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New Druid Talents?!


siegeman

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Increases the chance that Starfire, Moonfire, and Wrath will crit by 20-100%.

 

 

I don't think that is correct is it? I think its increase damage done on critical strike by 20-100%.

 

Also, Insect Swarm will have different levels. There will be a druid item (probably from a quest, I guess) that will help scale our damage (my guess is something in the ranged slot).

 

Hurricane is targetable.

 

I suspect there will be a large number of druids respecing after the patch to go full feral or balance, however I do expect a fair number to stay resto, because its still a Great tree, its just not the greatest for pvp AND pve anymore.

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Man, patch 1.9 or 2.0? How amny times have we been pushed back?

(Sorry not trying to hijack the thread here, just some questions about the paladin stuff and Siege seems to have some info on it=) , please continue the druid speak)

 

 

I happy you guys got some definate work done, now any clue when it will be out?

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Well dragon, we haven't really been in front, or close to it untill now. Really, they didn't even start considering us problematic untill the PvP contest fiasco. Despite the rumors that permiated the boards, I never thougt we'd get anything untill close to 2.0. I mean, it was around 1.5 that Fang said something along the lines of "You know, the devs are thinking that having each of your trees allow you to better perform a specific task, might be a good idea." and we had druids, priests and warlocks ahead of us.

 

I mean....uhhh... go druids!

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I don't think that is correct is it?  I think its increase damage done on critical strike by 20-100%.

 

whoops. I knew that :-) stupid me

 

Also, Insect Swarm will have different levels.  There will be a druid item (probably from a quest, I guess) that will help scale our damage (my guess is something in the ranged slot).

 

I know Blizz has said that they will provide an item for all classes to use in the ranged slot, even if they can not use wants/guns/bows, but have they said anything about this talent having anything to do with that?

 

Hurricane is targetable.

 

Heard the rumor, still haven't seen where Blizz said it, though. Did they mention it on the forums?

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Shamans will probably get looked at before pallies, or so I've been told.

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Shamans will probably get looked at before pallies, or so I've been told.

I think the Paly forum rep said that the Paladin patch is scheduled to come after the druids. I don't remember seeing anything about the shammies. Everyone and their mother knows they need to be nerfed, but since all Blizz plays is horde they're going to save that for last I bet.

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That would be nice. I don't mind buffs/nerfs to mage class...I just want the damn bug fixes.

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i wasnt aware they needed it?

 

Not so much, but as far as I know Blizz is reworking every class. At least to get rid of talents that absolutely no one uses. This doesn't mean that all classes are getting buffed or nerfed, though. Some are fine ability wise as it is. *cough*paly*cough*

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Priests got fixed around the same time as warriors. I've heard that those fixes were unsatisfactory though.

 

Kopi, isn't that what Paladins were saying before the SotC nerf?wink.gif

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Trust me, we wouldn't feel a nerf that much considering we're at an all-time low as it is. With new itemization, melee classes have a much easier time killing us. Magic classes have always been able to own mages.

 

It may sound somewhat silly when I say this to a pally, but things are looking a bit up for you since the HoW. Mages only have more bad to look forward to. Priests are feeling the same thing as well.

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How many druids would be ideal for a typical MC run?

 

And out of those druids... wat specs should they consist of? Like 3 restoration, 2 balance and 1 feral for eg.?

 

Depending on the amount of druids we hv and what specs they're gonna focus on will determine what i'm willing to try out to fill a gap.

 

However... i'd like to focus on either restoration (cos i'm used to it) or balance as i feel it'd benefit a raid more than feral for some reason and also that i hv mediocre feral gear tongue.gif.

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hmm that's a good question.

 

As of now we normally take 5 dr00ds, although most guilds that are very experienced with MC typically cut it down to 4 so they can up their dps.

 

After 1.8 I assume things will change, and guilds will start to take more druids to cut down on the number of mages. For one reason our single target dps will (hopefully) be equivalent to theirs, and for another reason, it means more combat rezzes for when shit hits the fan, and backup healing if need be. Not to mention the Moonikin form. If you assign your groups so that you have all the casters in 2 groups the crits would be rolling non stop.

 

I'd assume it would be something like 1 Balance druid, 2 mages, 1 Lock, and 1 healer in each of the two groups.

 

Feral druids will probably have a more limited roll in large raids due to the fact that SO much of the dps is provided by ranged attacks. I really hate this, because I'd love to be feral spec.

 

I would like to see 3-4 Resto, 1-2 Balance, and 0-1 Feral in a 40 man.

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Thats what i was thinking... ranged dps is sustained... a balance druid would easily fill the roll of additional dps and healing.

 

Because of the auras now... a balance druid can be put in a ranged atk group... should they lose health.. he just pops out of moonkin... chucks in a few rejuvs or a HT if need be... i reckon... a balance druid specced with imp. HT and imp. rejuv would be ideal for this situation.

 

We will still need restoration druids... innervate will buy more time for raids... no idea what their roles would be apart from innervating priests as priests tend to focus on MT and melee groups as well as pallies heal melee groups as well as they can take more dmg than a priest or druid. Guess restoration druids heal main healers, innervate and decurse ftw.

 

I can see those 2 specs filling in important roles.

 

A feral druid on the otherhand... are mainly used as offtanks... with their aura they can add some significance in taking out adds leading up to the boss fight. During a bossfight... they would only shine when adds spawn or something. And feral druids are generally expected to offtank... mayb even melee dps in the coming patch but its the hardest for them to shift out to caster to heal.. so effectively we lose a healer.

So then... why not let the druid just feral all the time? 3% crit chance for melee classes in his grp... thats not all the rogues or warriors there... you might as well just let a rogue take his place...

 

Personally... the feral tree looks great for soloing and pvp... in terms of large pve raiding... its still a bit dodgy. But we cant know for sure until the test realms where we can see the feral spec in full effect.

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I'm for the most part against crit builds in MC and other endgame instances. Sustained damage is far better than random crits that draw unneccessary aggro.

 

Now in AB, for example, moonkin would be really sweet with a group of mages for taking a map point.

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