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Domo Healing Suggestions


Arafelz

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We still have to find what works best for us. I try to never bring up Axiom because they are different. They were heavier in DPS where we are a little heavier in healing (at least that was the case a couple of weeks ago).

 

We need to take the basic principles of what others have done and mold it into our own.

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In regards to the number of healers we had last time, I really don't think we need too many more. Too many and we don't have enough DPS and then the fight will last 15 minutes. Ideally I think we need 6 priests, 4-5 Palies, and 3-4 Druids for a max of 14. I think at our best yesterday we had 7 Priests, 3 Palies, and 2 Druids.

 

Priests and druids need to be paired for Innervate and Rebirth if necessary. 1 druid per 2 priests and if we have a 4th druid he should probably take it easy during the first part of the fight incase 1 of the others dies. 1 paly of course is a Medic, the other 3 palies should focus on healing the dps, where as the priests and druids should focus on their assigned tank(s). Each priest should have a warrior and each druid should watch over the two tanks that their two priests are watching.

 

As for Innervate and Mana pots, this fight is long enough for each druid to use 2 Innervates. We need to use our first one FAST so that we have one ready near the end when everyone is running low. Whoever doesn’t get an innervate needs to make sure they use a pot before they're half way out of mana. The fight is long enough to use 4 pots, but there shouldn't be a reason for that many as long as we ration our mana.

 

The raid leader needs to stress the idea of bandaging yourselves. Healers already know this, so to tell ourselves to is silly. We need to ingrain this idea into the minds of Mages, Rogues, and Hunters. Bandage Bandage Bandage!!!

 

As for Rebirth, I think this needs to be the call of the Medic. He needs to be on the ball and let us know when he can't reach a healer to rez them. We need to use at most 2 rebirths per fight, preferably only 1, so that we have another for the 2nd attempt or 3rd or however many it takes to get this mofo to submit to us.

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Using an innervate early is a key idea that I've been doing for a while when we are short on healers. For example, on a Golemagg fight with OOK I had Saldaar use all his mana first, then I innervated him and let it run while hte other priest healed, had them switch again, and was able to innervate a 2nd time later int he fight.

 

I often use this strategy for Magdamaar as well,

 

I <3 druids and I love HoTs, I think 5 druids, 5-7 priests, and 5-7 pallies is ideal.

 

We all know that dps classes for some reason hate bandaging. Many of them think its a waste of their time. Either that or they don't have bandages and don't ask for them. I use about 10 bandages a run in MC, half of them on myself. Like someone already noted, if I can get away with it, I will use the 8s and bandage myself.

 

If you are a DPS class and you're reading this, understand that we CANNOT stress enough the importance of bandaging. To the handful who do bandage, pat yourselves on the back, you're doing a good thing.

 

If the tank is at 80% and a rogue is at 5%, I'm going to heal the tank. If the tank is at 100% and the rogue is at 5%, you're getting a HoT or a bandage from me, and that's it. I will not waste my mana healing people who do not have the "recently bandaged" debuff if they are not tanks or healers who have mana left. I haven't played a dps class, but I cannot imagine why someone would think their 8s of dps per several minutes that they are losing is more essential to the raid than 800mana from a healer. If no one bandaged, that adds up to a LOT of mana.

 

Another thing to note is that if you find you are completely out of mana, almost dead, recently bandaged, on a potion timer, and cannot get a BoW or an innervate for the life of you, just die, get a res, drink and bandage.

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DPS should be using Bandages and us hunters should be taking advantage of FD and eating/drinking.

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on a side note, i kinda get pissed when i get a heal during onyxia as im bandaging myself. Not only does it just completely waste the bandage i just put on, but it wasted the mana you just healed me with. Ive got rougly 5k hp, meaning i can take 4 consecutive fears while taking damage from the fire without having to do anything. I bandage after 2 of them and then im fine, i resist about 1/4, and take no damage on quite a few of them. So, if you see the +'s of someone bandaging themselves, dont toss a heal on them, especailly not a big one.

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on a side note, i kinda get pissed when i get a heal during onyxia as im bandaging myself.  Not only does it just completely waste the bandage i just put on, but it wasted the mana you just healed me with.  Ive got rougly 5k hp, meaning i can take 4 consecutive fears while taking damage from the fire without having to do anything.  I bandage after 2 of them and then im fine, i resist about 1/4, and take no damage on quite a few of them.  So, if you see the +'s of someone bandaging themselves, dont toss a heal on them, especailly not a big one.

 

One thing to mention, though, is that heals don't take into effect the direction you are facing, Prime. Therefore, If you are 28 yards behind me and not in my visual range onscreen, I can't see those +'s; I simply see that you are dying, or near to death. Since most of the healers pay little to no attention to anything but health bars, most won't be looking out for people that are bandaging. However, if I DO see someone that's bandaging, I don't heal them, as they are already doing it themselves.

 

Healers, I'd like to propose a challenge. smile.gif Prime has proven to us that people ARE bandaging themselves. We need to use this to our advantage! smile.gif It would be in our favor if we did pay a little closer attention to those around us, to see who is doing what, before we slap a Flash Heal or a Flash of Light on them. Perhaps a different arrangement of CTRaid onscreen can assist with this. I'm not saying to abandon or be sparse with the healing -- that just leads to silly deaths and carelessness. However, if you see someone bandaging, just cancel your heal. Save your mana. Keep the MT alive longer. Kill the dragon. And get the phat lewtz. smile.gif

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I already don't heal rogues, hunters, paladins, warlocks, or mages unelss they are in my group and/or are recently bandaged.

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As for using HoT's, personally I'm not a fan of them during long fights (o_O a druid that doesn't like hot's, omg I know, shocking isn't it?!?!). They’re far too mana inefficient to use in a fight like this imo. Aside from using Imp Rejuv (which is about the same HP per Mana as HT rank 6) I try not to use HoT's. I'd rather take one second longer to cast than waist more mana in a fight that's drawn out over 10 minutes.

 

Another problem with them is that other healers may not notice them on when they see that so and so is low on health, or they may not know how much healing will be done by that HoT, so they then throw another heal on them when it isn't necessary.

 

Healers, I'd like to propose a challenge. smile.gif Prime has proven to us that people ARE bandaging themselves. We need to use this to our advantage! smile.gif It would be in our favor if we did pay a little closer attention to those around us, to see who is doing what, before we slap a Flash Heal or a Flash of Light on them. Perhaps a different arrangement of CTRaid onscreen can assist with this. I'm not saying to abandon or be sparse with the healing -- that just leads to silly deaths and carelessness. However, if you see someone bandaging, just cancel your heal. Save your mana. Keep the MT alive longer. Kill the dragon. And get the phat lewtz. smile.gif

Well I don't know if one person is enough to prove that people are bandaging, it's just enough to prove that Prime is uber and cares about his healers :- )

 

This also proves that we need healer assignments and not random healing whomever whenever. That works fine for Ony and other single bosses, but when we have a boss with multiple adds and we have 5 OT's we need a strict assignment and we need to stick to it. That way it's easier to pay attention to whether or not someone is recently bandaged because you aren't looking at all 40 health bars.

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This also proves that we need healer assignments and not random healing whomever whenever. That works fine for Ony and other single bosses, but when we have a boss with multiple adds and we have 5 OT's we need a strict assignment and we need to stick to it. That way it's easier to pay attention to whether or not someone is recently bandaged because you aren't looking at all 40 health bars.

Hykos, I love you smile.gif

 

I think I might marry you instead of Esteban, now. smile.gifsmile.gifsmile.gif

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Hykos, I love you smile.gif  

 

I think I might marry you instead of Esteban, now. smile.gifsmile.gifsmile.gif

hmmm I was already thinking about popping the question to Eni, but since she lives in Utah..... Polygamy FTW

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we did have healer assignments unless no one listened to what i asked before each attempt. "do we heal the tank and mage in our groups?" responded to with a "yes"

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I stuck to what i was told also. i had no tank in my group, so i healed gryph, my mage and spot healed when i could...I think most priests who are lvl 60 KNOW what they are doing. i mean common its not rocket science.

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Yes, but we had 6 tanks, it's easy to divide up the priests when we have 7. We won’t have that many druids or palies, so those need to be assigned a little different than "just heal the one in your group". And I know people were healing others too, cuz they sure as heck weren't bandaging, and they didn't die, so then someone was healing them.

 

I think Priests are fine healing their tanks like they were, I should have clarified that. I think druids need to be paired with 2 priests and they need to watch those priests' tanks. Palies should be healing the rest of the raid when people can't/won't bandage.

 

On another note, Blessing of Light goes a long way. It needs to be on everyone that a paly is going to heal. Even if that person whispers for Kings, screw it, give 'em Light. The only exception should be for Healers that need BoW and tanks that need BoK.

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ctraid might also allow us healers specify that we only want to see certain buffs, namely bandaging or HoTs that are on a person. personally i have mine set to show debuffs only, so i am going to change that when i log in.

 

As for healing tanks and my group mates... well i am horrible at keeping my group up because i show everyone by class not group. this could be my own damn fault, but for me it is easiest this way to see the groups where healing needs to be concentrated.

 

The other thing... and this may not make gryph happy... we need to communicate more to each other, which means we may have to reclaim our vent channel to healers only so we can call things out. like... "big heal coming to Teah in 2 sec" or "someone get on this person". I know I sort of do that when we are in the big channel and we don't want everyone yelling stuff out, but it could be a help.

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I've got mine set up to show me 4 things: MotW, Thorns, Regrowth, and Rejuv. I'm not sure if Bandage is an option. If it is I'm dumping the Thorns.

 

I also have it set by class. Best way to have it in MC imo. Do you not have your normal party frames up?

 

And I think for this fight Felz is right. We need the healer channel. Typing and reading macros is FTL.

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by class I find is the best way to organize your layout

 

and I always just keep my party frame open so I can see who is in my group and heal them

 

I ALWAYS keep HoT's on whatever tank I'm healing. I'm a huge believer in HoT's. I've said this a million times, all 3 HoTs means about 225 hit points per second on the tank. It will help him and you keep his health as close to full as possible, and disippate the effects of a crit.

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by class I find is the best way to organize your layout

 

and I always just keep my party frame open so I can see who is in my group and heal them

 

I ALWAYS keep HoT's on whatever tank I'm healing.  I'm a huge believer in HoT's.  I've said this a million times, all 3 HoTs means about 225 hit points per second on the tank.  It will help him and you keep his health as close to full as possible, and disippate the effects of a crit.

 

Shoop FTW, HoT's = great idea. I keep HoT's on my tank 98% of the time. very efective IMO.

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