Jump to content

A very good idea for druids , shamans, and paladins.


dragonlgnd

Recommended Posts

I found this intresting, and I thought you guys would too, if you agree than please don't let this die.

I never realised there was any other class that didnt get too use that ranged slot. Ireally like this idea, and granted I hate shamans, but they should still get some use out of that slot.

 

http://forums.worldofwarcraft.com/thread.a...ns&T=206956&P=1

Share this post


Link to post
Share on other sites

...... are you hiting on me?

 

/looks behind himself

 

 

Keep your hands out of the pinching position!

Share this post


Link to post
Share on other sites

I agree that it would be nice, but really I'd perfer that they make the class viable in PvP first, and THEN work on smaller things like this.

Share this post


Link to post
Share on other sites

Knowing blizzard they'll probably give them to shamans and call it a day.

 

Since it's the most trivial suggestion that has nothing to do witha bug, it'll get worked on first.

Share this post


Link to post
Share on other sites

Well I believe paladins bitch about the bugs enough, with obcene idea's and crazy suggestions. So instead of copmplaining about Blizz doing nothing, I'd like to help something have the chance to get noticed by them. I like the idea, I think its a good one, are there other things to be worked on? yea. As of right now though, I'd like them to take a look at this.

 

If you guys like the idea, please sign it, so what if it never gets implemented, at least you used 2 seconds of your life pushing a little towards an idea you liked.

Share this post


Link to post
Share on other sites

yea, even though i have no interest in those 3 classes, it sounds like a good idea

 

then again i think warriors should be able to break roots/polymorph.

Share this post


Link to post
Share on other sites

Even playing as a rogue against a mage and getting to be on the receiving side of frost nova, I still don't think I should be able to break roots and polymorph. The whole thing about mages and hunters for that matter is kiting. But unlike in other games where you can shoot and move at the same time, if a mage wants to retain any of their mana bar, they need to spend a minimum of 1.5 seconds standing in one spot casting something. Frost nova is how they make up for that somewhat but allowing them to regain some lost distance. It's basically 1 mistake on the mage's side and you'll never lose that guy who's beating you to death with his giant stick.

 

Hell, I have a better example...pretend that gun you warrior use to pull was your only weapon, take away the minimum range requirements, and make it do 5x the damage but lose "casting time" if you get hit by anything. God that would suck...

 

Polymorph is sometimes the only way a mage can win. In the PvP sense of things, mages take a long time to build up to their damage. We have combos but there are significant casting time investments in them, as well as cooldowns to consider. Basically, pretend that your execute ability took 3 seconds to go off from the time you pushed the button, and that you lose half the time you've gained in casting if someone so much as breaths in your direction. Wouldn't you want something to just make the beating stop and let you use your skill which you might use maybe once a fight? That's what poly is for with mages. It allows us to set up the fight instead of praying we can get that 3 second cast off before you finish running at us.

 

Of course, druids simply decimate mages if only for the sole reason that mages can't set up the fight. We basically have to jump in there and hope that the person behind the controls is drunk/getting head/otherwise distracted so that they miss a heal or something. Otherwise druids win the mana battle since our only spells that can out damage a druid's hots are terribly mana inefficient.

 

Of course, I've also played a pally, and the whole ranged thing is a very sticky issue. It'd be different if pallies had some sort of snare that could keep a player within melee range if you had the sense to chase him within 2 seconds of him bolting off. As it stands, the second someone wants to get away from a pally, all they have to do is pick a random direction and run. Game lag takes care of any reaction time benefits a player may have, and the pally can do nothing. There's always repentence...one of the saddest 31 point skills, or perhaps holy bolt which is the laughing stock of all classes. "Oh no, you can hit me once every 30 seconds for a paltry few hundred damage at less than 1/1 damage/mana ratio..." At that rate it'll take a pally...well, it'll take the pally about as much time to kill anything else.

 

Shamans don't need help. At all. Ever. The day Blizzard nerfs shamans is the day I walk up to thunder bluff and personally own every tauren shaman on the server, which just happens to be 90% of the horde population. I'll be laughing the entire time since shamans will no longer be able to silence me *more often than a rogue*, be able to out dps me in instant cast nukes when I'm the friggin mage, be able to melee me as hard as a rogue, etc etc. Hell, just getting rid of windfury and grounding totem would go a long way, but the real coup de grace would be making totems susceptible to AoE. That's the day I run in there and have my field day.

Share this post


Link to post
Share on other sites

Druids can break poly and frost nova for 99-7## mana instantly... if every class could do that mages would no longer be played. The trinket has a cooldown. The only way for a mage to beat a druid btw is to CS when the druid is <1700hp and healing (so it lasts 10seconds).

 

Shaman should have all their casting times increased by 1s (including instants).

Share this post


Link to post
Share on other sites

Perhaps Im missing something, or perhaps you missed something Kopi, but the forum linked is mostly about paladins , druids, shamans, and yet half of your post is about mages.

 

Im also not even sure what it is you are trying to get across with you post. Are you complaining polymorph isnt good enough? or that maybe mages have to rely on it too much?

Or was the post about when they nerf shamans you're going to go and own them all in thunderbluff?

 

Like I said perhaps I missed something, clarify for me if I did.

Share this post


Link to post
Share on other sites

I've seen that Siege, but thanks for posting it on here, now the other paladins can see the update. I saw the other guys post (the one I linked) and thought if those who liked it signed it, it would show more involvment in the paladin community.

Share this post


Link to post
Share on other sites

It was mostly a rant about how other classes constantly complain about frost nova and poly. Teahn made mention about warriors being able to break poly/roots. Basically, I've been trying to figure out just which class(s) a mage is supposed to be a paper to rock for because I can think of 4 classes (shaman, druid, priest, warlock) that a fight with a mage is a given lose for the mage assuming equal skill. Until recently that's been paladins and warriors, and to some degree rogues. However, warriors have become increasingly harder to beat for a mage since they have a lot of ways of closing distance and have a bunch of tiny stuns to use against us. It makes choosing when to blink really difficult. Not to mention a free action potion can ruin a mage's strategy against rogues.

 

That was my post in a nutshell.

Share this post


Link to post
Share on other sites

Do you normally beat paladins? If not, can you tell me how they beat you, I just can't figure out how to take a mage.

Share this post


Link to post
Share on other sites

Yes, I'd also like some tips to beating a mage. Hell, a lvl 52 mage came pretty close to taking me down a while back. Luckily, he blinked in the wrong direction and I used my stopwatch to run away.

Share this post


Link to post
Share on other sites

My only advice for pallies against mages is to definitely use seal of command (you get very few shots in at a mage, so you can expect procs)...hell, you might even consider seal of justice to make them waste a blink or something. Also, be quick on the cleanse. You cn cleanse much faster than mages can apply chills and especially if you cleanse our precious frost nova. Also, know that divine shield will break poly and a well timed stun can interrupt a mage in the middle of a damage combo.

 

Still, paladins are the one class mages can count on being able to kite effectively. You have to understand that as long as you have lightning reflexes on the cleanse, you can keep a mage in melee range. It's just a mathematical property that pursuerers always close distance on a target that isn't running an exactly straight course away from the pursuerer.

Share this post


Link to post
Share on other sites

Luckily, he blinked in the wrong direction and I used my stopwatch to run away.

 

This cracked me up to no end... that is just hillarious... its like "a 52 mage almost beat me" .. out of any other class you'd expect "but I got him with 300hp left" or something..... but no its a paladin so its "i used this crazy trinket from a quest in the 30's to make me run fast so I got away! hahaaha! sucker!" rofl... you showed that mage! BoF Cleanse and stopwatch FTW!! biggrin.gif rofl such good stuff Siege

Share this post


Link to post
Share on other sites

Lol..this from a druid...

Share this post


Link to post
Share on other sites

hey, at least my class is made to run... thats what it seems 90% of my most important abilities are geared for lol.. oh and druid > mage =P

Share this post


Link to post
Share on other sites

Just remember I made you my bitch with jove tongue.gif

Share this post


Link to post
Share on other sites

rogues are about 50% for me... priests, MS warriors, and shaman usually beat me

Share this post


Link to post
Share on other sites

I admit Im not very good in PvP, I never have been, not even in UO, where if you arent capable in PvP you lose all your stuff....*grumble grumble*.

 

I lose to most classes, but mostly to shamans and mages and rogues the most. The more I PvP the more Im thinking High Armor isnt all its cracked up too be. Cleanse does help alot Vs debuffs, but those classes can usualy pour them on faster than I can cleanse them off. Plus when they debuff there's usually alot of damage coming across too.

 

 

About the High Armor thing, I have about 8000 armor, when on the practice server I got over 12,000 armor (for 1 minute). I dueled Vanin too see the effect this would have. His hits werent doing too much damage, but in the end I still lost. Granted it was a duel, so I didnt heal , but I still lost before my buffs wore off (so I lost in 1 minute) and for some reason I reacted a little slow that battle, so if I was on top of my game I could have won. Though I still dont think the High Armor is as huge as I'd like it too be.

Share this post


Link to post
Share on other sites

I dunno, I wouldn't say I'm great in PvP, but I can certainly do my duty as a Follower of the Light and Horde (multiple, at times) long enough for other people to get away to safety. If only they'd listen =/. Heroes can't even be heroes anymore, sassafrassing mumble mumble mumble mumble 1920 and the stupid 19th(?) Amendment mumble.

Share this post


Link to post
Share on other sites

Armor dmg reduction is a decaying function. As such, while that first 1000 armor will get you from 0-20% dmg reduction, the next 2000 is required to get you to 40%. I'd say unless you're MTing (where you'll need every scrap of dmg reduction when bosses hit you for several thousand), 40% at 3k armor is a very nice standard for high armor classes. After that you want to focus on stats more than anything else.

Share this post


Link to post
Share on other sites

×
×
  • Create New...
[[Template core/front/_liskoduje/liskodujeJS is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]