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Patch 2.0.3


Leviathon

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Now I seriously doubt Blizz has recorded every beta change in the notes but most seem here also seems some new changes even from the beta are in this patch. All the normalization changes are also in this patch such as all the BWL trinkets and druid idols etc.

 

Also the world event has begun possibly.

 

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- World of Warcraft Client Patch 2.0.3

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The latest patch notes can always be found at

http://www.worldofwarcraft.com/info/underd...ev/implemented/

 

The Burning Crusade

-  Several years have passed since the Burning Legion's defeat at the

  Battle of Mount Hyjal - and the races of Azeroth have continued to

  rebuild their once shattered kingdoms. With renewed strength, the

  heroes of the Horde and Alliance have begun to explore the broken

  lands beyond the Dark Portal. What dangers or rewards await mortal

  champions in Draenor? And what will the Alliance and Horde do when

  they discover that the demons they thought vanquished have returned

  to renew their terrible Burning Crusade?

 

General

-  A stirring of events has begun throughout Azeroth and rumor points

  to the Dark Portal as its source.

-  Mazk Snipeshot in Booty Bay now sells bullets.

-  The Auction House now sorts by buyout price first, then by current

  price. This should filter all of the items with outlandish buyout

  prices to the bottom of the list.

-  Players will now need to be level 58 to pass through the Dark Portal.

  (The Burning Crusade Expansion must be installed.)

-  Collector Edition pets are now blue items and a confirmation

  dialogue will appear to prevent accidental deletion.

-  Pets will no longer attack targets that are under the influence of

  crowd control (sheep, banish, etc.).

-  The title "Scarab Lord" can now be chosen in game for select players.

 

PvP

-  Players can use the /teamquit or /teamdisband command in order to

  leave an Arena team.

-  A new bracket has been added to Alterac Valley for level 61-70.

-  Added a sorting function so that the battleground and scoreboard can

  be sorted by any of the categories.

-  Healthstones and summoned warlock pets will no longer cost a

  soulshard to summon in the Arena preparation area. All summoned

  items and pets will be dismissed on leaving the arena.

-  The last pet a player had summoned will be resummoned outside the

  Arena upon leaving.

 

Druids

-  Due to various talent changes, all Druids will have all their talent

  points refunded.

-  "Feline Swiftness" has been renamed "Feral Swiftness". The dodge %

  increase now also applies to Bear and Dire Bear Forms.

-  "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.

-  "Insect Swarm" has had its damage on all ranks increased. The mana

  cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5

  and 6 has been decreased.

-  "Nurturing Instinct" now grants its benefit at all times, but the

  bonus has been reduced to 25/50% of Strength.

-  "Improved Starfire" has been renamed to "Celestial Focus" and now

  also increases the chance to resist casting pushback when casting

  "Wrath" by 25/50/70%.

-  "Blood Frenzy" benefits have merged with "Primal Fury".

-  "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4%

  total health healed.

-  "Pounce" no longer requires the druid to be behind the target.

-  "Barkskin" is now usable while stunned.

-  Druids now need substantially less agility per dodge.

-  "Dire Bear Form" armor bonus increased to 450% and health bonus

  changed to a 25% percent health increase instead of a flat increase.

-  The Health bonus of "Bear Form" has changed to a 25% percent health

  increase instead of a flat increase.

-  "Swipe" has had its threat bonus multiplier removed.

-  "Maul" has had its threat bonus multiplier changed to a flat value

  similar in threat per time to "Heroic Strike".

-  "Regrowth" has had its mana cost reduced by approximately 18%.

-  "Tree of Life" healing bonus now increases the healing received

  by your party members instead of the healing dealt by your party members.

-  The "Tranquility" base amount healed per second has increased by

  approximately 273%. The radius of effect has increased from 20 yards

  to 30 yards. Mana cost has increased by 40%. The Cooldown has

  increased from 5 minutes to 10 minutes. The Duration has decreased

  from 10 seconds to 8 seconds.

-  "Mangle" will not stack multiple copies from multiple forms or

  druids anymore. This was never intended behavior. The percentage

  modification on bleeds has increased from 25% to 30% and "Mangle"

  now increases the damage from "Shred" as well. In addition, "Mangle"

  will now benefit from the damage boost from "Tiger's Fury".

-  "Enrage" will now show up in the combat log and in floating combat text.

-  "Lifebloom" will now correctly consume clearcasting.

-  "Predatory Instincts" has had its tooltip adjusted to indicate it

  only works in feral forms, and that it increases damage by a percent,

  not damage bonus by a percent.

-  If a spell is resisted, it will no longer break stealth.

-  "Tree of Life's" bonus healing aura will now reactivate correctly

  when "Banish" wears off.

-  Shapeshifted druids will now be able to speak to npcs while

  shapeshifted.  

   

Hunters

-  "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre-2.0.1 version.

-  If your pet has been recently revived by using "Call Pet", it will

  no longer reset back to full health.

-  If a Hunter "Wyvern Stings" an enemy already asleep from

  "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied

  correctly.

 

Mages

-  "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".

-  "Ice Lance" is now correctly affected by "Elemental Precision".

-  "Ice Armor"is now correctly affected by "Elemental Precision".

-  "Frost Armor" is now correctly affected by "Elemental Precision".

-  Mages will no longer see line of sight errors if the target moves

  behind an obstacle after the spell "Arcane Missiles" has begun

  casting.

-  "Blazing Speed" no longer PROCs while the caster is mounted.

 

Paladins

-  "Blessing of Might" now also increases ranged attack power.

-  "Improved Righteous Fury" now also reduces all damage taken while

  active by 2/4/6%.

-  "Improved Divine Shield" (Protection Talent) has been renamed

  "Sacred Duty" and now also increases total Stamina by 3/6%.

-  "Improved Resistance Auras" has been renamed "Spell Warding",

  reduces all spell damage taken by the Paladin and is no longer

  tied to Resistance Auras.

-  We have fixed a bug where the damage bonus from "Holy Guidance" was

  being added to physical attacks.

-  "Divine Illumination's" duration has been increased to 15 sec, from

  10 sec.

-  There will no longer be a slight delay on receiving the buff from

  "Light's Grace" when it occurs.

 

Priests

-  "Mass Dispel" will no longer cause stealthed Rogues and prowling

   Druids to lose stealth.

-  "Surge of Light" (Holy Talent) can no longer be triggered by using items.

 

Rogues

 

-  Due to various talent changes, Rogues will have all talent

  points refunded.

-  "Evasion" (Rank 2) now reduces the chance that ranged attacks will

  hit the Rogue by 25%, reduced from 50%. It is now available at level

  50.

-  The "Cloak of Shadows" cooldown has been reduced to 1 min, from

  2 min. Now a trainable ability at level 66.

-  "Shadowstep" (New Subtlety Talent) attempts to step through the

  shadows and reappear behind your enemy. Your next "Ambush",

  "Backstab" or "Garrote" ability is increased by 20% and lasts 10

  sec. This is only usable while stealthed.

-  "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.

-  "Preparation" now only resets the cooldown of the "Evasion",

  "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and

  "Premeditation" abilities.

-  "Wound Poison" now causes damage and reduces all healing by 10%,

  stacks up to 5 times.

-  The Cooldown for "Blind" has been reduced to 3 min, from 5 min.

-  There is no longer a random chance the effect of "Sap" will end

  (i.e. removed the heartbeat resist check). The effect will still

  end early when the target is damaged.

-  Each rank of "Weapon Expertise"now provides 5 weapon skill.

-  "Surprise Attacks" now increases the damage from "Sinister Strike",

  "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.

-  Resisted spells will no longer break "Stealth"/"Vanish".  

-  Combo points added to a target should not be reset until you add a

  combo point to a different target.

 

Shaman

-  "Earth Shock" no longer causes increased threat.

-  "Frost Shock" now causes increased threat.

-  The training cost for "Strength of Earth Totem (Rank 5)" is now correct.  

-  "Nature's Guardian" will now work properly even when you don't have

  an enemy targeted.

 

Warlocks

-  Melee damage of "Felguard" has been reduced.

-  The damage increase component of "Soul Link" has been improved. The

  damage mitigation component has been reduced.

-  The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.

-  The mana cost of "Soul Fire" has been reduced by approximately 45%.

-  The feedback from dispelling "Unstable Affliction" is now affected

  by "Shadow Mastery".

-  Pets will again have their mana reset to full in addition to their

  health when first summoned.

-  "Demonic Resilience" will now properly reduce pet damage taken.

-  Fire objects in the game world (bonfires, braziers) will no longer

  trigger "Nether Protection".

-  When a Warlock is under the effects of "Backlash" and "Nightfall",

  only one of the effects will be consumed by a "Shadow Bolt" cast.

 

Warriors

-  "Weapon Mastery" Rank 2 of this talent now grants full immunity to

  "Disarm" mechanics, and will properly display "Immune" when a

  "Disarm" is attempted.

-  "Slam's" swing time is no longer slowed by damage taken.

-  "Rampage's" rage cost has been reduced to 20.

-  The daze portion of "Piercing Howl" will now still land even if the

  target is already snared.

-  The bonus threat of "Devastate" on all ranks has been increased.

  Bonus threat will no longer decrease as ranks increase.

 

Items

-  The energy gained from "Thistle Tea" now decreases with levels past

  40.

-  "Idol of Ferocity" now increases "Claw" and "Rake" damage instead

  of reducing energy cost.

-  "Idol of Brutality" now increases "Maul" and "Swipe" damage instead

  of reducing rage cost.

-  "Idol of Health" now provides bonus healing on "Healing Touch"

  instead of reducing its cast time.

-  The rage gained from "Gri'lek's Charm of Might" now decreases with

  levels past 60.

-  The energy gained from "Renataki's Charm of Trickery" now decreases

  with levels past 60.

-  "Renataki's Charm of Beasts" no longer resets the cooldown on Arcane

  Shot.

-  "Wushoolay's Charm of Nature" now provides haste rating instead of

  reducing "Healing Touch" cast time.

-  "Wushoolay's Charm of Spirits" now increases "Lightning Shield"

  damage by a flat amount instead of a percentage.

-  "Hazza'rah's Charm of Destruction" now increases spell crit rating

  instead of spell crit percent.

-  "Hazza'rah's Charm of Magic" now increases Arcane spell damage

  instead of providing a spell crit bonus.

-  "Tidal Charm" Now has a chance of failure against targets over level

  60.

-  "The Black Book" now provides a flat amount of spell power, attack

  power, and armor to your pet, instead of by a percentage.

-  "Rune of Metamorphosis" now reduces mana cost of shapeshiting by a

  flat amount, instead of by a percentage.

-  "Lifegiving Gem" now provides 1500 healing and bonus max health

  instead of a percentage of your max health.

-  "Venomous Totem" now increases damage dealt by "Instant Poison" and

  "Deadly Poison" instead of increasing poison land chance.

-  "Natural Alignment Crystal" now increases Nature spell damage by a

  flat amount instead of by a percentage.

-  "Pristine South Seas Kelp" now provides spell crit rating instead

  of spell crit chance.

-  "Devilsaur Tooth" now grants your pet crit rating instead of a

  guaranteed crit.

-  "Wail of the Banshee" now has a chance of failure against targets

  over level 60.

-  The threat reduction from Fetish of the Sand Reaver now decreases

  with levels past 60.

-  The threat reduction from "Eye of Diminution" now decreases with

  levels past 60.

-  "Stygian Buckler" now has a chance of failure against targets over

  level 60.

-  "Horned Viking Helmet" now has a chance of failure against targets

  over level 60.

-  "Gnomish Mind Control Cap" now has a greater chance of failure

  against targets over level 60.

-  "Goblin Rocket Helmet" now has a chance of failure against targets

  over level 60.

-  "Clutch of Foresight" now has a chance of failure against targets

  over level 60.

-  "Flash Bomb" now has a chance of failure against targets over level

  60.

-  The "Green Dragon Mail" Set +15% mana regenerationhas been replaced

  with 20 mana per 5 sec.

-  The "Vestments of Transcendence" Set +15% mana regeneration has been

  replaced with 20 mana per 5 sec.

-  The "Stormrage Raiment Set" +15% mana regeneration has been replaced

  with 20 mana per 5 sec.

-  The Thunderclap set bonus for "Conqueror's Battlegear" is no longer

  cumulative with the "Thunderclap" talent.

-  The reduction in cooldown on Rapid Fire from the "Striker's Garb"

  Set bonus is no longer cumulative with the "Rapid Killing" talent.

-  The Paladin abilities Flash of Light and Holy Light will again

  correctly use charges from the "Zandalarian Hero Charim".

-  The Paladin abilities Flash of Light and Holy Light will again

  correctly activate charges from the "Talisman of Ascendence".

-  Collector's Edition pets are now be blue items.

 

Professions

-  Enchantments

-  The Crusader Enchantment now decreases in potency for wielders above

  level 60.

-  The Icy Chill Enchantment now decreases in potency for wielders above

  level 60.

-  The Lifestealing Enchantment now decreases in potency for wielders

  above level 60.

-  Blacksmithing/Leatherworking specialization has changed with

  specialization providing recipes to make powerful items that only

  you can wear. You can now unlearn a blacksmithing or leatherworking

  specialization and learn a different one by finding the appropriate

  NPC, paying the fee to unlearn your old specialization, and then

  find the new specialist to learn a new one. Also, all of the old

  blacksmithing/leatherworking recipes that required specialization no

  longer require it and can be learned by any blacksmith/leatherworker.

-  Silver/Golden/Mystic/Runic Spellthread have been increased in power.

 

User Interface

-  The Auction House will now sort items first by buyout price then by

  current price.

-  Added a new option to the Looking for Group and Looking for More

  panel to choose Heroic Mode Dungeons.

-  Players will now be able to pull out a pet window to see all the

  pets in the raid.

-  Added Ranged and Spell stats as a display option for the G15

  keyboard.

-  Updated the Sound Options menu to include a checkbox for Hardware  

  Acceleration and a slider for Sound Channels.

  PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".

  Players that experience poor system performance can set "Hardware  

  Acceleration=OFF" which may improve performance but will disable any

  EAX (reverberation) effects supported by their sound card.

  Players with more powerful systems can raise the "Sound Channels"  

  slider to increase the number of simultaneous sounds in the game,  

  providing a more immersive soundscape.

  Mac users will not have a checkbox or slider available due to the  

  Mac's default setting of "Hardware Acceleration = OFF" and the  

  "Sound Channels = HIGH".

-  Updated the Sound Options menu to include a checkbox for Hardware

  Sound.

-  API Changes

  NEW: Dismount()

  NEW: equippable = IsEquippableItem(item)

  NEW: link = GetInboxItemLink(index)

  NEW: button = GetMouseButtonClicked() -- Returns the name of the

  button that triggered a mouse down/up/click/doubleclick event.

  NEW: hasMacro = CursorHasMacro()

  NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot,

  "spell" or "pet" = GetCursorInfo() OR "macro", index =

  GetCursorInfo() OR "money", amount = GetCursorInfo()

- Macro Features

  NEW: /dismount

  /castsequence will equip items if they need to be equipped, and use

  them otherwise.

  The following commands now support the [target=unit] macro option

  syntax: /startattack, /petattack, /target, /assist, /focus

  If you add a #showtooltip line to your macro, it will show the

  tooltip of the item or spell in addition to the normal visual

  feedback.

  A unit's name can be used anywhere a unit token can be used.  e.g.

  if you had the player Desmondia in your party, /cast

  [target=Desmondia]Flash Heal, would cast Flash Heal on her.

  This will only work for the player, pet, party members and pets,

  and raid members and pets.  You can use "-target" or "-pet" to

  indicate the target or pet of the named unit, e.g. /cast

  [target=Desmondia-target,harm] Shadow Word: Pain

-  Key Bindings

  Holding down ctrl, alt, shift, x will check keybindings in the

  following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X,

  ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X

  Key bindings that directly cast spells or use items now respect the

  self-cast modifier.

-  Frame Methods

  UPDATED: protected, explicit = Frame:IsProtected() -- New 'explicit'

  return value

-  Tooltip Methods

  NEW: isUnit = Tooltip:IsUnit("unit")

  NEW: name = Tooltip:GetUnit()

  NEW: name, link = Tooltip:GetItem()

  NEW: name, rank = Tooltip:GetSpell()

  Added several script handlers which are called when the tooltip is

  set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem,

  OnTooltipSetSpell

-  Cooldown Indicators

  There's a new cooldown indicator frame that replaces the previous

  model file. The old syntax: <Model

  inherits="CooldownFrameTemplate"/> should be replaced by

  <Cooldown inherits="CooldownFrameTemplate"/>

-  Secure Templates

  Added an action type "attribute" to secure action buttons which

  sets an arbitrary attribute on an arbitrary frame.

  Added support for state header resizing and re-parenting on state

  changes.

-  Saved Variables

  Arrays that are stored as saved variables are now saved using lua's

  array initializer syntax for optimal memory usage and performance on

  load.

-  Bug Fixes

  Unit frames will respond to modified clicks by default.

  Action buttons no longer use shift-click to pick up actions, but

  instead use shift-drag. This frees up the shift modifier for use

  in macros or as a self-cast modifier.

  MovePad will work again.

  Fixed taint issues with the unit menus (dueling, dismissing pets,

  etc.)

  Fixed taint issues with CloseLoot()

  Fixed taint issues with PickupContainerItem()

  Fixed taint issue with raid UI not showing in combat (buttons in main

  raid UI are no longer secure unit buttons)

  Fixed /reply in macros

  Fixed a bug where /petattack would target the nearest unit, not the

  nearest live enemy unit.

  The macro "button:N" conditional will work with either the real

  button clicked or the state-header-remapped button that launched the

  macro.

  /click now works with secure action buttons

  Fixed issue whereby creating Textures/FontStrings from a template

  used the template name instead of the specified region name.

 

Mac

-  The "Enable sound in background" option is now implemented, default  

  on Mac is "on" as before.

-  Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro

  LUA functions.

-  Addressed a graphics issue where changing the WorldFrame's  

  coordinates would show a field of the fog color in the area outside  

  of the world view instead of black, on NVIDIA GPU's, when indoors,  

  with Full Screen Glow enabled.

-  Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti

  GPU's when certain particle effects were visible on screen such as  

  Naxxramas loot.

-  Music looping is now fixed.

 

Bug Fixes

-  Characters on your friends list that are deleted will now properly  

  be removed from the friends list.

-  Players will now be put back into the cross-realm battleground raid  

  group after relogging from a force quit.

-  You will now be able to remove players from other realms from your  

  ignore list after leaving the battleground.

-  Players who return from a disconnect in an Arena battle will now be  

  correctly credited as being alive by the scoreboard.

-  When you craft an item with a random property, it will now display it

  has random properties in the crafting UI.

-  Characters will no longer be rooted in place until logout when being

  force-quit during the opening cinematic.

-  Pet statistics will now appear in green when being buffed by an  

  outside source.

-  You should now get the mail indicator when your inventory is too  

  full after leaving a battleground.

-  Spell penetration should now properly update on the character sheet.

-  Certain throwing weapons will no longer be consumed when used as a  

  throwing weapon.

-  Certain throwing weapons have had a damage range added to their  

  tooltip.

-  Reduced the cost of some battleground rewards.

-  The druid Restoration Talent "Tree of Life" healing buff is no  

  longer being removed from the Druid if afflicted by a "Banish" spell.

-  "Moonkin Form" and "Tree of Life" form now have a casting animation  

  for "Warstomp".

-  The druid talent skill "Tree of Life" now has a swimming animation.

-  Adjusted the tooltip for Barkskin to reflect the proper functionality.

-  "Insect Swarm" Rank 6 will now benefit from the clearcasting effect  

  from "Omen of Clarity".

-  The hunter spell "Volley" has had its tooltip updated to reflect  

  that it is channeled.

-  The hunter spell "Flare" will now properly reveal Mages that used  

  "Invisibility".

-  The tooltip for the crit bonus granted to feral druid from the  

  talent "Predatory Instincts" will now reflect the proper amount.

-  The hunter Marksmanship ability "Silencing Shot" is now triggering  

  the "Auto-Shot" ability after using the ability.

-  "Misdirection" will now redirect the threat from "Distracting Shot".

-  "Serpent Sting's" initial, non-threatening application no longer  

  consumes a charge of Misdirection.

-  "Disengage" now reduces threat on the misdirected target and also  

  consumes one charge of "Misdirection".

-  Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause the

  correct amount of damage as indicated in the tooltip.

-  The hunter Survival Talent "Readiness" will now finish the cooldown

  of the ability "Wyvern Sting".

-  Mages using "Molten Armor" on themselves and being hit while casting

  "Arcane Missiles" or "Blizzard" will no longer cancel the spells.

-  The mage spell "Ice Armor" will now be affected by the talent "Frost

  Warding".

-  "Spellsteal" and "Detect Magic" now benefit from the mage talent  

  Arcane Focus.

-  The mage spell "Arcane Blast" will now receive the mana reduction  

  benefits from "Clearcasting".

-  The mage spell "Fire Ward" rank 6 will now properly overwrite  

  previous ranks of "Fire Ward".

-  "Ice block" will now make a mage immune to "Avenger's shield".

-  "Blazing Speed" will now remove movement impairing effects when it

  procs.

-  Casting "Ice Lance" will no longer consume the mage's talent  

  "Presence of Mind" buff.

-  "Arcane Missiles" will no longer continue to channel after the  

  target is dead.

-  "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the  

  benefits from the mage talent Elemental Precision.

-  The mage Fire talent "Critical Mass" will now properly update on  

  the character sheet UI.

-  The paladin holy talent "Holy Guidance" will now effect damage from  

  "Seal of Righteousness".

-  "Benediction" will now decrease the mana cost of "Seal of Blood".

-  "Shadow Word Death" will no longer do damage to the casting priest  

  when resisted.

-  "Holy Fire" (rank 9) cast time has been adjusted for consistency with

  all other ranks of "Holy Fire" to 3.5 seconds.

-  The priest Discipline talent "Reflective Shield" will no longer  

  cause the recipient of the shield to perform a cast animation every  

  time the shield reflects damage.

-  "Prayer of Mending" no longer procs the heal when all damage is  

  absorbed.

-  Priests backlash effect of "Shadow Word: Death" will now properly  

  be applied and can no longer be resisted.

-  The visual effect of "Shadowform" will no longer persist if disabled

  while mounted.

-  Updated the tooltip on "Cloak of Shadows" with the additional line,  

  "Does not remove effects that prevent you from using Cloak of Shadows."

-  The rogue Assassination Talent "Quick Recovery" will no longer  

  refunding energy back to the Rogue if a finishing move is partially blocked.

-  A "Vanished" rogue will no longer be taken out of their  

  "vanished state" when they resist a spell.

-  The rogue Assasination talent "Find Weakness" will now work properly

  with the finishing move "Deadly Throw".

-  Using the rogue ability "Mutilate" when not behind your target will  

  no longer initiate combat.

-  The rogue ability "Slice and Dice" will no longer be reported twice  

  in floating combat text when used.

-  "Mind-Numbing Poison" will no longer stack with both  

  "Curse of Tongues" and "Slow".

-  The shaman talent "Totemic Mastery" will now increase  

  "Wrath of Air Totem's" radius.

-  The shaman talents "Elemental Mastery","Shamanistic Rage" and the  

  troll racial "Berserking" can no longer be used in "Ghost Wolf"  

  form.

-  The shaman "Greater Fire Elemental" and "Greater Earth Elemental"  

  will now spawn in with full health.

-  The shaman abilities "Water Shield" and "Earth Shield" can no longer

  be over written by lower ranks.

-  The shaman talent "Mental Quickness" will now properly reduce the  

  casting cost of "Bloodlust" and "Heroism".

-  The damage dealt from "Greater Fire Elemental" and "Greater Earth  

  Elemental" is now displayed in the combat log.

-  The shaman Restoration talent "Totemic Focus" will now be applied to

  "Earth Elemental Totem" and "Fire Elemental Totem".

-  The warlock talent "Demonic Resilience" does will now properly  

  reduce the amount of damage pets are taking.

-  "Unstable Affliction" is now improved by the talent "Shadow Mastery".

-  Pyroclasm will now properly function with all ranks of "Soul Fire"  

  and "Hellfire" rank 4.

-  The warlock Demonology talent "Fel Intellect" (all ranks) will now  

  properly affect Felhunter intellect.

-  Crit chance of the spell "Incinerate" is now being affected by the  

  2nd rank of the Warlock Destruction talent "Devastation".

-  Warlock pet "Felguard" will now use the appropriate sounds.

-  Using a grimoire to teach your demon pet a spell while it is under  

  the effects of "Banish" will no longer consume the grimoire, but the

  pet is immune and will not learn the spell.

-  Warriors with full "Weapon Mastery" talent will now be shown to have

  immunity towards disarm.

-  The "Shield Bash" rank 4 daze effect will now properly slow the  

  target and has had its tooltip updated.

-  Warriors will no longer being re-entered into a combat state if the  

  character switches stances after killing a mob.

-  "Second Wind" will no longer improperly proc off of a mob's daze.

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Blessing of Might now also increases ranged attack power! ahaha noo shit!!

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- "Slam's" swing time is no longer slowed by damage taken.

 

Interesting. Would make that Imp Slam (.5sec cast) talant a little meaner for 2handed fury peeps.

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Blessing of Might now also increases ranged attack power! ahaha noo shit!!

 

Now hunters will need Might, Wisdom, Salv and Kings in 25 man raids. Ah I see what Blizzard did there, make all the hunters happy for a breif second till they realize they will not get all the buffs they want in a raid.

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Yea, Lifegiving now gives 1500 health not 15% of the total health....I'm gonna have me some fun with that

 

Boooo... but I knew that was coming.

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Blessing of Might now also increases ranged attack power! ahaha noo shit!!

 

Now hunters will need Might, Wisdom, Salv and Kings in 25 man raids. Ah I see what Blizzard did there, make all the hunters happy for a breif second till they realize they will not get all the buffs they want in a raid.

 

Perhsps wisdom won't be be important if your auto-shot has an extra 222 AP backing it up =)

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- "Slam's" swing time is no longer slowed by damage taken.  

 

Interesting. Would make that Imp Slam (.5sec cast) talant a little meaner for 2handed fury peeps.

 

I used to use Slam all the time on my horde warrior as a rage dump in raids. It reduces your swing time basically, at the cost of rage. I found it more effective than WW while I was MS.

 

This was a long time ago...

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Also be sure to read:

 

http://forums.worldofwarcraft.com/thread.h...=63256343&sid=1

 

As the Burning Crusade expansion was finished prior to the most current patch versions it will be necessary to re-patch to 2.0.3 once the expansion is installed. As some players remove their patches after they have been applied we would like to provide a helpful warning not to delete the “2.0.0-to-2.0.3” patch file as it will be required after the Burning Crusade is installed.

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Yeah…sorry Gar, looks like you're definitely going to be short one of those buffs. I agree with RH though, Might > Wisdom seeing as you guys can feign / drink…or at least so it seems to me.

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Nothing new to me except this.

 

"Druids now need substantially less agility per dodge."

 

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I used to use Slam all the time on my horde warrior as a rage dump in raids.  It reduces your swing time basically, at the cost of rage.  I found it more effective than WW while I was MS.

 

This was a long time ago...

 

Its still good as a rage dump. I use it on Emps. Its biggest drawback from before was the increased casting from damage but without it now... Not a bad ability. Even with slow 1handeds itll force that one last hit on a target before it breaks stun\immobilized. Or even a good stacker with Second Wind while you are immobilized anways.

 

90rage = 4attacks in 6sec without talants. 2sec with.

 

I wouldn't quiet call it a buff though. This is like increaing the damage done by hamstring.

 

Speaking of... Why don't warriors HS and MS damage increase scale with AP?!

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""Wound Poison" now causes damage and reduces all healing by 10%,

stacks up to 5 times."

 

and it stacks with mortal strike.

 

That easily made one of our worst poisons into one of our best.

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""Wound Poison" now causes damage and reduces all healing by 10%,

stacks up to 5 times."

 

and it stacks with mortal strike.

 

That easily made one of our worst poisons into one of our best.

 

Dude... wait.. what!??! :shock:

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""Wound Poison" now causes damage and reduces all healing by 10%,

stacks up to 5 times."

 

and it stacks with mortal strike.

 

That easily made one of our worst poisons into one of our best.

 

Dude... wait.. what!??! :shock:

 

silly joe MS is for rogues

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