Beornwarrior 0 Report post Posted November 17, 2005 Patch 1.9 notesDruids - Fixed a bug where feral druids were occasionally out-damaged by rogues.- Moonfire's damage over time effect has been removed. it was never intended to be used to its full duration.- Moonfire animation change. The spell will now fire horizontally from the caster.-Moonfire has been renamed to Arcane Laser. Hunters - Aimed shot can no longer miss.- Multi-shot no longer targets civilians.- All two handed swords, axes, and polearms, as well as several daggers have been labeled as hunter class only, regardless of stats.- Wing clip no longer works on moonkin. The developers have decided this was too ironic. Mages - Due to complaints about caster itemization, mages have been removed from the game. Paladins - Due to significant talent changes, talent points for Paladins have been refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced. -Holy Shock design changed. Holy Shock now causes 500-600 damage, heals the paladin for 500-600 damage, and causes the enemy to flee.- Paladins still cant chase fleeing enemies.- Reckoning is no longer limited to 5 swings. however, whenever reckoning is active, a yellow glowing inner-tube surrounds the paladins feet.- All blessings now cause a yellow glowing inner tube to surround the players feet.- All Paladin inner-tube's can be dispelled. They were only added to remind shamans who to purge.- Blessing of salvation has been removed from the game.- New blessing added: Blessing of Wrath. 20% chance on hit to gain an extra attack.- Paladins may no longer bless themselves.- Repentance can still be broken by Will of the Forsaken. Sorry.- Inner-tubes have been removed from the game. Priests -Devouring Plague(Undead) has had its cooldown removed. now stacks with itself up to 5 times.-Fear ward(Dwarf) is no longer consumed by fear effects.Shadowguard(Troll) new icon.Elune's Grace(Night Elf) working as intended. Shamans - Warstomp is now a class ability due to the fact that every shaman is a tauren anyway.- But that doesn't matter because Shamans have been removed from the game. To balance the now uneven Alliance to Horde ratio, Night Elves have been removed from the game. Warlock - Warlock class renamed to Mushroom.- Corruption renamed to Spore Cloud.- Curse of the Elements now properly reflects its effect on frost spells. It is now called curse of the Element.- None of this matters because warlocks have been removed from the game. Warrior - Fixed a bug where overpower occasionally did not cause rogues to complain.- Using whirlwind while dual wielding now deals damage from both mainhand and offhand weapons.- Using recklessness while drunk will make the effect last longer.- Warriors can now wield other Warriors I choose Gryph btw... Share this post Link to post Share on other sites More sharing options...
Hvilelos 0 Report post Posted November 17, 2005 Ph34r my arcane laser! Nerf dr00ds! Share this post Link to post Share on other sites More sharing options...
siegeman 0 Report post Posted November 17, 2005 I want my Blessing of Sanctuary inner tube back! /cry Share this post Link to post Share on other sites More sharing options...
Tutubo 0 Report post Posted November 17, 2005 Elune's Grace(Night Elf) working as intended. What's sad is that it looks like an actual Blizzard response. Share this post Link to post Share on other sites More sharing options...
Aelora 0 Report post Posted November 17, 2005 That was very funny. What made it funnier is part of me is thinking "Is he joking?" Share this post Link to post Share on other sites More sharing options...
Beornwarrior 0 Report post Posted November 17, 2005 Not as funny as the 1.8 patch notes but i still had a chuckle over a couple of them... Share this post Link to post Share on other sites More sharing options...
Shoop 0 Report post Posted November 17, 2005 Hi Amanda! Share this post Link to post Share on other sites More sharing options...
Erlin 0 Report post Posted November 17, 2005 arcane lazers pewpew! Share this post Link to post Share on other sites More sharing options...
Joesf 0 Report post Posted November 17, 2005 Warriors can now wield other Warriors I choose Gryph btw... I'll take Vanin, but my range will get reduced to 1 yard Share this post Link to post Share on other sites More sharing options...
Metatron 0 Report post Posted November 17, 2005 Mages - Due to complaints about caster itemization, mages have been removed from the game. ill miss you all till i get warrior to level 60...i plan on running VC till i get Gryph X's 2 as i plan on dual wielding him...hopefully he will not be considered unique Share this post Link to post Share on other sites More sharing options...
TeAhnPrime 0 Report post Posted November 17, 2005 i choose to DW twigs and joe, thats like what increased swords +26? pwned Share this post Link to post Share on other sites More sharing options...
Joesf 0 Report post Posted November 17, 2005 i choose to DW twigs and joe, thats like what increased swords +26? pwned LMAO! Chance on hit: Target gets stuck in bear trap helmet. Share this post Link to post Share on other sites More sharing options...
Valdez 0 Report post Posted November 17, 2005 Of course I immediately scrolled down to the paladin section and began to read... After readiing the first one:-Holy Shock design changed. Holy Shock now causes 500-600 damage, heals the paladin for 500-600 damage, and causes the enemy to flee. I thought "Hot Damn, Holy Repsec, here I come!"Then I kept reading... and I was sad. Share this post Link to post Share on other sites More sharing options...
Tutubi 0 Report post Posted November 17, 2005 poor mages Share this post Link to post Share on other sites More sharing options...
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