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Patch 2.0.6


stangmeister

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Hunters

 

* "Silencing Shot" now does only 50% of weapon damage instead of 75%.

* The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.

* The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3.

* The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3.

 

 

 

Mages

 

* Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%.

* Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%.

* "Counterspell" no longer triggers the global cooldown.

* "Mana Shield" now absorbs magical damage as well as physical damage.

 

 

 

Priests

 

* The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest.

 

 

 

Bug Fixes

 

* The "Frozen Shadoweave Boots" will now properly increase shadow damage.

* Players will no longer lose control of their character if they tryto talk to an NPC while mobs are aggro on them.

* The /equip command will now work on pieces of gear that are not in your primary bag.

* Fixed an issue that was causing some players to disconnect in Hellfire Citadel:Blood Furnace.

* The "Corruptor" 4 piece set bonus will now be properly applied.

* The Legion Fel Cannons at Forge Camp Anger in Blades Edge will now properly spawn above ground.

* The Arena queue tooltip will now show the arena that the player is queued for.

* Fixed an error that was causing players to disconnect if they tried to socket a gem that had been gift wrapped.

* Fixed an error that was causing players to disconnect forming a party with other members in the same area.

* Pet icons will now properly update in the Stables window.Improved the robustness of the pet action bar display. It is now less likely to be accidentally blocked by addons.

* Players will no longer hear the gong sound repeated after initially joining a queue for the battlegrounds.

* Having a group invite declined while queued via "Looking for More" will no longer remove you from the queue.

* Nethershards will no longer cost honor to purchase but will cost gold instead.

* Players will no longer be given access to both quest lines followingthe Declaration of Allegiance to the Scryers or Aldor in Shattrath City.

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yup because lord knows we needed to be nerfed while everyone else is buffed.

 

Priests are so overpowered

 

/sarcasm off

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* Players will no longer lose control of their character if they tryto talk to an NPC while mobs are aggro on them.

 

That one kind of made me laugh tongue.gif

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Mages / Hunters got the nerf more so I thinks. But thats okay, they needed less pewpew and more QQ.

 

Now warlocks and we're all set!

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* "Mana Shield" now absorbs magical damage as well as physical damage.

 

that is like, uber huge deal =O

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It is great except for the fact I am still gonna dispel it when you turn and run.

 

Shadow word pain.... you can run, but you'll just die tired.

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Sigh... thank god I'm BM and don't rely entirely upon my ranged DPS ability... go go gadget pet dps tongue.gif

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mages... did... not ... get... nefted...

 

changes the coeffeciant means ups the multiplyer... so if you have 5 points in Imp frostbolt it changes the multiplyer of .85 by 10%... so effectily making it .95 of you total plus damage...

 

and mana sheild absorbs magic = haxx

 

as for counterspell.. it was a nerf when the put it on the GCD like 5 or 6 patches ago... now that they took it back off just makes it back to normal.

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I can't believe mana shield will now absorb physical and magical dmg. Like...really. So much for counting on my hammer of gg.

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