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Patch notes!!!!


stangmeister

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Sorry Druids, Priests Grats Warriors.

 

 

General

 

* Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.

* Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.

* More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.

* The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.

* The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.

* Battle of the Crimson Watch

o Illidari Mind Breaker has been weakened.

o Illidari Highlords can now be CC'ed but not Charmed.

 

PvP

 

* Arenas

o The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.

o The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.

o The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.

o The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.

o The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.

o The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.

o The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.

o The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.

o The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.

o The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.

o The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.

o The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.

o The cost of the "Touch of Defeat" has been decreased to 1000 arena points.

o The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.

o The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.

o The cost of the "Libram of Justice" has been decreased to 1000 arena points.

o The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

 

Druids

 

* When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.

* "Bear Form" now grants 25% increased stamina instead of 25% increased health.

* "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.

* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.

* "Savage Fury" no longer affects "Mangle (Bear)".

* "Savage Fury" no longer applies to "Maul" or "Swipe".

* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.

* "Improved Leader of the Pack" can no longer get critical heals.

* The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

* The rage normalization equation has been adjusted to grant more rage.

 

Paladins

 

* The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

 

Priests

 

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.

* "Silent Resolve" no longer reduces threat generated by Shadow spells.

* Prayer of Mending now has a 20 second cooldown.

* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

 

Shaman

 

* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.

* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.

* The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.

* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

 

Warlock

 

* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

 

Warriors

 

* The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.

* All warriors had their critical strike chance adjusted upward slightly (about 1%).

* "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.

* The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.

* "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

 

Items

 

* The threat generated from the spell effect on "Thunderfury" has been substantially reduced.

* The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.

* "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.

* The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.

* Corrected many items that had incorrect stat values assigned to them.

* The rewards from the "Fel Embers" quest are now superior items as intended.

* Reduced the damage dealt by "The Lightning Capacitor".

* Corrected the level requirement of the "Fist of Reckoning".

* "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.

* "Burnoose of Shifting Ages" can now be disenchanted.

* "Nethershrike" now has the proper sell value and can be disenchanted.

* Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.

* The "Marksman's Bow" now has the proper damage range.

* "Hourglass of the Unraveller" will now properly increase ranged attack power.

* Corrected the socket bonus for "Soul-Collar of the Incarnate".

* Corrected a typo in the set bonus of "Warbringer Armor".

* "Ruby Slippers" now properly have a cast time.

* Corrected the min use level of "Terokk's Shadowstaff".

* "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.

* "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.

* "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.

* "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.

* "Aldor Guardian Rifle" now has a range correctly set on it.

* The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.

* The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.

* The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.

* The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

 

Raids and Dungeons

 

* Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.

* Shadow Labyrinth

o Reduced the chance of a Cabal Assassin ambush.

* Shattered Halls

o Removed a problematic chest.

o The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.

* Serpentshrine Cavern

o Boss creatures have received additional tuning and polish.

* Arcatraz

o Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.

o Protean Spawn now deal less damage.

* Tempest Keep Mechanar

o Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.

* Caverns of Time

o Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.

o A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.

o Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.

o Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.

* Karazhan

o Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.

o Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.

o Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".

o Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.

o Nightbane's Restless Skeletons are now immune to non-holy magical damage.

o Restless Skeletons no longer have immolation.

o Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.

o Some minor issues with the Library Tomes have been corrected.

 

Bug Fixes

 

* Fixed the credits to display properly.

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I am switching my main if they did.

 

Ready.... I am leveling my lock >.<

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Yeah it seems prayer of mending will get a 20sec. cooldown. But meh. Sure im annoyed, but nothing I can do about it besides /complain.

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Bummer at the nerfs to feral druids. Its really gonna bite us in the ass down the road when itemisation from the other classes catch up.

Although i can understand the nerfs at this moment in time... i bet the druid community will be back to its old pre-TBC/talent revamp days in no time.

 

Also... they've effectively gave us the bench with that huge nerf to bear abilities... it made us borderline overpowered in PvP but now we've gone another lvl below tanking warriors in PvE. We're gonna hv to work harder now and scrummage every bit of stam to stay just above warriors and find that 10% more mitigation from AC. =/

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Man you should see the priest forums. Ive never seen them so upset.

 

Nerf to our threat reduction, prayer of mending, Vampiric embrace all at once. I never thought POMending was that overpowered in PVP. But, w/e I guess.

 

 

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well im glad they fixed some of the instances =/

 

and fook those mind breakers for battle at crimson watch.

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There's no way. That's too much of a nerf to be true. -_-

 

They don't even make any sense. People were QQing over our bear DPS, but a Prot warrior can do just as much as our Mangle with Shield Slam. And our Armor/HP bonuses were the only way to make up for not having Block/Parry, and that doesn't really even make up for it. Plus the way Itemization seems to be going the warriors will all catch up to our HP anyways if not surpass. There's no leather that has the amount of Stam their high level plate has. The HP convert only affected Flasks and HP anyways, it's not like that was much so why bother changing. /sigh

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Yea... was just reading the druid wow forums. A blue response said that they've been actively testing the druid class and the devs say that this nerf is necessary at the moment however, should our performance lack in the near future they might rethink/improve our threat and mitigation abilities.

 

Now everyone's worried that they'll start to nerf cat form soon. >.<

 

I am upset... but what pisses me off the most is that everyone thinks its not that bad.. and for now... it might not be.. just wait tho. Give it a few more months.

 

edit: just to add... they upped our rage generation normalisation.. great... i've never had an issue with it. I guess they think it'll compensate for the loss in multipliers... thats bull... quite often i hv too much rage that i even hv a hard time getting rid of it. =(

Edited by Dagorian

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And our Armor/HP bonuses were the only way to make up for not having Block/Parry, and that doesn't really even make up for it.

 

But I dont think druids were meant to be = to warriors, though. Thats the thing. Off tanks and what not, but not Warriors. They've always said warriors are to be the best "tanks" around. I guess this will put Druids back down a notch, still better than pallys when it comes to more armor and health, remember that =).

 

Im just sad about prayer of mending. Although im happy for warriors though, gratz!

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* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

 

booooooooooo

Edited by Kaslor

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hahah bye bye to your shield now sucka!!

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Being a full protection warrior and having been one for a long time I've never thought it right that a druid should be on par or superior to me when it comes to tanking. Warriors make a much bigger sacrifice in the grand scheme of the game when they go protection. A druid only has to be specced feral and they can tank well as well as have an easy time solo PvE and in PvP. Sorry...but why the hell should I waste my time being a protection warrior?

Edited by Lyssa

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There's no way. That's too much of a nerf to be true. -_-

 

They don't even make any sense. People were QQing over our bear DPS, but a Prot warrior can do just as much as our Mangle with Shield Slam. And our Armor/HP bonuses were the only way to make up for not having Block/Parry, and that doesn't really even make up for it. Plus the way Itemization seems to be going the warriors will all catch up to our HP anyways if not surpass. There's no leather that has the amount of Stam their high level plate has.

 

Druids were never supposed to be as good as warriors in tanking, or as powerful as rogues in DPS. Not even as strong as mages or warlocks in moonkin, and not as good as priests/paladins/shamans in healing (Which is why I think we don't have a 1.5 sec cast heal, and our 2 sec casts uses way too much mana). They were only meant to be alternatives. Right now, some people are even picking druid tanks over the warriors, and like Lyssa stated, protection warriors are being kicked to the curb while druids can tank and do ridiculous DPS. You're right that shield slam does as much damage as mangle, and we don't have block/parry, but it was meant to be that way. Druids are supposed to be the "Next best thing", instead of "The best thing". Even on the WoW website, in the druids section, on the [Weaknesses] area, is says "Replacement forms aren't quite as strong as their counterparts". :unsure5:

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and not as good as priests/paladins/shamans in healing (Which is why I think we don't have a 1.5 sec cast heal, and our 2 sec casts uses way too much mana). They were only meant to be alternatives.

 

Actually, Cotton, we were the only class among the hybrids that were originally listed as 'main healers' (taken from WoW's game manual, ya know, back in 2004?), so that's not quite accurate.

 

As for the bear nerf, it hurts us in PvP as well; Blues have posted in the recent past saying they wanted druid tanks to be different. The way they defined 'different' was using dmg to generate threat and HP/armor to mitigate dmg (i.e.- no block/parry). Well...

 

Reports from the PTR folks are that we lost on all fronts: Threat multipliers, dmg, armor AND health...How is this a fix?

 

What's really upsetting to me is the response in the class forums; People gloating at our nerf as if we've been overpowered since release, when the only time we've EVER come close was patch 2.0...A whole month(?) ago.

 

Should we be better tanks than prot warriors? No. Did they have to nerf us that badly to 'fix' the situation? Absolutely not!

 

EDIT: Almost forgot! Funny how the shadow priests got nerfed in the same patch...I really think Blizz chose this time to kick us off-specs to the curb knowing full well that many guilds have leveled to the point of starting raiding. BC was looking like a breath of fresh air from the same old primary-spec based instancing, but this change just tells me that they want to go back to the status quo...BORING.

Edited by Feanore

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Yaayyy Druids will no longer 2 shot Arnhem, Key and me when we are in arenas. Yay blizzard!

Oh and priests wont spam prayer of mending so I can actually damage them with scorch XD.

sucks that it also takes away so much from instances tho....

 

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Yeah it seems prayer of mending will get a 20sec. cooldown. But meh. Sure im annoyed, but nothing I can do about it besides /complain.

 

I have to admit Prayer of Mending in it's current form is a little broken in PVP, but so are warlocks so meh.

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