Jump to content

New Druid Talents?!


siegeman

Recommended Posts

Check it out!

http://www.worldofwarcraft.com/info/classe...s2/talents.html

 

It's looking pretty damn good from what I understand. Granted, I never played a Druid, but man...compared to the old talents...this looks damn good.

 

If pallies get an overhaul like that...I will never bitch about Blizz ever again.

 

 

P.S. Shoop! Respec Balance/Resto! I want to see you as a moonkin! A dancing one too! :wink:

Share this post


Link to post
Share on other sites

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

!!!!!!!!!!!!!

 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Share this post


Link to post
Share on other sites

Ok, that's it...I give up vs Druids...

Share this post


Link to post
Share on other sites

Can you say, over compensation?

 

Then again, that's what I thought when the new Hunter tallents came out...untill I learned to WTFPWN them all over again. :wink:

Share this post


Link to post
Share on other sites

trust me .. there will be a huge increase in the number of druids because of this, and druids will be a lot better in pvp.

 

this isn't a "seems good" change, it is amazing.

Share this post


Link to post
Share on other sites

Well, I can still own rogues and prot specced warriors...

 

Can't own druids, priests, fury warriors, shamans, and beast hunters.

 

Paladins, warlocks, it depends on speccing and relative skill.

 

I imagine that paladins when they get to reworking them will fall into the can't own category...which leaves rogues, prot warriors, and warlocks with the proper speccing. Sigh...and we still have a lot of bugs that need fixing.

Share this post


Link to post
Share on other sites

Moonkin form? Jesus... i'm hoping that the name is the only thing related to a moonkin... i'll die if we actually look like a friggin moonkin.

 

The balance buffs are pretty damn nice... although i kinda liked the rumoured buffs more for some reason. However... hurricane as a targetable spell and able to be learned... priceless!

 

I really wished they hadnt touched the restoration tree... now we hv to make certain choices if we go 31-only in restoration whereas back then you could get most of the important stuff.

 

The feral tree has been buffed to become a viable option... especially for pvp.

 

I'm so confused now... i hv no idea which tree to go.. even though i suspect guilds will still require druids to go 31 rest of high-end raiding =/.

Share this post


Link to post
Share on other sites

 

 

I'm so effing happy right now. Not only did they improve all 3 of our trees, but they made it so our other 2 that we don't use will be very beneficial in groups/raids with those 31 point talents.

 

I was just telling Kaslor in the elevator that our feral tree does absolutely nothing for increasing your dps or tanking abilities, and then I see this!!! God bless you Blizzard.

 

There's only one talent I miss, and that's the health regen while in combat. I have a feeling Hurricane will be available to all druids now as a bought talent.

 

Screw my new warlock alt. I'm going back to my other druid as soon as this patch comes out.

Share this post


Link to post
Share on other sites

I'm so confused now... i hv no idea which tree to go.. even though i suspect guilds will still require druids to go 31 rest of high-end raiding =/.

 

We don't require anything as far as your character or your build smile.gif.

Share this post


Link to post
Share on other sites

That's nice to hear... but still... restoration remains the most beneficial tree for a guild raid. The shaman/pally classes which are more balanced are often restoration/holy specced for their guild raids. Obviously, u hv a few other specs but if u want a guaranteed spot and be more favourable... u hv to sacrifice and spec in a way to benefit the guild.

 

However... druids can now fill each of their roles (caster, healer, feral) so much better than before despite our specialisation just like a shadow priest still is able to heal really well.

 

Hving thought a lot about it... how the moonkin form looks like will determine wat spec i go for lol!! tongue.gif

 

Hurricane will be a learnable spell (finally ... we get AOE!!!) apparently hurricane will also become targetable although i cant confirm that.

 

Although feral looks sweet... my "feral" gear is more of a hybrid gear with some +int in it... no way am i gonna hunt DM all over again for better feral gear lol.

Most probably 31 restoration since i'm used to healing and i love NS, iMOTW, innervate and furor then the other 20 to get as many goodies as i can get lol.

Share this post


Link to post
Share on other sites

good point dagorian. as much as i would like to seriously try feral out and i have a handful of shadowcraft gear, i don't have a great gear set for it because there is none out there. i know shoop you are pretty decent with that because you have mixed and matched over time... i haven't.

 

the test server (when it launches) will really decide for me in where i juggle my other points.

Share this post


Link to post
Share on other sites

I do have to say though, it would be nice to have both a Moonkin Druid and a Leader of the pack Druid for Molten Core. /drool.

 

I would

 

.... Wait, is it going to act like a pally's aura? Only to the party members? Uber if it was a whole raid =D!

 

I suspect most will keep their innervates, get that new Insect DOT and get some cool new thing or two in the new talent trees.

 

I know that if I were a druid I would probly stay Resto. . .. . . Hurricane would be the only reason I would spec Balance instead, and now its a leanred spell. w00t for druids AOE'ing the whelps in Onyxia =D!! Oh! and the packs of dogs leading up to MAG! OMG Yay for hurricane spam! =D

Share this post


Link to post
Share on other sites

From what I'm seeing...this is SUPER DUPER AWESOME!!

 

I'll probably stay rest, but WOW....that's all....just WOW.

 

Druids finally feel the less than three, and from the looks of it, it was worth the wait smile.gif

Share this post


Link to post
Share on other sites

good point dagorian. as much as i would like to seriously try feral out and i have a handful of shadowcraft gear, i don't have a great gear set for it because there is none out there. i know shoop you are pretty decent with that because you have mixed and matched over time... i haven't.  

 

the test server (when it launches) will really decide for me in where i juggle my other points.

 

Feral is the most fun by far. As for gear, we're screwed because we need two sets for it. A stat set for bear so we have as much health as possible, and hopefully some + to def or chance to parry. And the other set being a % to crit. With our feral crit chance up to 6 now, and with all the gear I've looked at, it should be possible to get 20-22%. Not counting % to crit from agility. So it would most likely be around 25% to crit.I can't wait for the test server. /drool

Share this post


Link to post
Share on other sites

For those that aren’t familiar with our tree, here’s a run down on what’s changed and what’s new and why they did it and why it’s awesome.

 

Restoration Tree (I did this tree first because it was the least altered and it’s the one I’m most familiar with)

 

1st Tier

 

Changed – Furor:

Instead of only giving the druid a 20-100% chance to gain 10 rage when shifting to bear, it now gives us the same chance to gain 40 energy when shifting to cat. This replaces a former 3rd tier talent called Intensity. This talent is also no longer required for Imp Enrage.

 

IMO There’s no reason why this and the old talent were on the Restoration tree, but I’m glad to see Intensity gone. No druid used it because it required too many points to get to if you were a feral druid, and it isn’t useful as a restoration or balance druid.

 

2nd Tier

 

Changed – Imp Healing Touch

Reduces the cast time of Healing Touch by .1 - .5 second. This use to reduce mana cost of the spell by 3-15%. A new talent at the 4th tier replaces that function by reducing mana cost by 2-10%. This talent also use to be independent and not tied to another talent. It’s position is now swapped with Natures Focus which use to be required for Natures Swiftness. Now Imp Healing Touch is required for NS.

 

This is our longest heal cast at 3.5 seconds. Reducing the time reduces the chance that the caster will be interrupted and it will hopefully allow us to stop relying on Regrowth as a quick save heal. The major downside to this talent is that we will no longer reap all the benefits from +Healing gear. Previously we received all the benefits of this gear because of the long cast time, now we receive a slightly reduced amount, There is also something in the way mana regen while casting works that will be effected I believe.

 

Changed – Natures Focus

This talent gives 14-70% chance to reduce interruption caused by damage while casting healing spells. This talent use to give 12-60% chance. It has also been swapped with Imp Healing Touch in position on the tree.

 

Changed – Imp Enrage

This talent will allow the druid to gain 5-10 rage instantly (Enrage gives the druid 20 rage over 10 seconds at lvl 60 at the cost of a 75% AC reduction). This talent use to reduce the time it took to generate rage by 2-4 seconds and lessened the AC reduction penalty. Furor is no longer required for this talent.

 

I assume the rest of the rage generated by Enrage will still be generated over time. This talent will most likely be scaled so that at lvl 60 it will generate 10-20 rage instantly.

 

3rd Tier

 

Removed – Combat Endurance: Allows 2-10% Health regen while in combat.

Relocated – Gift of Nature: now at 5th tier

Remove – Intensity: Talent benefits now included in 1st tier Furor.

 

Relocated – Reflection

Allow the druid 5-15% of your mana regen to continue while in combat This use to be a 4th tier talent and is no longer required for Innervate.

 

This talent use to allow for 3-15% of mana regen to continue with the use of 5 points. It now only requires 3 to max out.

 

New – Insect Swarm

Enemy target is swarmed by insects decreasing their chance to hit and causing ++ nature damage over 12 sec.

 

This talent will most likely be scaled to do more damage with bought talents. This talent is required to obtain Gift of Nature.

 

Relocated – Subtlety

Reduces threat generated by healing spells by 4-20%.

 

This talent use to be a 5th tier talent.

 

4th Tier

 

New – Tranquil Spirit

Reduces the mana cost of Healing Touch and Tranquility by 2-10%.

 

This was previously the benefit of Imp Healing Touch, although at 3-15% reduction. This is now required to obtain Innervate.

 

Changed – Imp Rejuvenation

Increases the effect of Rejuvenation (instant HoT) by 5-15%.

 

This talent use to improve Rejuvenation by 2-15% with the use of 5 talent points. It now only requires 3 to max out.

 

5th Tier

 

Changed - Gift of Nature

Increases the effect of all healing spells by 2-10% with 5 points.

 

This use to be on the 3rd tier. It former required only 1 point and only increased the effect of healing spells by 5%

 

Changed – Imp Tranquility

Reduces the threat generated by Tranquility (group heal over 10 sec channel) by 40-80%.

 

This talent use to be worthless. It reduced the chance of interruption by 40-80%. Casting Barkskin first reduced that chance by 100%, meaning you had no need for this talent.

 

 

Balance Tree

 

2nd Tier

 

Relocated – Nature’s Reach: Now on the 3rd tier.

Remove – Swift Shifting: Reduced mana cost of shifting by 20-60% if used within 6 sec.

 

Relocated – Natural Weapons (formerly called Weapon Balance)

Increases damage done by all physical attacks by 2-10% in all forms.

 

New – Natural Shapeshifter

Reduces the mana cost of shifting by 10-30%.

 

This replaces both Swift Shifting and Primal Instinct, the old 31 point talent in Feral!!!! (reduces cost of shifting by 50%, required 1 point)

 

3rd Tier

 

Relocated – Imp Starfire: Now a 4th Tier talent.

 

Changed – Imp Thorns

Increases the damage done by Thorns by 25-75%. At lvl 60 with 3 points Thorns will now cause 30 Nature damage to all enemies every time they hit you. Sorry rogues :- p

 

This talent use to give you a 5-25% chance to cause an addition 100% damage and required 5 points. It use to be a 4th tier talent. It now only requires 3, and it no longer sucks.

 

Relocated – Natures Reach

Increases the range of all attack spells by 10-20% (3-6 yards).

 

This talent use to be at the 2nd tier. The stipulation that Faire Fire in caster form only has been removed, so it should work for Feral Faire Fire if you have it. Hurricane is listed on this tooltip, leading me to believe that it will be a purchased talent for all druids!!

 

4th Tier

 

Relocated – Imp Thorns: Now only a 3rd tier talent.

Relocated – Moonglow: Moved to the 5th Tier.

 

Relocated – Vengeance

Increases the critical strike damage bonus of Starfire, Moonfire, and Wrath by 20-100%.

 

This use to be on the 6th Tier and was tied to Natures Grace. Now you are required to max out Imp Moonfire to obtain it.

 

Relocated – Imp Starfire

Reduces the cast time of Starfire by .1-.5 sec and gives 3-15% chance to stun the target for 3 sec.

 

This use to be on the 3rd Tier and it did not include the reduction of cast time. With 5 points Starfire will be a 3 sec cast and dps will have been increased by 17-22 (average of 17.5% increase in dps)

 

5th Tier

 

Relocated – Moonfury: Now a 6th Tier talent.

Relocated – Weapon Balance: This is now Natural Weapons and is on the 2nd Tier.

 

Changed – Natures Grace

All critical strikes with spells grace the druid with a blessing reducing the cast time of their next spell by .5 sec.

 

This use to reduce the cast time of your next Healing Touch and Regrowth spells only, and only after using a damage spell, but it did reduce the time by 1 sec instead of .5 sec.

 

Changed – Moonglow

Reduces the mana cost of Moonfire, Starfire, Wrath, Healing Touch, Regrowth, and Rejuvenation by 3-9%.

 

This use to be a 4th talent that reduced mana cost by 2-10% and required 5 points. It now only requires 3 to max out. And most importantly it is no longer just for Starfire and Moonfire, but now also includes Wrath, Healing Touch, Regrowth, and Rejuvenation!!

 

6th Tier

 

Relocated – Vengeance: Now only a 4th Tier talent.

 

Relocated – Moonfury

Increases damage done by Starfire, Moonfire, and Wrath by 2-10%.

 

This use to be a 5th Tier talent and it did not include Wrath.

 

 

7th Tier

 

Moonkin Form

Transforms the druid into Moonkin Form. While in this form armor is increased by 360% (same as Dire Bear, which makes it possible for a druid to exceed 10,000 armor) and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted.

 

So basically, I’d be a Mage in plate armor. That says it all. /drool

 

Feral Tree

 

1st Tier

 

Changed – Feral Aggression (formerly Imp Demoralizing Roar)

Increases the AP reduction of Demoralizing Roar by 8-40% and the damage caused by Ferocious Bite by 3-15%.

 

This talent use to only increase AP reduction by Demoralizing Roar by 5-25%. This should now be equivalent to the warriors debuff I believe.

 

2nd Tier

 

Relocated – Sharpened Claws: This is now a 3rd Tier talent.

 

Relocated – Thick Hide

Increases the AC contribution of from items by 2-10%

 

This use to be a 5th Tier talent and it only worked in Bear form. Now it will work in all forms.

 

Changed – Brutal Impact (formerly Imp Bash)

Increases duration of the stun from Bash and Pounce by .5-1 sec. (from 4 sec Bash and 3 sec Pounce)

 

This talent now includes the almost useless Pounce (stealthed and from behind stun in cat form).

 

New – Feral Instinct

Increases threat caused while in bear forms by 3-15% and reduces the chance an enemy will see you while prowling.

 

New talent to increase the druids ability to tank and also replaces Imp Prowl, formerly a 3rd Tier talent.

 

3rd Tier

 

Removed – Imp Prowl: Benefit now included in Feral Instinct

Relocated – Blood Frenzy: Now a 4th Tier talent

Relocated – Primal Fury: Now a 4th Tier talent

 

Changed – Feline Swiftness

Increases the movement speed while in cat form by 15-30% while outdoors and increases your chance to dodge in cat form by 2-4&

 

This talent use to be a 5th Tier talent that increased movement speed by 30% for 1 point. It now requires 2 points but also gives the druid a chance to dodge an attack. The downside is the speed increase only works outdoors now.

 

Relocated – Sharpened Claws

Increases the druids critical strike chance while in feral from by 2-6%.

 

This use to be a 3rd Tier talent. It also required 5 points and only improved your chance by 1-5%. It now requires only 3 points to max out. It is still required to obtain Blood Frenzy and Primal Fury

 

4th Tier

 

RelocatedFaire Fire Cat & Faire Fire Bear talents: Now a 5th Tier talent

 

Changed – Imp Shred

Reduces the Energy cost of Shred by 6-12 energy.

 

This use to reduce by 5-10.

 

Changed – Predatory Strike

Increases AP in cat and bear forms by 50-150% of your level.

 

This use to increase the AP bonus of these forms by 4-20%

 

Changed – Blood Frenzy

Reduced points from 5 to 2

 

Changed – Primal Fury

Reduced points from 5 to 2

 

5th Tier

 

Relocated – Thick Hide: Now a 2nd Tier talent

Relocated – Feline Swiftness: Now a 2nd Tier talent

 

NewSavage Fury

Increases the damage caused by Ravage, Claw, Rake, Maul, and Swipe by 10-20%

 

Relocated – Faire Fire

Allows the druid to cast Faire Fire in cat and bear forms.

 

This use to be two separate talents on the 4th tier, one for cat and one for bear.

 

6th Tier

 

Removed – Strength of the Wild: Increases strength while in feral forms by 3-12%.

 

Strength isn’t as important in cat form now that agility increases AP more.

 

Removed – Imp Ravage: Increases crit chance of Ravage by 5-10%.

 

I’m not sure why they removed this one.

 

New – Heart of the Wild

Increases your Intellect by 4-8%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4-8% and while in Cat Form your Strength is increased by 4-8%.

 

Since feral druids wear no Intellect gear this will help allow the druid to still play a secondary healer roll a little better than before. It will also help druids tank better with more stamina.

 

7th Tier

 

New – Leader of the Pack

While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

 

Again, that says it all. /drool some more

Share this post


Link to post
Share on other sites

Nice job Hykos! Are you at work or somethin? =P

 

I've actually decided that I'll get my warrior to 60, but my love is my druid...I'm so excited!! Come on patch!!

Share this post


Link to post
Share on other sites

I can live without the DOT in restoration... i really wish they hadnt touched restoration even though its an improvement overall... i loved my 31 points in restoration and now i hv a problem again lol.

 

The new auras will only work for parties just like the auras from paladins... hmmm... good point stang made about wanting druids in with moonkin and leader of the pack... but there's maybe not more than 4-6 druids per raid and i'd say at least half of them should be specced with innervate for comfort reasons.

 

As for druid sets... these feral buffs are impressive... also a hint that apart from our pvp set, we wont be getting a feral set anytime soon...

 

 

Btw... there's only info out about the talent changes? Anything else druid related like maybe new models for our forms or something... epic druid quest *grin*

Share this post


Link to post
Share on other sites

imo....remove the dot from insect swarm and increase the chance to miss...although it would be nice to use that on boss fights. Things like bag of marbles (-25% chance to hit) do work on mobs like onyxia.

Share this post


Link to post
Share on other sites

Would be cool but hving a debuff like -25% chance to hit would make boss mobs much easier... dont think and shouldnt be allowed to work.

Share this post


Link to post
Share on other sites

These are druid changes for 1.8, right? When are the paladin adjustments coming anyone know?

These changes are huge for druids (in the aspect of lots of changes I dont know if all are useful), I really cant wait to see what they do with paladins. biggrin.gif

Share this post


Link to post
Share on other sites

×
×
  • Create New...
[[Template core/front/_liskoduje/liskodujeJS is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]