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Domo Healing Suggestions


Arafelz

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As carried over from the now priest forum post...

 

I heard we need to talk about healing for this fight. so lets do just that. Those that were there or have been there, please describe for the rest of us the battle in terms of healing. then we can talk about strategies.

 

Some generic ones are...

1) Come prepared with mana pots... this is no joke. if you need help from the guild on this, then... ASK!

 

2) Other classes have to know that they have to/when to bandage. I know it may not seem like much to throw a HoT on someone that needs it, but I can guarantee that at somepoint the tank(s) or other designated persons will need it.

 

3) Healing rotations, helpful in some battles... sounds like this is one of them.

 

4) That pesky blasted lands quest for the int buff item for 1 hour. Maybe not for every raid, but these long ones it definitely comes in handy. This could also be the spirit buffer for that quicker mana regen rate.

 

Ok everyone else... go to town before he head back tomorrow.

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One of the key things to know about mana pots is when to use them.

 

You should NOT use mana pots when you are out of mana. In a long battle you should pop your potion as early as you can. This will start the cool down on your pots as soon as possible.

 

I'm a warrior and I drink mana pots all the time. smile.gif

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1) Come prepared with mana pots... this is no joke. if you need help from the guild on this, then... ASK!

About a 1.5G in mats if available. Every healer should have 1-2 per fight imo.

 

2) Other classes have to know that they have to/when to bandage. I know it may not seem like much to throw a HoT on someone that needs it, but I can guarantee that at somepoint the tank(s) or other designated persons will need it.

One of the things I've noticed on Domo videos is that the players that made them always bandage and rarely do they get heals. If you're a melee or caster and you take a big hit or get ported into the center the first thing you need to do when you loose aggro is bandage. Healers have to focus on tanks and other healers. I have no shame in letting a damage dealer die to keep a warrior alive, sorry.

 

3) Healing rotations, helpful in some battles... sounds like this is one of them.

Something Panda suggested weeks ago and I wish we had practiced it since. Healers are going to have to stick to tank assignments and it might be best to let a couple sit out for the first 2 or so adds and then come in and take over healing the MT so the other 2 can rest.

 

4) That pesky blasted lands quest for the int buff item for 1 hour. Maybe not for every raid, but these long ones it definitely comes in handy. This could also be the spirit buffer for that quicker mana regen rate.

Does it stack?

 

You should NOT use mana pots when you are out of mana.  In a long battle you should pop your potion as early as you can.  This will start the cool down on your pots as soon as possible.

I love seeing a tank that understands healers.

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As carried over from the now priest forum post...

 

I heard we need to talk about healing for this fight. so lets do just that. Those that were there or have been there, please describe for the rest of us the battle in terms of healing. then we can talk about strategies.  

 

Some generic ones are...

1) Come prepared with mana pots... this is no joke. if you need help from the guild on this, then... ASK!

 

2) Other classes have to know that they have to/when to bandage. I know it may not seem like much to throw a HoT on someone that needs it, but I can guarantee that at somepoint the tank(s) or other designated persons will need it.  

 

3) Healing rotations, helpful in some battles... sounds like this is one of them.  

 

4) That pesky blasted lands quest for the int buff item for 1 hour. Maybe not for every raid, but these long ones it definitely comes in handy. This could also be the spirit buffer for that quicker mana regen rate.  

 

Ok everyone else... go to town before he head back tomorrow.

 

Felz, thanks for this. smile.gif

 

Healers, we need to step up our game! smile.gif We have done an amazing job up to this point, but it's only going to get harder from here on out. We have been a little sloppy in some of our fights, and unfortunately I think that caused a wipe in several cases. There's several things that we can do to make ourselves even better, and to aid us in progressing through this stuff faster and easier.

 

1) Mana pots are a MUST. I know that there are several people inhouse that can make them. Off the top of my head, I know that Miroku can make them. I will be able to in just a few points (Levelling alchemy back to 300 for the second time is NOT fun! smile.gif ) One thing that most people DON'T think about is uses for pots. They don't always have to be used in emergency situations. In fight such as Domo today, we had priests running out of mana left and right. I heard several people say "use a potion!" We have a relatively good idea of what to expect from this fight now. It's long, and not a lot of fun. If you pop a Mana pot when you have NO mana left, you have 2 minutes before you can pop another one. What if you pop that mana pot as SOON as you are down 2500 mana? That brings you back up to almost full mana, and starts the timer immediately. By the time that 2 minute timer is up, you'll need another pot. smile.gif

 

2) Since my quest for reputation with Darnassus has come to an end, I have found myself with bandages once again. Yes, I'm a priest, and yes, I have 2 stacks of Heavy Runecloth bandages on me for Molten Core. I bandaged myself 4 times today during the Domo fight, when I wasn't needed on healing. Why waste my mana on myself, when I need that mana for our tanks? Even though we can heal ourselves with our mana, it's extremely important for us to be able to heal ourselves in other ways -- bandages, pots, and potions that assist with Mana Regen.

 

3) Speaking of Mana Regen, this is a very key issue in long battles. Essentially, there's 2 ways to go -- either high SPI, or high INT. I have 2 sets of gear, one with high SPI, and one with high INT. With my spirit gear, I lose about 900 mana... but I end up with about 430 SPI. During breaks in which I need to regen mana, I equip a Dancing Sliver +20 SPI. That nets me a loss of 1400 mana total, but puts my spirit at 468. If I use the Sunfruit Juice from AD (which I ALWAYS carry), I'm at 483. When my SPI is that high, I regen mana extremely fast, which puts me back into combat a LOT sooner. In MC, a priest that has 6500 mana and high spirit is going to be a lot more useful than a priest with 8500 mana and low spirit, for the simple fact that the high SPI priest will be able to regen so much quicker, and therefore be in combat a larger amount of time.

 

I am by NO means telling people what to do, how to spec, or what gear to get. However, there are a few things that are relatively easy to obtain that can have a dramatic boost in the amount of SPI you have.

-- The Dancing Sliver is a GREAT (and free!) quest reward. Granted, it is a rather lengthy quest, but it's extremely simple. 2 of the quests are done in an UBRS raid, and the last quest requires a 5man Scholomance. However, if you throw a +20 SPI on that, it's FANTASTIC for your downtime, as you can weapon-switch in combat.

-- Gizzard Gum from the Blasted Lands quests. The only downside is that it's unique, so you can only have one with you. The best thing to do would be to down this RIGHT before the boss fight, when we are fairly confident that we can take him down.

-- If you are Revered with the Argent Dawn, Blessed Sunfruit Juice is an invaluable tool, as it gives a +15 SPI buff for 10 minutes. Since it's also water, it's great to drink right before a boss fight.

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4) Healing rotations really are an invaluable tool. We go through the first step, but that's about it. In the Magmadar fight (just as an example), since we have 6-7 priests, they should not all be going out full-force from the beginning. What happens if shit hits the fan, and all the priests are OOM? We've had it happen before, and we wipe. sad.gif A better strategy would be to keep 1 or 2 priests out of the healing order at the top, in order to relieve the priests who go OOM first. It would need to be logically set up, in order to try and keep an Inspiration priest on the MT at all times (if possible). Also, this gives us an out if things do get out of hand, because we will essentially go from being down 2 priests, to having a full force. Obviously, not all of our fights will be as straight forward as Magmadar, but it gives you a general idea.

 

5) I have to repeat myself here. smile.gif SPI really IS key in MC. Just had to throw that back in. smile.gif

 

**EDIT**

I just have to laugh. smile.gif I started composing this RIGHT after Felz posted, so other people have posted while I was writing. smile.gif Little did I know that we'd be posting the same things. smile.gif

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Healing rotations are quite obviously helpful, but for those of you for whom its not obvious, here's why:

 

While you are casting, unless you have talents, you are not regening mana. For 5 seconds after your last cast, you do not regen mana. So if you are constantly casting, you're not regening very much. If everyone is constantly casting, then no one is regening very much and people are qutie possibly overhealing (despite CTRA: it has flaws and lag causes mistakes as well).

 

If, say, half the healers are healing, when they get down to ~70% mana the second half can switch in so the first half is regening. You switch early first so that no one is ever at full mana (ie: everyone is constanly regening).

 

We do this in phase 1 of Onyxia, and we do it on Golemagg (add groups). One problem is that people aren't always willing to wait for us healers to organize ourselves, and since people are constantly coming and going, its hard to have a set manner of doing this.

 

 

 

From the sounds of things, you guys had 2 Druids 2 Paladins and 6 or so priests on the domo fight. We should be able to do it without innervate at some point, but for now, having more than 2 would be very nice. Blessing of Wisdom is a MUST. Potions are the difference between win or lose. Spirit is FTW.

 

Also, Mindtap Talisman is not unique and drops in Dire Maul. Having two of them would do Wonders for your mana regen. The 4 mana every 5s bracer enchant is nice too.

 

http://www.thottbot.com/?i=35819

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Like i said in the other post on the other thread, i dont think its the lack of mana that was the problom, i think it was the lack of pallys and druids. i mean common, if im sitting there having to heal both the main tank and the off tank, then i AM going to run out of mana regardless of what fancy equipment i have. my mana regens pretty damn fast (with spirit buff of course) so i dont think there is a prob there (for me anyways). i think if we had the extra pallys and exta druids that we needed things would have gone alot smoother. so what im personally gonna do if put off trying to "fix" what happend today. knowing that we didnt have the right group.

when we do and things go wrong then i will try to fix things lol

 

I do agree about the mana pot thing, i had 5 when i started today, ended up with none by the end. and i cant afford to be buying 60000000 lol i can barely afford to pay for my repair costs wink.gif

 

and the healing rotation thing, is also an great idea.

 

A bit of a problom i had today was trying to figure out where to stand during the domo fight, i was constantly having to try to "find my targets" i mean i know its hard for the tanks to stay in one spot for the whole fight, and im sooooo not askign them to. but maybe someone has an idea of where we be to get optimum healing range while staying out of the line of fire. cause the priests were goin down fast also lol

 

One more thing..intervate..i dont think ppl should ask for it after fighting trash mobs,unless we have like 5 in a row... i mean sit down for 5 seconds lol =P

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I appreciate the help, as do a lot of other people, I'm sure. smile.gif

 

However, perhaps we don't want to be Vindictive. We'd rather be FP. smile.gif

 

Is it so wrong to do things in the way that works for us? smile.gif

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I think we need to be a little more experienced and have the right amount of all classes to even think about knowing what works for FP Today was NOT a good indication of how the Domo fights are gonna go in the future, i can almost promise you that. Everyone was saying during the domo fight it self, that we needed more pallys and more druids. Lets get THAT figured out and then worry about what works for the fight, considering im sure thats how ppl are gonna want it in the future.

 

lets not try to creat fixes and come up with master plans, untill we give it a go with the right/most likely to be used set up smile.gif

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I think we need to be a little more experienced and have the right amount of all classes to even think about knowing what works for FP Today was NOT a good indication of how the Domo fights are gonna go in the future, i can almost promise you that. Everyone was saying during the domo fight it self, that we needed more pallys and more druids. Lets get THAT figured out and then worry about what works for the fight, considering im sure thats how ppl are gonna want it in the future.  

 

lets not try to creat fixes and come up with master plans, untill we give it a go with the right/most likely to be used set up smile.gif

 

ROFL! that was me btw! forgetting you clicked logout FTL =/

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Just to clear things up... smile.gif

 

My mile-long post...

 

... wasn't for the Domo fight. smile.gif

 

ohh well when you say the same things on vent and in raid chat and on the forums during all the raids, it tends to get a bit confusing as to which specific one ur talking about. so ur talking about every raid in general? gotcha! smile.gif (and also ur original post was in the post felz made about the domo fight tongue.gif) my bad.

 

if i sound bitchy i dont mean to be, lack of sleep and a head ache...are prolly getting the best of me.

 

Edit#2. zomg this is felz post, see lack of sleep!!!!! brain shutting down, must go sleep! Niiiiiiiiight!

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I think we need to be a little more experienced and have the right amount of all classes to even think about knowing what works for FP Today was NOT a good indication of how the Domo fights are gonna go in the future, i can almost promise you that. Everyone was saying during the domo fight it self, that we needed more pallys and more druids. Lets get THAT figured out and then worry about what works for the fight, considering im sure thats how ppl are gonna want it in the future.  

 

lets not try to creat fixes and come up with master plans, untill we give it a go with the right/most likely to be used set up smile.gif

 

No worries, Whisp. smile.gif

 

Today just seemed to be a strange MC day, as we couldn't find enough of our pally friends! Normally we have more than enough to go around, and even a few extra waiting in the wings. Despite oddities such as our 2 pally run today, I think we're in pretty darn good shape. smile.gif

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Just to clear things up... smile.gif

 

My mile-long post...

 

... wasn't for the Domo fight. smile.gif

 

ohh well when you say the same things on vent and in raid chat and on the forums during all the raids, it tends to get a bit confusing as to which specific one ur talking about. so ur talking about every raid in general? gotcha! smile.gif (and also ur original post was in the post felz made about the domo fight tongue.gif) my bad.

 

if i sound bitchy i dont mean to be, lack of sleep and a head ache...are prolly getting the best of me.

 

Yes, I probably should have explained myself a little better in my original post... although it might have gotten a little lost amongst my 3 bajillion other words. (Note to self: quite typing so much!)

 

The fight for Domo has proven itself to be quite different from anything we've faced before. Obviously, we can't use the same strategies as we would for most of the other fights in this game. However, we still need to clean up our healing strategies for the rest of the game. -THAT- is what I was getting at. wink.gif

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In my observation of other guilds doing MC and Domo, I have seen one thing they do that I don't see us doing. It may be just my bad for not noticing. sad.gif

 

But, do we have an out-of-combat pally..for Rezzing? Kopi is right about DPS being key, and so we need to keep as many people in the fight as possible...THE WHOLE TIME. Druid cooldown is too long. They all use Pally's. It is a real artform to be close enough to rezz and far enough not to agro.

 

There is my 1 cent on strategy.

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she's the guild cheerleader, what do you expect. laugh.gif

 

 

disclaimer**

 

i mean no offense by this, its great that you are pro FP. biggrin.gif

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I'd like to think anyone that has a 60 anything knows what they are talking about. (except the mental 11 y/os of course, but then even some of them know) different things work for different ppl. we all cant be the same, and carbon copys of each other would just be boring. Altho, tips. hints and sugestions are always great smile.gif

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I don't have a lot of experience but I find that this discussion on a "change of perspective" makes sense.

 

Seems to me like any team goes through a succession of problems to solve and that, by human nature, we tend to address the new ones with the tools we used for the previous one.

 

Back when we started to raid we were wiping almost on every trash mob encounter. Looks to me as we had an aggro problem. Either the MT lost aggro or we didn't manage to keep him alive.

Then we went into "heal the tank or the end of the world is near" phase.

And it works fine as long as you have time and a large enough mana pool.

 

But it's not always the case. In the first Onyxia raid I did, I was very surprised that the whelp groups had no healers. I just could not understand how we could kill them without being healed but the motto was "healers heal the tank".

Turns out that it seems that whelp groups are healed now because, if keeping the tank alive is a matter of life and death for the raid, it's only the FIRST matter of life and death. Not killing mobs is a pretty good one too. Even if it kicks in later.

What is misleading too is that a lack of DPS, for instance, may indeed cause the tank to die which, in return, will raise even more the "heal the tank" issue. The tree is hiding the forest as we say here. Our early attempts at Luci come to my mind.

 

Earlier in this post when I read again "healers heals the tanks and nothing else", I had the feeling that we were at that stage again. Addressing the tank issue because it's the one that stands out. And also, probably, the one everybody is comfortable with. We know how to heal a tank.

 

It will be interesting to see how you can handle the DPS thing because, from a rogue perspective, I have found MC/Ony to be very frustrating in this area. I had kinda started to think that our role was to stay alive and shoot arrows. Oh, but maybe Heilel meant "Mage dps" sad.gif

 

Btw, I once read that, for Domo and Ragnaros, Warriors could easily out dps rogues. I tell you...the end of the world is near...

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Although I wasnt there today... i agree with panda and whispera... we're progressing at a good pace in MC.

 

I overheard some discussion on guild chat about how we should move faster and beat other guilds who've been attempting domo and rag for some time now - I disagree with that... fine... if we down domo before them and beat other guilds... sweet accomplishment but we shouldnt rush and make a mess out of everything.

 

As we do MC more often... our excecution on strats will become smoother and more natural. Keep in mind that our fight up to domo during the past week included a lot of first timers in MC (like me) so obviously it'd be a little longer and messier, but FP will keep getting better at it as long as we keep doing it and be positive.

 

 

As for Kopi's suggestions... we should consider it... i've watched a few domo videos and they all pretty much follow the same strat of sheeping the healers.. takin down 1 elite then follow up with the 4 healers then take out the remaining elites and defeating Domo once that is all done. A lot of emphasis on the DPS with a lot of spam healing.

 

In terms of skill, yea... we can down domo... and we will! Just keep in mind... he's the final boss before rag so without a doubt he's a lot harder than anything we've enountered before so we cant expect to down him on our 1st or 2nd attempt.

Just like onyxia... just because we've downed her a few times doesnt mean its a guarantee we'll get her next time around... farming domo, onyx and eventually rag will only come with practice and experience.

 

As for healing... yea... like all other aspects there is room for improvement

which is why we hv this thread.

 

I dont know much about domo... but i reckon we hv to be a bit more specific in terms of who heals who.

Its so common that 2 or more healers will waste their mana while healing the same target cos we dont want him/her to die. The only exceptions to overhealing are probably our MTs we cant afford for them to die, but healing everyone else... it would definitely save mana if we shift responsibilites of certain groups to certain healers.

Also for priests who call innervate... i think us druids should discuss in advance who innervates first or we pick a priest to innervate when he/she is low on mana. There were times when a priest got a double innervate... sweet for the priest but not neccessary.

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Lets get back on topic with this one.

 

This is a HEALING thread, not a FP vs Vind thread or a DPS thread. We're looking for ideas on getting everyone prepared to take down major domo right now.

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90% of what we do is already from Vindictive or OOK. And if its from OOK, its probably from Vindictive. And if its from Vindictive, its probably from Immortality.

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Ive got like 20 minutes to post my thoughts about what we could do better in the domo fight. Physics ftl.

 

First and foremost i think we need to resolve the problem of positioning the tanks so theyre in LOS for healing, yet spaced far enough apart to not be taking double or even triple blastwave damage. I know i took triple once and it was not pretty. This has not been discussed at all. I think the following would probably be good:

 

 

P P P P

Domo/firepit

E E E E

 

Take down the one on the front left, then work your way back behind domo and get the healers down asap, thus freeing up mages to do DPS, and less heals coming to other mobs. Im not in favor of softening up the elites because thats more time devoted to killing things that arent being killed, meaning theyre still alive and still whacking me for 700ish a pop.

 

Secondly the transition from dropping the elite to getting a tank on the priest. I dont really see what the problem is here, The tank for E1 moves to the priests, staying with the DPS, then moves to P1, P2, P3, and P4.

 

The shorter this fight is the better. And as far as mimicking other raids strategies, I don't care who or where it comes from. FP is FP because of the people, not how we drop bosses. There is only 1 way to add 2+2, and no one argues about it. If we want to be on the forefront of new bosses, well thats up in the air in my eyes. But from my perspective, we'll be catching up to them at some point. Think about how ill equipped our guild is as a whole, and were at Domo in what? 2 weeks time. Some of my friends cant believe it. But, as one of my favorite writers has ever said: It is the end that justifies the means. With that said i think that we should be working on achieving the end, before we adjust the means.

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