stangmeister 0 Report post Posted September 18, 2008 (edited) Below are some new changes, I haven't seen an official post, this is from mmo-champ. Some awesome holy buffs, and I think they gave a fair "negative" to titans grip Igorz. And Mike! Some more boomkins buffs! Glyphs! Deathknight Glyphs Glyph of Blood Boil - Lowers the damage of your Blood Boil by 20% but causes it to slow affected targets for 5 sec. Glyph of Death and Decay - Targets of your Death and Decay have a 20% chance to cower in fear for 2 sec. (Old - Your Death and Decay spell deals 10% additional damage but the cooldown is increased by 10 sec.) Glyph of Icy Touch - Your Icy Touch does 10% less damage but generates 10 additional runic power. Glyph of Frost Strike - Your Frost Strikes have a 10% chance to Freeze the target for 8 sec. Glyph of Rune Strike - Increases the critical strike chance of your Rune Strike by 5% but increases cost by 3 runic power. (Old - 5 Runic Power) Glyph of Vampiric Blood - Heals you for 3% of your total health. Glyph of the Ghoul - Glyph of the Ghoul - Your Ghoul receives an additional 20% of your Strength. (Old - Increases your Ghoul's total Strength by 10%.) Glyph of Corpse Explosion - Any target killed by your Corpse Explosion will also explode. This effect cannot happen more than once every 6 seconds. Glyph of Pestilence - Increases the radius of your Pestilence effect by 5 yards. Glyph of Rune Tap - Your Rune Tap also heals your party for 10% of their maximum health. Glyph of Blood Strike - Your Blood Strike causes an additional 20% damage to snared targets. Glyph of Death Strike - Your Death Strike's damage and healing increase by 2% for every 5 runic power you currently have. Druid Glyphs Glyph of Swipe has been removed. Glyph of Maul has been added - Your Maul ability now hits 1 additional target. Hunter Glyphs Glyph of Aspect of the Viper - Increases the amount of mana gained from attacks while Aspect of the Viper is active by 10%. (Old - You regenerate mana from Aspect of the Viper as if you had 15% less mana in your current mana pool.) Mage Glyphs Glyph of Frostfire has been added - Increases the initial damage dealt by Frostfire Bolt by 2% and its critical strike chance by 2%. Glyph of Remove Curse - Your Remove Curse spell also makes the target immune to all Curses for 4 sec. (Old - 6 sec) Glyph of Fireball - Increases the critical strike chance of Fireball by 5%, but removes the damage over time effect. (Old - Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect.) Glyph of Improved Scorch - The Improved Scorch talent now generates 3 (Old - 5) applications of the Improved Scorch effect each time Scorch is cast. Pally Glyphs Glyph of Spiritual Attunement has been added - Increases the amount of mana gained from your Spiritual Attunement spell by an additional 2%. Glyph of Turn Evil now Reduces the casting time of your Turn Evil spell by 100%. (Old - Reduces the cooldown on Turn Evil by 5 sec.) Glyph of Cleansing has been added - Reduces the mana cost of your Cleanse and Purify spells by 20%. Glyph of Avenging Wrath has been added - Reduces the cooldown of your Hammer of Wrath spell by 50% while Avenging Wrath is active. Priest Glyphs Glyph of Renew - Reduces the duration of your Renew by 3 sec. but increases the amount healed each tick by 25%. (Old - 40%) Glyph of Fade - Increases the duration and cooldown of your Fade spell by 50%. (Old - Increases the effect of your Fade spell by 100%.) Glyph of Inner Fire - Increases the charges on your Inner Fire spell by 20. Glyph of Shadowfiend - Receive 5% of your maximum mana if your Shadowfiend dies from damage. Rogue Glyphs Glyph of Sinister Strike -- Your Sinister Strike critical strikes have a 40% chance to add an additional combo point. Shaman Glyphs Glyph of Renewed Life - All stats increased by 5% for 1 min when you Reincarnate. Warlock Glyphs Glyph of Unending Breath - Increases the swim speed of targets affected by your Unending Breath spell by 20%. Glyph of Curse of Exhausion - Increases the range of your Curse of Exhaustion spell by 5 yards. Glyph of Enslave Demon - Reduces the cast time of your Enslave Demon spell by 50%. Glyph of Felguard - Increases the Felguard's total attack power by 10%. (Old - Increases your Felguard's physical damage by 20%.) Glyph of Voidwalker - Increases your Voidwalker's total health by 20%. (Old - Increases your Voidwalker's health by 20%.) Glyph of Imp - Increases the damage done by your Imp's Firebolt spell by 10%. (Old - your Imp's spell damage by 20%.) Glyph of Felhunter - Increases the critical strike chance of your Felhunter's Shadow Bite ability by 6%. (Old - Increases your Felhunter's spell damage by 20%.) Glyph of Demonic Armor has been removed Glyph of Fel Armor has been removed Glyph of Inferno has been removed. Warrior Glyphs Glyph of Revenge - Reduces the rage cost of your next Heroic Strike ability by 100%. Lasts 10 sec. Glyph of Sweeping Strikes - Generates 30 rage over 12 sec. Talents and Skills! Druid Skills Balance Barkskin is now usable in all forms. Feral Shred - Effects which increase Bleed damage also increase Shred damage. Maul - Effects which increase Bleed damage also increase Maul damage. Bash now interrupts spell casts for 3 sec. Restoration Gift of the Wild now affects the whole raid. Lifebloom healing reduced. Mana cost increased. (Check Skill list for details) Druid Talents Balance Earth and Moon (Tier 10) changed so your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect. It now also increases your spell damage by 1/2/3/4/5%. (Previously had a 20/40/60/80/100% chance to apply the Earth and Moon Effect) Eclipse (Tier 9) changed so when you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 10%. (Previously 20/40/60% chance) Improved moonkin Aura (Tier 7) gives 3% spell haste for all ranks and now you gain 5/10/15% of your spirit as additional spell damage. Improved Faerie Fire (Tier 7) increases your critical strike chance against targets afflicted with Faerie Fire by 1/2/3%. Nature's Splendor (Tier 3) changed to - When you cast Moonfire, Insect Swarm, Rejuvenation, Regrowth or Lifebloom you have a 33/66/100% chance to increase it's duration by 3 sec. Feral Berserk (Tier 11) no longer causes your Mangle (Bear) and Maul attacks to hit up to 3 targets Predatory Instincts (Tier 8 ) reduces the damage taken by area of effect attacks by 3/6/9/12/15%. (Previously increased your chance to avoid them) Protector of the Pack (Tier 8 ) damage reduction is now at 3% for each party member across all ranks. Improved Leader of the Pack (Tier 7) - In addition, you gain 4% of your maximum mana when you benefit from Improved Leader of the Pack heal. Feral Charge (Cat) (Tier 5) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown. Faerie Fire (Feral) (Tier 3) now deals damage and causes extra threat while in bear form. Brutal Impact (Tier 2) now reduces the cooldown of bash by 15/30 sec in addition to its previous effect. Restoration Flourish renamed Wild Growth. Wild Growth (Tier 11) - Heals up to 5 friendly party or raid members within 15 yards of the target for 350 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.\ Gift of the Earthmother (Tier 10) changed to reduce the base global cooldown of your Rejuvenation and Lifebloom spells by 4/8/12/16/20%. Tree of Life (Tier 9) increases healing received by 6%. (Previously 3%). Improved Tree of Life (Tier 9) now increases your healing spell power by 5/10/15% of your spirit while in Tree of Life Form. (Previously reduced the mana cost by 5/10/15%) Hunter Skills Beast Mastery Aspect of the Viper mana regeneration buffed. Each ranged attack regenerates a percentage of maximum mana equal to twice your base ranged weapon speed. (Previously only regened your base ranged weapon speed) Marksmanship Steady Shot mana cost increased from 4% of base mana to 5%, damage reduced. (Check Skill List for Details) Kill Shot no longer knocks you down. Damage Increased to 205% weapon damage plus [ 40% of RAP + 820 ] (Old - 200% weapon damage plus [ 30% of RAP + 400 ]). Can only be used on targets under 20% health. (Check Skill List for Details) Kill Shot (Rank 2) 205% weapon damage plus [ 40% of RAP + 1000 ] and (Rank 3) 205% weapon damage plus [ 40% of RAP + 1200 ] have been added to the game. Tranquiliziing Shot attempts to remove 1 Enrage and 1 Magic effect from an enemy target. (Previously removed 1 frenzy effect as well) Survival Misdirection cooldown reduced to 30 sec. (Previously 2 mins) Freezing Trap now has a chance to break on damage. (Previously broke 100% of the time on damage) *New Skill* Freezing Arrow (Level 80) - Fire a freezing arrow that places a Freezing Trap at the target location, freezing the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for . Only one trap can be active at a time. (3% of base mana, 40 yd range, Instant cast, 30 sec cooldown) Hunter Talents Beast Mastery None Marksmanship Wild Quiver (Tier 9) now gives you a 4/7/10% chance to shoot an additional shot when doing damage with your auto shot, dealing 50% Nature damage. Wild Quiver consumes no ammo. (Previously 60% nature damage) Master Marksman (Tier 8 ) changed to increase your critical strike chance by 1/2/3/4/5%, and increases your total ranged haste by 1/2/3/4/5%. (Previously increased ranged AP by 2/4/6/8/10%) Combat Experience (Tier 6) Increases your total Agility and Intellect by 2/4%. (Previously 3/6%) Mortal Shots (Tier 2) now only affects ranged abilities. Survival Explosive shot (Tier 11) damage reduced. (Check Skill List for Details) Hunting Party (Tier 10) mana regen reduced to 0.25% of max mana. (Previously 0.5%) Sniper Training now increases the critical strike chance of your Kill Shot ability by 15%. (Old - No health requirement) Surefooted (Tier 4) reduces movement impairing effect durations by 10/20/30% (Previously 16/25/50%) Lock and Load (Tier 4) now affects your next 2 Arcane or Explosive shots. (Previously 1) Trap Mastery is now implemented. Survival Instincts (Tier 2) changed to - Reduces all damage taken by 2/4% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 2/4%. (Previously reduced all damage taken by 2/4% and increased ap by 2/4%) Mage Skills Arcane Arcane Blast changed. Each time you cast Arcane Blast, the damage is increased by 15% and mana cost is increased by 300%. (Previously 25% damage increase and 75% mana increase, but the 300% is most likely a typo and should be 30%) Arcane Brilliance now affects the whole raid. Fire Flamestrike mana cost reduced and is now a 2 sec cast. (Previously 3 sec cast) Frost None Mage Talents Arcane Focus Magic (Tier 3) changed to - Increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. Improved Arcane Missles renamed Arcane Stability. Arcane Stability (Tier 1) - Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 20/40/60/80/100%. Fire None Frost Fingers of Frost (Tier 8 ) now gives your Chill effects a 7/15% chance to grant you the Fingers of Frost effect. (Previously 5/10% chance on frost spells) Frozen Core (Tier 5) now reduces damage taken by all spells. (Previously only affected fire and frost) Shatter (Tier 4) is now 3 ranks. It increases the critical strike chance of all your spells against frozen targets by 17/34/50%. (Previously 5 ranks and increased by 10/20/30/40/50%) Ice Shards (Tier 2) is now 3 ranks. It increases the critical strike damage bonus of your Frost spells by 33/66/100%. (Previously 5 ranks and increased by 20/40/60/80/100%) Paladin Skills Holy None Protection None Retribution None Paladin Talents Holy None Protection Hammer of the Righteous (Tier 11) changed to - Hammer the current target and up to 2 additional nearby targets, causing 3 times your main hand damage per second as Holy damage. Improved Devotion Aura (Tier 4) now increases the amount healed to the target by 2/4/6%. (Old - 1/2/3%) Toughness (Tier 3) reduces movement impairing effect duration by 6/12/18/24/30%. (Old - 10/20/30/40/50%) Retribution The Art of War now makes your next Flash of Light spell instant. Judgements of the Wise (Tier 7) mana regeneration reduced to 0.25% of total mana. (Previously 0.5%) Judgement of Command (Tier 3) now has a 100% chance to crit when the target is stunned. Damage bonus while stunned removed. Priest Skills[/color] The following racial skills have been removed from the game: Feedback, Starshards, Consume Magic, Elune's Grace, Hex of Weakness, Shadowguard, and Touch of Weakness. Devouring Plague and Symbol of Hope are now base abilities. Discipline Prayer of Fortitude now buffs the whole raid. Divine Spirit mana cost reduced. Holy Divine Hymn - You recite a Holy hymn, causing the closest 10 enemies within 15 yards to become incapacitated for 20 sec, and heals the closest 10 friendly targets within 15 yards for 348 every sec for 6 sec. Incapacitated enemies take 40% less damage while incapacitated and for 3 sec after the incapacitation ends. Damage caused may interrupt the effect on all incapacitated targets. 6 min cooldown. Holy Fire is now a 2 sec cast. (Previously 3.5 sec) Holy Nova is now a base ability. Hymn of Hope - You recite a Holy hymn of Hope, restoring 2% mana every 2 sec to all party members within 40 yards. Lasts 8 sec. The Priest must channel to keep the hymn active. Shadow Devouring Plague mana cost reduced and cooldown reduced to 30 seconds. (Previously 3 min cooldown) Priest Talents Disipline Borrowed Time (Tier 10) Grants 5/10/15/20/25% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 8/16/24/32/40% of your spell power. Grace (Tier 9) now increases all healing received from the priest by 2% in addition to its previous effect. Stacks up to 3 times. Improved Divine Spirit (Tier 5) changed to - Divine Spirit and Prayer of Spirit spells also increase the target's spell power by an amount equal to 50/100% of the Spirit granted. Twin Disciplines (Tier 1) Increases your spell power on instant spells by 1%. (Previously increased spell damage and healing) Holy Divine Providence (Tier 10) now affects Divine Hymnn. Holy Concentration (Tier 7) gives you a 10/20/30% chance to enter a clearcasting state after casting any critical Flash Heal, Binding Heal, or Greater Heal spell. (Previously 2/4/6% chance) Improved Holy Concentration (Tier 9) increases the chance you'll enter Holy Concentration by 5/10/15% and affects the next 2 spells. (Previously was 1/2/3% and affected only the next spell) Surge of Light (Tier 6) now affects Flash Heal. Holy Reach (Tier 4) now affects Divine Hymnn. Improved Healing (Tier 4) now affects Divine Hymnn. Blessed Recovery (Tier 3) changed - After being struck by a melee or ranged critical hit, heal 5/10/15% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received. *New Talent* Desperate Prayer (Tier 3) - Instantly heals the caster for 263 to 325. Instant Cast. 2 Minute Cooldown. Shadow Dispersion (Tier 11) changed to - You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced. If Dispersion runs its full duration, and you are not the victim of any damage or harmful effects during its duration, your spells gain 25% damage for 1 min. Psychic Horror (Tier 9) changed to - Causes your Psychic Scream ability to inflict Psychic Horror on the target when the fear effect ends. Psychic Horror reduces all damage done by the target by 15/30% for 6 sec. Vampiric Touch (Tier 9) now restores .25% of max mana when you deal damage with Mind Blast. (Previously worked with all shadow spells and was .5% of max mana) Improved Shadowform (Tier 8 ) now gives you a 50/100% chance to remove all movement impairing effects when using Fade while in Shadowform. Misery (Tier 8 ) changed to - Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1/2/3% lasting 24 sec, and increases the damage of your Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 5/10/15% of your spell power. Shadow Power (Tier 7) now increases the critical strike damage bonus of your Mind Blast, Mind Flay, and Shadow Word: Death spells by 20/40/60/80/100%. Shadow Resilience replaced with Mind Melt. *New Talent* Mind Melt (Tier 6) increases the critical strike chance of your Mind Blast, Mind Flay and Mind Sear spells by 2/4%. Rogue Skills Assassination Ambush damage increased. (Check skill list for details) Envenom now gives you an additional 15% chance to apply Instant and Deadly Poison to targets for 1 sec plus an additional 1 sec per combo point. (Previously 25% chance) Combat Backstab damage increased. (Check skill list for details) Subtlety None Rogue Talents Assassination Focused Attacks (Tier 8 ) gives your melee critical strikes 100% chance to generate 1/2/3 Energy. (Previously 30% chance) Infectious Poisons removed. Improved Poisons (Tier 4) now increases the chance to apply Instant and Deadly Poison to your target by 3/6/9/12/15%. (Previously increased the chance to apply all poisons by 5/10/15/20/25%) Combat Unfair Advantage (Tier 9) now states that the effect cannot occur more then once per second. Subtlety Enveloping Shadows (Tier 7) reduces the damage taken by area of effect attacks by 5/10/15%. (Previously increased your chance to avoid them) Shaman Skills Elemental Lava Burst mana cost reduced, damage increased, and it will now only consume your own Flame Shock. Enhancement None Restoration None Shaman Talents Elemental Thunderstorm (Tier 11) knockback increased to 20 yards. (Previously 6 yards) Lightning Mastery (Tier 6) no longer affects Lava Burst. Elemental Fury moved from Tier 5 to Tier 3. It is now 5 ranks and increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 20/40/60/80/100%. (Previously did 100% with 1 talent point) Call of Thunder moved from Tier 3 to Tier 5. It now only costs 1 talent point and increases the critical strike chance of your Lightning Bolt, Chain Lightning and Thunderstorm spells by an additional 5%. Enhancement Maelstrom Weapon (Tier 10) changed to - When you critically hit with a melee weapon, you have a 20/40/60/80/100% chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lava Burst, Lesser Healing Wave or Healing Wave spell by 20%. Stacks up to 5 times. Lasts 15 sec. Spectral Transformation removed. *New Talent* Earthen Power (Tier 9) - Your Earthbind Totem has a 50/100% chance to also remove all snare effects from you and nearby friendly targets when it pulses. *New Talent* Lava Lash (Tier 8 ) - You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. Instant Cast. 6 sec cooldown. Unleashed Rage moved from Tier 8 to Tier 6. Stormstrike (Tier 7) now affects Frost and Fire damage as well. Will now only affect your own spells. Mental Quickness moved from Tier 6 to Tier 8. Weapon Mastery (Tier 6) is now 3 ranks and increases damage you deal with all weapons by 4/7/10%. (Previously 2/4/6/8/10%) Toughness (Tier 4) now reduces the duration of movement slowing effects on you by 6/12/18/24/30%. (Previously 10/20/30/40/50%) Thundering Strikes (Tier 2) now affects spells as well as melee attacks. Restoration Spirit Link (Tier 11) now breaks when being the target of an effect which breaks on taking damage (Example: Polymorph). It also now has a 10 sec cooldown. Ancestral Aweakening (Tier 9) now affects the lowest percentage health player and heals for 10/20/30% of the amount healed. (Previously affected the lowest health player and healed for 7/13/20%) Nature's Guardian (Tier 7) now has an 8 sec cooldown. (Previously 5 sec) Warlock Skills Affliction Curse of Doom now gives 100% chance to spawn a doomguard if the target dies to curse of doom. Curse of Elements now affects all magic types. Corruption is now instant cast. Demonology Spellstones now increase periodic damage by 1% and spell haste rating (40 spell haste for rank 4 Spellstone. Check Skill list for details) Health Funnel now has a 45 yard range. Firestones now increase direct damage by 1% and spell crit rating (35 spell crit for rank 5 Firestone. Check Skill list for details) Destruction Soul Fire cooldown removed. Warlock Talents Affliction Death's Embrace (Tier 9) increases damage done with your shadow spells by 4/8/12% when the target is below 35% health. (Previously 3/6/9% critical strike when below 20%) Malediction (Tier 8 ) now increases spell damage by 1/2/3% as well as its previous effect. Improved Felhunter (Tier 6) now returns 4/8% of its maximum mana each time it deals damage with its shadow bite ability. Improved Fear (Tier 3) now causes your Fear spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by 15/30% for 5 sec. Fel Concentration (Tier 3) is now only 3 ranks and now increases chance to avoid interruption by 23/46/70%. (Previously 14/28/42/56/70%) Amplify Curse (Tier 3) reduces the global cooldown of curses by .5 sec. Other effects removed. Improved Corruption (Tier 1) now increases the damage done by your Corruption by 4/8/12/16/20%. (Previously reduced Corruption Cast time) Demonology Metamorphosis (Tier 11) now increases your armor by 600%, damage by 40%, reduces the chance you'll be critically hit by melee attacks by 6% and reduces the duration of stun and snare effects by 50%. Master Conjuror (Tier 5) increases the effects of your Firestone and Spellstone by 15/30%. Improved Succubus (Tier 3) - Reduces the cast time of your Succubus' Seduction by 33/66/100% and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 10/20/30%. Improved Health Funnel (Tier 2) now reduces the damage your demon takes while under the Health Funnel effect by 15/30% in addition to its previous effect. Improved Voidwalker renamed Demonic Brutality (Tier 2) and now also increases the attack power bonus on your Felguard's Demonic Frenzy effect by 1/2/3%. Destruction Chaos Bolt (Tier 11) damage increased and mana cost reduced. Now causes the effect Chaotic Mind when used. Chaotic Mind - Damage done by your Immolate has a 8% chance to cause your next Soul Fire spell to be instant cast, cost no mana and consume no soul shard. Lasts 8 sec. Backdraft (Tier 9) no longer reduces the mana cost of your next 3 destruction spells. Shadow and Flame (Tier 8 ) now affects Chaos Bolt. Soul Leech (Tier 7) now affects Chaos Bolt. Improved Immolate (Tier 5) is now 3 ranks and increases the initial damage of immolate by 10/20/30%. (Previously 5 ranks and increased damage by 5/10/15/20/25%) Devastation (Tier 3) is now 1 rank and increases the critical strike chance of your Destruction spells by 5%. (Previously 5 ranks and 1/2/3/4/5%) Ruin (Tier 5) is now 5 ranks and increases the critical strike damage bonus of your Destruction spells by 20/40/60/80/100%. (Previously 1 rank at 100%) Warrior Skills Arms None Fury None Protection Intervene now reduces the target's total threat by 10%. Warrior Talents Arms Trauma now affects all melee critical strike. Two-Handed Weapon Specialization (Tier 4) has been reduced to 3 ranks. Now increases damage done with two-handed weapons by 2/4/6%. (Previously 1/2/3/4/5%) Justified Killing has been removed. Iron Will (Tier 2) now reduces the duration of all Stun and Charm effects used against you by 7/14/20%. (Previously 10/20/30%) Improved Thunder Clap has been moved to Tier 1 Protection. Tactical Mastery has been moved to Tier 2 Arms. Fury Titan's Grip now only reduces your chance to hit with damage-dealing abilities requiring a weapon. (Old - All melee abilities) Unending Fury (Tier 10) now reduces the rage cost of your Slam, Whirlwind and Bloodthirst abilities by 1 and doesn't affect Enraged Assault anymore. Heroic Leap has been removed. *New Talent* Heroic Fury (Tier 9) - Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. (45 Sec Cooldown) Bloodthirst (Tier 7) healing reduced from 1.5% of your max health to 0.6% of your max health. Booming Voice (Tier 1) is now 2 ranks and increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25/50%. (Old - 10/20/30/40/50%) *New Talent* Armored to the Teeth (Tier 1) - Increases your Strength by 1/2/3 for every 400 armor value you have. Protection Warbringer (Tier 9) changed to - Your Charge ability is now usable while in combat and in any stance. In addition, your Charge, Intercept and Intervene abilities will remove all movement impairing effects. Safeguard (Tier 8 ) now reduces damage taken by the target of your Intervene ability by 15/30% for 6 sec and doesn't affect Charge/Intercept/Intervene anymore. (Old effect merged with Warbringer) Vigilance (Tier 7) has unlimited charges once again. Improved Spell Reflection (Tier 4) no longer reduces the cooldown of Spell Reflection. Toughness (Tier 3) reduces movement impairing effect duration by 6/12/18/24/30%. (Old - 10/20/30/40/50%) Tactical Mastery has been moved to Tier 2 Arms. Improved Thunder Clap has been moved to Tier 1 Protection. Edited September 18, 2008 by Daghostmaker Share this post Link to post Share on other sites More sharing options...
Hykos 0 Report post Posted September 18, 2008 (edited) Feral Combat Bash now interrupts spell casts for 3 sec. NICE Talents Berserk (Tier 11) no longer causes your Mangle (Bear) and Maul attacks to hit up to 3 targets NERF Predatory Instincts (Tier 8 ) reduces the damage taken by area of effect attacks by 3/6/9/12/15%. (Previously increased your chance to avoid them) NERF Protector of the Pack (Tier 8 ) damage reduction is now at 3% for each party member across all ranks. NERF Improved Leader of the Pack (Tier 7) - In addition, you gain 4% of your maximum mana when you benefit from Improved Leader of the Pack heal. NOT ENOUGH Feral Charge (Cat) (Tier 5) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown. IF BREAKS STEALTH NOW (which it probably does) THEN NERF OTHERWISE AWESOME Faerie Fire (Feral) (Tier 3) now deals damage and causes extra threat while in bear form. FINALLY WORTH BEING A TALENT Brutal Impact (Tier 2) now reduces the cooldown of bash by 15/30 sec in addition to its previous effect. WHAT I ALWAYS WANTED Restoration Skills Gift of the Wild now affects the whole raid. HOLY FURBOLG Lifebloom healing reduced. Mana cost increased. (Check Skill list for details) x_x wtf nerfs?! Edited September 18, 2008 by Hykos Share this post Link to post Share on other sites More sharing options...
Hykos 0 Report post Posted September 18, 2008 Achievement Rewards Leading the Cavalry - Obtain 75 mounts. Reward - Albino DrakeMiroku will be sad he quit. For The Alliance! - Slay the leaders of the Horde. Reward - Black War Bear = Awesome Share this post Link to post Share on other sites More sharing options...
Shadrende 0 Report post Posted September 18, 2008 75 mounts? seriously? Share this post Link to post Share on other sites More sharing options...
Ryee 0 Report post Posted September 18, 2008 Oh man my priest is so gonna have that mount. GG already killing all the old Horde leaders. Just got to get to SMC now... Share this post Link to post Share on other sites More sharing options...
Joesf 0 Report post Posted September 18, 2008 Imp Thunderclap only does 30% increased damage instead of 100% Share this post Link to post Share on other sites More sharing options...
Memphis 0 Report post Posted September 18, 2008 Feral Charge (Cat) (Tier 5) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown. IF BREAKS STEALTH NOW (which it probably does) THEN NERF OTHERWISE AWESOME So I tested out this kitty-step last night.. I gotta say.. I'm in <3!.. it didn't break me out of prowl until I pounced my target.<33333333333 so unless they change it again between now and then, it's pretty much the coolest thing ever ^.^ also.. the animation for it is total cuteness! It shares the FC cooldown with bear form though.. which kinda sucks because the old CD for that was 15seconds.. the thing is, now that I don't have to switch forms to do it, the CD doesn't bother me much lol Share this post Link to post Share on other sites More sharing options...
Hykos 0 Report post Posted September 18, 2008 (edited) So I tested out this kitty-step last night.. I gotta say.. I'm in It shares the FC cooldown with bear form though.. which kinda sucks because the old CD for that was 15seconds.. the thing is, now that I don't have to switch forms to do it, the CD doesn't bother me much lol According to the description the Bear FC CD is still only 15 sec. It might just be a bug that it's lasting for 30. Edited September 18, 2008 by Hykos Share this post Link to post Share on other sites More sharing options...
Atrus 0 Report post Posted September 18, 2008 My Death Knight feels superior when compared to my Feral Druid despite the gear that my Druid has. That's saying A LOT. Zero Int on the endgame set is just stupid. Share this post Link to post Share on other sites More sharing options...
Daghostmaker 0 Report post Posted September 18, 2008 Formatting That OP needs some Share this post Link to post Share on other sites More sharing options...
Daghostmaker 0 Report post Posted September 18, 2008 (edited) it didn't break me out of prowl until I pounced my target Also So now druids have shadowstep and rogues are getting something like misdirect, continuing the trend of 'balancing' classes by just giving every race/class the same abilities. Hoorah for creativity. Edited September 18, 2008 by Daghostmaker Share this post Link to post Share on other sites More sharing options...
tscolin 0 Report post Posted September 18, 2008 im going to reroll... Share this post Link to post Share on other sites More sharing options...
stangmeister 0 Report post Posted September 18, 2008 Formatting That OP needs some Shut it ghost! Some of us have to work! OOOOOOO ... do it for me? =D Share this post Link to post Share on other sites More sharing options...
Daghostmaker 0 Report post Posted September 18, 2008 Dude. I'm WAY too busy for that. Share this post Link to post Share on other sites More sharing options...
Erlin 0 Report post Posted September 18, 2008 maaaaaan i think i might just go back to healing, shadow is like, meh now, it just seems so mediocre. the mana battery affect(effect?) is still there they just dumbed it down sooooo much. .25% of base mana regens from a replenishment buff that only happens when you cast mind blast when VT is up. i dunno i'll probably play shadow till 80 see how different the play style is going to be. then decide what i wanna do before i start gearing. Share this post Link to post Share on other sites More sharing options...
Ajaxthegreat 0 Report post Posted September 18, 2008 I'm a little underwhelmed with the pally glyphs. Alot of them seem more pvp oriented. Share this post Link to post Share on other sites More sharing options...
Fatherpeteus 0 Report post Posted September 19, 2008 (edited) Also So now druids have shadowstep and rogues are getting something like misdirect, continuing the trend of 'balancing' classes by just giving every race/class the same abilities. Hoorah for creativity. Yes. It makes me sad. Then I think about the fact that Feral Druids don't need to respec 41 points into an inferior tree to get Shadowstep... And that makes me want to retire my rogue. This is basically like giving rogues Shadowstep as a base trained spell...But for Druids. Divine Hymn - You recite a Holy hymn, causing the closest 10 enemies within 15 yards to become incapacitated for 20 sec, and heals the closest 10 friendly targets within 15 yards for 348 every sec for 6 sec. Incapacitated enemies take 40% less damage while incapacitated and for 3 sec after the incapacitation ends. Damage caused may interrupt the effect on all incapacitated targets. 6 min cooldown. Umm... Did I misread that, or did Priests get a mass CC that puts a whole room to sleep for 20 seconds? Oh, wait... When it breaks they all break? How odd! Edited September 19, 2008 by Fatherpeteus Share this post Link to post Share on other sites More sharing options...
stangmeister 0 Report post Posted September 19, 2008 Ghost, great formatting =) Share this post Link to post Share on other sites More sharing options...
Shadrende 0 Report post Posted September 19, 2008 ITS BIG AND ORANGE! Share this post Link to post Share on other sites More sharing options...
Krotas 0 Report post Posted September 19, 2008 This is all lies and slander, I refuse to accept it! If this shit is right they REMOVED instant cast corruption.... which is a must have for every warlock in the game *cries* Share this post Link to post Share on other sites More sharing options...
Krotas 0 Report post Posted September 19, 2008 update: AH HAH! upon further inspection and being laughed at by my room mate I have discovered that right above "improved corruption no longer has it's previous effect" there is a note reading "corruption-now instant cast" xD my bad? Share this post Link to post Share on other sites More sharing options...
Hykos 0 Report post Posted September 19, 2008 ITS BIG AND ORANGE! That's what she said This is all lies and slander, I refuse to accept it! If this shit is right they REMOVED instant cast corruption.... which is a must have for every warlock in the game *cries* Affliction Curse of Doom now gives 100% chance to spawn a doomguard if the target dies to curse of doom. Curse of Elements now affects all magic types. Corruption is now instant cast. L 2 Read Krotas! Share this post Link to post Share on other sites More sharing options...
Fatherpeteus 0 Report post Posted September 19, 2008 Curse of DOOMGUARD! Share this post Link to post Share on other sites More sharing options...
Krotas 0 Report post Posted September 19, 2008 That's what she said L 2 Read Krotas! I beat you to making fun of myself therefore I am immune to your bold text! Share this post Link to post Share on other sites More sharing options...
Finnegus 0 Report post Posted September 19, 2008 *New Skill* Freezing Arrow (Level 80) - Fire a freezing arrow that places a Freezing Trap at the target location, freezing the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for . Only one trap can be active at a time. (3% of base mana, 40 yd range, Instant cast, 30 sec cooldown) >.> Share this post Link to post Share on other sites More sharing options...
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