stangmeister 0 Report post Posted January 23, 2007 Hunters * "Silencing Shot" now does only 50% of weapon damage instead of 75%. * The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%. * The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3. * The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3. Mages * Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%. * Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%. * "Counterspell" no longer triggers the global cooldown. * "Mana Shield" now absorbs magical damage as well as physical damage. Priests * The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest. Bug Fixes * The "Frozen Shadoweave Boots" will now properly increase shadow damage. * Players will no longer lose control of their character if they tryto talk to an NPC while mobs are aggro on them. * The /equip command will now work on pieces of gear that are not in your primary bag. * Fixed an issue that was causing some players to disconnect in Hellfire Citadel:Blood Furnace. * The "Corruptor" 4 piece set bonus will now be properly applied. * The Legion Fel Cannons at Forge Camp Anger in Blades Edge will now properly spawn above ground. * The Arena queue tooltip will now show the arena that the player is queued for. * Fixed an error that was causing players to disconnect if they tried to socket a gem that had been gift wrapped. * Fixed an error that was causing players to disconnect forming a party with other members in the same area. * Pet icons will now properly update in the Stables window.Improved the robustness of the pet action bar display. It is now less likely to be accidentally blocked by addons. * Players will no longer hear the gong sound repeated after initially joining a queue for the battlegrounds. * Having a group invite declined while queued via "Looking for More" will no longer remove you from the queue. * Nethershards will no longer cost honor to purchase but will cost gold instead. * Players will no longer be given access to both quest lines followingthe Declaration of Allegiance to the Scryers or Aldor in Shattrath City. Share this post Link to post Share on other sites More sharing options...
Bentley 0 Report post Posted January 23, 2007 yup because lord knows we needed to be nerfed while everyone else is buffed. Priests are so overpowered /sarcasm off Share this post Link to post Share on other sites More sharing options...
corkie 0 Report post Posted January 23, 2007 * Players will no longer lose control of their character if they tryto talk to an NPC while mobs are aggro on them. That one kind of made me laugh Share this post Link to post Share on other sites More sharing options...
stangmeister 0 Report post Posted January 23, 2007 Mages / Hunters got the nerf more so I thinks. But thats okay, they needed less pewpew and more QQ. Now warlocks and we're all set! Share this post Link to post Share on other sites More sharing options...
Klaudia 0 Report post Posted January 23, 2007 * "Mana Shield" now absorbs magical damage as well as physical damage. that is like, uber huge deal =O Share this post Link to post Share on other sites More sharing options...
Bentley 0 Report post Posted January 23, 2007 It is great except for the fact I am still gonna dispel it when you turn and run. Shadow word pain.... you can run, but you'll just die tired. Share this post Link to post Share on other sites More sharing options...
Cottoneyejoe 0 Report post Posted January 23, 2007 Wow. Just bring the nerfs Blizzard! Share this post Link to post Share on other sites More sharing options...
Thev 0 Report post Posted January 23, 2007 Sigh... thank god I'm BM and don't rely entirely upon my ranged DPS ability... go go gadget pet dps Share this post Link to post Share on other sites More sharing options...
Stricnyne 0 Report post Posted January 23, 2007 mages... did... not ... get... nefted... changes the coeffeciant means ups the multiplyer... so if you have 5 points in Imp frostbolt it changes the multiplyer of .85 by 10%... so effectily making it .95 of you total plus damage... and mana sheild absorbs magic = haxx as for counterspell.. it was a nerf when the put it on the GCD like 5 or 6 patches ago... now that they took it back off just makes it back to normal. Share this post Link to post Share on other sites More sharing options...
Kaslor 0 Report post Posted January 23, 2007 I can't believe mana shield will now absorb physical and magical dmg. Like...really. So much for counting on my hammer of gg. Share this post Link to post Share on other sites More sharing options...
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