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Joesf

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Shiki and I were talking about this last night. Thought I'd through up the blue post about it.

 

Also the patch notes for today were what you would expect. Handful of very minor fixes. IE EotS blinking thru shield and such.

 

The Rogue Situation

 

We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors etc.

 

Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.

We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.

 

End Game Itemization

 

As we’ve stated before, we made a lot of improvements to endgame gear progression. To put it in perspective, take a look at this Warrior Tanking Breastplate from before and after.

 

Destroyer Chestguard – Currently

+24 Strength

+22 Agility

+39 Stamina

Blue Socket

Yellow Socket

Red Socket

Socket Bonus +6 Stamina

Equip: Increases Defense Rating by 23

Equip: Increases your dodge rating by 16

Equip: Improves hit rating by 18

 

Destroyer Chestguard – Patch 2.1.0

+21 Strength

+22 Agility

+51 Stamina

Blue Socket

Yellow Socket

Red Socket

Socket Bonus +6 Stamina

Equip: Increases Defense Rating by 23

Equip: Increases your dodge rating by 20

Equip: Improved hit rating by 20

 

 

”Trash” Concerns

 

Equally interesting yet non-epic-dropping non-bosses (or “Trash” as he community likes to call it) has been of concern lately on these forums. In all of our 25 person raid zones we’ve made a number of bug fixes and tuning adjustments. For example, the trash should be significantly easier to clear in most cases – and take less time. Also, we’ve lengthened the time between respawn on a lot of the trash. Yes, trash will respawn in some cases. It’s a pacing mechanic and one that works well when tuned correctly. For example, the trash before the Prophet Skeram or the trash before Attumen the Huntsmen or the Maiden of Virtue works well. You get a couple of tries on the boss, and if you fail, you spend a short time re-clearing. Yes, there are cases of the trash respawning too fast or the trash being too difficult or too lengthy. Those are the cases we hope to fix. We’ve also fixed some bugs that were allowing the trash to respawn after the boss for a certain area was dead.

 

Consumables

 

We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that’s going on for endgame raiding. We’ll provide more information soon – but for now, expect big changes to Flasks and Elixirs.

 

Boss Tuning

 

We’re looking at the boss tuning from dungeons to heroics to raids. Your feedback is being listened to.

 

To Summarize

 

We’re making big improvements to the game. Whenever possible, we hotfix changes to get them to you as quickly as possible. Unfortunately, there are many changes that require a patch and cannot be hotfixed. Many of these changes are coming in Patch 2.1.0. The patch will be on PTR’s in the upcoming weeks. You’ll be able to see them there and try them out for yourselves. You’ll also be able to test Black Temple. We’re also looking into ways of making Hyjal accessible on the PTR as well to get more testing on that zone.

 

I can assure you that we’re aware of the issues you guys are discussing on the boards and we’re listening closely. We’re also dedicated fans of the game ourselves. We play it every day =D We will affect change as quickly as we can. Patch 2.1.0 will be on the PTR soon enough and you’ll all have the opportunity to comment and make suggestions on the changes.

 

 

Enjoy.

 

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We want alchemy to be a cool, needed profession

 

If only they felt this way about every profession.

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interesting, sounds like at least they are trying to address player concerns. Let's see what it looks like in game and not just on paper.

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Meh... I have been shadow too long. I will have to respec LOLSmite so the priests get another nerf.

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pay no attention to man behind the tag.

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+51 Stamina?

 

Dear sweet, 8lbs 9oz, baby Jesus. If this imbalances the raiding gear to the current PvP gear then I'm going to be one angry paladin. DPS is hard enough in the arena, now I've got to chew through 15k HP unbuffed?

 

I really hope they can fix one part of the game without imbalancing the other.

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+51 Stamina?

 

Dear sweet, 8lbs 9oz, baby Jesus. If this imbalances the raiding gear to the current PvP gear then I'm going to be one angry paladin. DPS is hard enough in the arena, now I've got to chew through 15k HP unbuffed?

 

I really hope they can fix one part of the game without imbalancing the other.

 

Thats the tanking set. Imagine whats going to happen to the damage set

 

/chubby

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+51 Stamina?

 

Dear sweet, 8lbs 9oz, baby Jesus. If this imbalances the raiding gear to the current PvP gear then I'm going to be one angry paladin. DPS is hard enough in the arena, now I've got to chew through 15k HP unbuffed?

 

I really hope they can fix one part of the game without imbalancing the other.

 

Not even an epic...

 

Bear-Strength Harness

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The only gear that should be seeing changes is the gear with sockets. Socket were not being treated as a static value on the armor pieces (IE T4 socket stat values were less that T5 even though you could put the same gems int he sockets), thus reducing the amount of stat value points that were being placed ont he armor.

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