Link to DL it (Scroll down to the bottom, the very last one is the current version): http://files.wowace.com/Omen/Omen.zip

 

If you ARE into it, here is some awesome stuff about it. First of all, it's ace, ace ftw. Second, KTM is a HUGE resource hog, this one is not.

 

Kk here is the info, seriously, check out them features! AND, way down, is a post about why they decided to make this mod. It's all interesting.

 

Features

As a GUI for Threat-1.0, Omen gains all of its power and features, including:

 

Multi-mob threat tracking. Omen shows a threat list for the mob that you have targeted, which allows you to maintain a reasonable idea of your threat level against any given target in a multi-mob encounter. This isn't possible for meters that only report aggregate threat.

Automatic boss encounter threat management. Encounters with threat wipes are handled automatically, and ensure that your threat lists stay relevant and usable.

No "bleed-over" threat from player-player damage. Unlike aggregate meters, Omen won't report incorrect threat levels for Shatter, Static Charge, and other player-inflicted damage.

Lean and mean. Threat and Omen are both written for speed and efficiency, and consume only trivial amounts of system resources.

 

Features include:

  • Fully configurable display, which allows you to change virtually all colors, textures, and sizes, letting you customize the meter to fit into your UI as you best see fit.
  • Class filtering, allowing you to ignore classes whose threat you aren't interested in.
  • Absolute threat, relative threat percentage, and threat-per-second (TPS) values
  • Aggro gain indicator to help you see when you might pull (or lose) aggro.
  • Pull-out threat bars that allow you to compare your threat level against a tank's threat level in single, easy-to-understand bar format. No more scanning a list of 25 people to ensure you stay below a tank - just pull off their bar from the main display and you can monitor your threat level versus theirs to ensure that you stay safe.
  • Optional display for threat values from KLH Threat Meter, so that even if your groupmates are not using Omen, you can still see approximate threat from them. Please be aware that as KTM is an aggregate meter and not aware of multiple targets, any values from it will be incorrect in any multi-mob encounter beyond the first mob.
FAQ

 

Do other people need Omen installed for it to work?

Short answer: yes

 

Long answer: kinda

 

To get fully accurate data, your groupmates must have Threat-1.0 (or an addon that uses it) installed and running. Any addon that uses Threat-1.0 will satisfy this requirement and will provide full and accurate threat data to Omen. Currently, addons that use Threat-1.0 include:

 

Omen (naturally)

Aloft

Assessment

PitBull

Recount

Violation

If you or your groupmates have any of these addons installed, or have Threat-1.0 installed as a standalone, then they are capable of sending and receiving threat data.

 

Additionally, Omen is capable of displaying data from KLH Threat Meter, so if your groupmates are using it rather than Omen, you will get threat data from them. Please be aware that as KTM is an aggregate meter and not aware of multiple targets, any values from it will be incorrect in any multi-mob encounter beyond the first mob.

 

Can I use Omen with KTM?

Sure! Omen gets along well with KTM. If you are running both Omen and KTM, then your groupmates running Omen (or Omen and KTM) will see threat data from Omen. If they are running only KTM, then they will see data from KTM.

 

Currently, Threat-1.0 (and therefore Omen) does not support sending data from Omen to KTM.

 

Omen is intended to be a KTM replacement, but there are obviously transitory periods for any raiding group.

 

How does Omen handle multiple targets with the same name?

Unfortunately, this is a major weak point in any threat library. Multiple targets with the same name are indistinguishable in the combat log, so you can't really tell which one to apply threat to. Therefore, all targets with the same name share a threat pool, and will show the same threat value. This is regrettable, but Blizzard has intentionally not provided enough information to distinguish same-named mobs in the combat log. Fortunately, there really aren't any threat-sensitive encounters where there are a lot of mobs of the same name that you need to dance the threat line on.\

 

DoTimer manages to tell the difference between multiple mobs with the same name, why can't Omen?

DoTimer makes some assumptions about what you're casting on - namely, that you're looking at it in some form. It's possible to hit enemies (and incur threat on them) without ever targeting, mousing over, or focusing them, so the same assumption can't apply to Threat-1.0. Sorry.

 

 

So, a little backstory. With 2.1, mod authors got the ability to individually profile addons and see how much CPU time and RAM they're taking. What we've discovered is that KTM takes an absolutely horrid amount of CPU time, even when it's doing nothing, due to its architecture (it's poll-driven, rather than event-driven, like every other WoW mod). Kenco, the author has basically said "buzz off, my mod's fine" to everyone concerned about this, and is not going to be updating it to be more friendly to the user.

 

Irritated by this, I started working on a threat meter of my own. The rest of the wowace developer community, being somewhat performance consciencious, is irritated with Kenco as well, and has chipped in to make this possible. At last check, I had 10 other people besides myself making commits to the project. The result of this is that in one weekend, the community has basically written a threat meter mod. We've gotten ability modules written for each of the nine classes, as well as a general framework to handle upgrades and updates in the future smoothly. We've collaboratively written Threat-1.0, which is a library that tracks threat and communicates it with your group, keeping you synched so that all members of your group with Threat installed are aware of each others' threat levels on all mobs at all times. It is purely event-driven, and built on the Ace library framework, resulting in a very lean, very fast, very mean mod.

 

This also means that any number of GUIs can be written to display your threat levels. Right now, I've got a very basic mod called Omen that provides a frontend for Threat-1.0. You can consider it (and Threat) beta for now, but they work well enough that they could use testing. If you are an end user, you only need download the Omen zip - it contains the Threat-1.0 library as an embedded library, so you don't need to even think about it. You can also download (and update) this mod through WoWAceUpdater.

 

This is not "KTM converted to Ace", but a ground-up, rewritten, brand-spankin' new threat mod. It is designed to be flexible, extensible, and easily maintainable, and it has a solid community of developers behind it, ensuring that it will stay up to date and accurate as threat mechanics change.

Edited by Kaslor

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Aaaahh! I love new stuff . . . but I just went through to upgrade and straighten all my ui's last night. (I'm still working on arranging SWStats the way I want it.) It's never ending, but I'm glad we're using more acurate and memory friendly add-ons. Thanks Stang! =}

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Is KTM reliant on group mates having the addon too?

Like per se, for your average PUG 5 man run pre-70, omen would be teh sux right? It wouldn't track any of the groupmates threat, it would only compile what I do?

Would KTM have the same issue? I haven't used any addons post-BC, but I'm close to getting some, just wondering if either are worth it since I don't do any raiding. ^_^

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Both threat addons require others to be running one as well. Even in 5 mans you will still find a good number of people running them since they may raid themselves. It's worth trying one out and seeing how it works for you.

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KTM and Omen track what everyone do, even in five mans.

 

The difference is how they process it Branham, aparently KTM is very high on mem usage.

 

Yes it is reliant on group mates having the add on, either KTM or Omen will work for omen, but KTM only works for KTM.

 

I'd prefer everyone to get omen though, faster computing is ftw. Plus it seems like it is put together better. I want to see if it gets rid of threat when hunters FD, feints etc.

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The biggest issue I had with KTM was that it was polling driven. Meaning that every X number of seconds it updates all the stats. If you're in a raid and you're constantly putting out threat and get a huge streak of crits, you might end up pulling aggro in that time because it didn't update fast enough.

 

Hearing that Omen started using it on events (as things occur it updates immediately) really got me excited. Yes I'm a software developer, I get excited easily about this stuff. Omen is really going to give everyone a much more reliable view of how much threat they're putting out, and where they're at in relation to the tank.

 

I got it installed already (though finding a link to download it from was rather difficult on their site) and so far it seems pretty slick.

 

Good find Stang!

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I'd link to the omen.zip file, that usually tends to be the most recently-updated version when displayed with a versioning scheme like this ^^

 

Other than that, hoping it works since other ace2 mods (cycircled, I'm looking at you!) don't seem to like me.

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I really didnt expect it too look different than KTM, but it did, and I liked it. It worked nice and smooth, I really felt like I knew how the threat was moving.

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One thing about it from a tank perspective that threw me for a loop is when some of the 5 man bosses (like Warlord Kalithresh at the end of SV) when he goes to impale one of the other players you'll see their threat skyrocket above the tank and then drop back down right afterward.

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  • 2 weeks later...

So what do you guys think of Omen now that you've been using it for a couple weeks? Is it worth making our entire guild switch from KTM?

Edited by Lyssa

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It doesn't turn my computer into a crying baby girl like the other one did... so yeah... its good :)

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Cool. A few of us are going to try it out, me included. I hate resource hog mods and I love me some ACE mods.

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