stangmeister 0 Report post Posted June 7, 2007 +) World of Warcraft Client Patch 2.1.2 General * Arena and Honor Rewards: As part of the inauguration of Season 2, the costs of all Arena items and Honor items has been reduced. * Improved Mend Pet, Abolish Disease, and Abolish Poison no longer play sounds when there is nothing to dispel. * Players can no longer fail with skinning at maximum skill. * Spellcloth: Creating spellcloth will once again only summon one Angered Nether-wraith. * Some new cooking recipes are available from Kylene in Shattrath City. * A recipe for a superior resilience gem has been added and is rumored to be held by the residents of Halaa. * Procs: Most procs are set to trigger only from spells which cost mana, but inadvertently disallowed spells which cost a percentage of base mana. That bug has been fixed and so such spells will now trigger many procs they did not previously trigger. Druids * Druids in Swift Flight form can no longer loot herb nodes. * Force of Nature: This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on. * Tree of Life: The bonus healing aura from this talent will reactivate when a Banish effect wears off a Druid in Tree Form. Hunters * Fixed bug with Misdirection where sometimes only two attacks were redirected instead of three. * Entrapment: This talent will no longer causes Hunter to stand up or stop eating and drinking when it procs. * Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking. * Poison Spit: These abilities will now appear in the correct order in the pet training menu. * Scatter Shot: This ability will now trigger Thrill of the Hunt. * Thunderstomp: These abilities will now appear in the correct order in the pet training menu. Mages * Molten Armor: This buff can now proc when the Mage is sitting. Paladins * Corrected the amount of damage done by Seal of Vengeance on a target affected by Judgement of Crusader. * Improved Concentration Aura: This ability now correctly reduces the duration of silence and interrupt effects by 30%. In addition, the reduction in duration of silence and interrupt effects from this ability will no longer stack with other such reductions. * Judgement of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from casting this spell. * Seal of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from this spell's procs. Priests * Feedback: This buff can now proc when the Priest is sitting. * Shadowfiend: This creature will now reset to full health when it is summoned. It will also automatically attack your current enemy target when it is summoned. * Surge of Light: The buff from Surge of Light will no longer prevent Inner Focus's charge from being consumed. In addition, it is no longer possible to get two free Smites when this ability procs. * Touch of Weakness: This spell can now trigger Surge of Light when it does critical strikes. Rogues * Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Shaman * Focused Mind: This ability has been changed to reduce the duration of silence and interrupt effects, rather than increase resistance to them. * Frostbrand Weapon Rank 5: The damage on this spell was reduced slightly such that it will never do more damage than Frostbrand Rank 6. * Lightning Shield: Procs from this buff will no longer cause neutral town guards to attack the Shaman. In addition, Nightmare Vine will no longer cause charges of this buff to be consumed. Warriors * Overpower dims on the action bar when the player is affected by disarm spells. * Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Rage awarded will be calculated by damage dealt as with any normal auto-attack. Items * PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character. * Many raid items have had their art improved. * Clefthoof Mace: This item's name is now spelled correctly. * Crystalweave Bracers: This item and its depleted counterpart now have spell critical strike rating as intended. * Ebon Mask: This item now has sound when moved in a player's inventory. * Eye of Magtheridon: This trinket will now trigger when a Judgement of Vengeance is resisted. * Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical. * Skyguard Rations: The stamina and spirit buff from this food has been decreased, as well as its duration. * Talisman of the Breaker: The reduction in duration of silence and interrupt effects from this item will no longer stack with other such reductions. * Vestments of the Devout Set: The damage absorb set bonus on this set will now absorb only 350 damage, matching its intended design and tooltip. * Voidheart Raiment Set: The two-piece set bonus will now trigger from Death Coil. * Voidstar Talisman: This item will now give the correct amount of resistance to Warloock pets. Quests * Vim'gol the Vile now has a 30 second respawn cooldown. * A problem with interrupting Vim'gol the Vile's Unholy Growth spell has been fixed. * Casting bar text was added when gathering a Corrupted Flower during the quest, "Botanical Legwork". * A distance-related issue was resolved when attempting to use the Fel Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast. * A problem that could result in Obsidia, Rivendark, Insidion, and Furywing not responding to their respective dragon eggs being used has been resolved. * Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge Mountains will no longer display her Exalted faction gossip to those who have not attained that faction rank. * All classes will now properly get credit for siphoning the crystal in the quest "Bloodgem Crystals". * Players will no longer fail to summon Insidion and Obsidia if the dragons are in combat when a player summons them. Dungeons and Raids * Auchindoun: o Sethekk Halls Time-Lost Controllers no longer remove buffs from players who are charmed. o Heroic Mode: Anzu, the Raven God may no longer be pulled far away from the location where he is summoned. o Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer charge. o Heroic Mode: The quantity and health of Minions of Anzu that spawn have been reduced. o Heroic Mode: The frequency and duration of many of his abilities have been retuned to make the fight more forgiving. * Auchindoun: Shadow Labyrinth o The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs that interact with Murmur in the Screaming Hall in Auchindoun Shadow Labyrinth will no longer sometimes freeze their animations upon death. * Black Temple o It is no longer possible to engage the Shade of Akama without completing phase 1 of the encounter. o Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors, Channelers, and the Shade of Akama. o The Illidan Stormrage fight encounter has received additional tuning and improvements. * Caverns of Time: Mount Hyjal o The number of preliminary waves before each boss in the Caverns of Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and some of the larger waves have fewer creatures than before. * Karazhan o The door leading to the Celestial Watch in Karazhan now starts open, and Netherspite does not path so close to the door. o The damage dealt by Netherspite's Nether Breath has been reduced. * Tempest Keep: Mechanar o Nethermancer Sepethrea's Raging Flames should now periodically change their targets in Heroic mode. Interface * Fixed an issue with some AddOns where dropdown menus go away after showing the world map. * Fixed some Lua errors on /castsequence macros with conditionals. World Environment * Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc, Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor, Rumbpus, Telaari Jailor and Uriku: These creatures are no longer lootable. * Darbel Montrose: This creature now always drops at least a good quality item. * Lost Torranche: This creature is now skinnable. * Rallying Cry of the Dragonslayer: This buff will no longer give excessive critical strike rating to low-level characters. * The Twilight Ridge: Burning Legion creatures in this region will now drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder Samples. _________________ Share this post Link to post Share on other sites More sharing options...
Sploit 0 Report post Posted June 7, 2007 glad their fixing misdirection. Share this post Link to post Share on other sites More sharing options...
Tutubo1 0 Report post Posted June 7, 2007 glad i dont have to waste my ice block on ice traps. =) /buffed trinket Share this post Link to post Share on other sites More sharing options...
Erlin 0 Report post Posted June 7, 2007 yay shadow fiend is fixededed =D Share this post Link to post Share on other sites More sharing options...
Joesf 0 Report post Posted June 7, 2007 HOLY BAWLS FBS-MAN! * PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character. All your health are belong to ME! Does this mean ice trap?! Seduce?! DEATHCOIL!?!?! Muahaha (A part of my mind has gone awol and bat shit crazy over this change) Share this post Link to post Share on other sites More sharing options...
stangmeister 0 Report post Posted June 7, 2007 Means blind too =O Good change imo. Share this post Link to post Share on other sites More sharing options...
Joesf 0 Report post Posted June 7, 2007 ...and Cyclone! Woohoo! Share this post Link to post Share on other sites More sharing options...
Ravenheart 0 Report post Posted June 7, 2007 ...and Cyclone! Woohoo! omg, no more wasting my bubbble to not get cycloned... awesommmmme Share this post Link to post Share on other sites More sharing options...
loofa 0 Report post Posted June 7, 2007 The soul well will still make that "Ding" sound, I'm happy! Share this post Link to post Share on other sites More sharing options...
Ecthelion 0 Report post Posted June 7, 2007 omg, no more wasting my bubbble to not get cycloned... awesommmmme here fricking here! Good thing they can just recast it .... /dislikes cyclone /loves new trinket woot! Share this post Link to post Share on other sites More sharing options...
Cottoneyejoe 0 Report post Posted June 8, 2007 (edited) ...and Cyclone! Woohoo! Oh no. There goes our only use in arena. Us balance druids just got pwned. Edited June 8, 2007 by Cottoneyejoe Share this post Link to post Share on other sites More sharing options...
Feanore 0 Report post Posted June 8, 2007 (edited) here fricking here! Good thing they can just recast it .... /dislikes cyclone /loves new trinket woot! Actually, there isn't much point due to DRs: 1st cast = 8sec, 2nd = 6/5sec(?), 3rd = 3 sec, 4th = immune. Spending 1.5 sec to take someone out of the game for 5 sec? MAYBE another 3sec? Meh, I can stay in cat form and do the same thing with maim while continuing to dps between CCs. Did I mention that all bleeds and DoTs still effect them and the old trinkets didn't break them since they were a 'disorient' effect like gouge?...Yeah, nobody ever remembers that move but it's got huge benefits, no DR and only 10 sec CD. But my cyclone doesn't suffer nearly as badly as say sap, blind(3 MINUTE CD), or Freezing trap (30 sec CD ouch). If you have a hunter, rogue or druid in your arena team you should probably just dump em now...oh wait... Edited June 8, 2007 by Feanore Share this post Link to post Share on other sites More sharing options...
Joesf 0 Report post Posted June 8, 2007 Being able to use it against cyclone is great for warriors especially in arenas. Once you get cycloned, look for the druid and intercept. Then wahhhlahhh squishy druid soup. Cause right now they can chain cyclone you for ~15s. Share this post Link to post Share on other sites More sharing options...
Beornwarrior 0 Report post Posted June 8, 2007 (edited) New Arena Prices (season 1) Glvoes: 978 Mantle: 1304 Body: 1630 Legs: 1630 Head: 1630 Wand/Libram/Totem/Idol/Throwing: 870 Offhand Books: 978 Shield: 1630 Main hand melee: 2283 Off hand melee: 978 Staff: 3261 Spellblade/Gavel: 2739 Two hand melee: 3261 Stat wise all the sets have like 3-6 more of stat/equip bonus' over the gladiator gear. Warrior Set Difference between Warrior Season 1 and Season 2 Gear: +639 Armor +36 Strength +31 Stamina +21Crit Rating +18 Hit Rating +6 Resilience Edited June 8, 2007 by Beornwarrior Share this post Link to post Share on other sites More sharing options...
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