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MOAR WotLK notes!


stangmeister

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New Patch notes:

 

3.0.1.8471 (June 12 2008)

Interface Changes

New Emotes

 

81 new emotes were added:

/serious, /goodluck, /blame, /blank, /brandish, /breath, /disagree, /doubt,

/embarrass, /encourage, /enemy, /eyebrow, /toast, /fail, /highfive, /absent,

/arm, /awe, /backpack, /badfeeling, /challenge, /chug, /ding, /facepalm, /faint,

/go, /going, /glower, /headache, /hiccup, /hiss, /holdhand, /hurry, /idea, /jealous,

/luck, /map, /mercy, /mutter, /nervous, /offer, /pet, /pinch, /proud, /promise, /pulse,

/punch, /pout, /regret, /revenge, /rolleyes, /ruffle, /sad, /scoff, /scold, /scowl,

/search, /shakefist, /shifty, /shudder, /signal, /silence, /sing, /smack, /sneak,

/sneeze, /snort, /squeal, /stopattack, /suspicious, /think, /truce, /twiddle, /warn,

/snap, /charm, /coverears, /crossarms, /look, /object, /sweat

 

See the Emotes page for further details about each one.

Class Changes

Deathknight

General

 

* Many offensive abilities that deals magical damage now have their descriptions indicating that the damage is modified by attack power. Namely Blood Boil, Death Coil (damage), Death and Decay, Icy Touch, Mind Freeze, Pestilence and Summon Gargoyle.

* Emblazon Runeblade - Forges the battle-worn axe into a runebladed axe. Must be used near a runeforge.

* Emblazon Runeblade - Forges the battle-worn sword into a runebladed sword. Must be used near a runeforge.

* Bloodworm - Creates a Bloodworm to attack nearby targets. Caster receives health when the Bloodworm deals damage. Lasts $d.

* Spell Deflection - You have a chance equal to your Parry chance of taking less damage from a direct damage spell.

* Soulthirst - Instantly attack the target causing $s1% of normal weapon damage. In addition, the next $* 51291n successful melee attacks will deal $* 51292s1 damage This effect lasts $* 51291d.

 

Blood

 

* Obliterate (Rank 3) - A brutal instant attack that deals $s2% of weapon damage plus ${$m1$m2/100} and ${$m2$m3/100} additional damage for each of your diseases on the target, but consumes the diseases.

* Blood Boil - "Causes all disease effects on targets within 30 yards to painfully erupt, consuming the diseases, dealing $m1 to $M1 damage modified by attack power, and forcing the target to attack the Death Knight for 3 sec."

* Blood Tap - cost changed to 10% of max health?

* Forceful Deflection - "Increases your Parry Rating by 4/8/12/16/20 plus 4/8/12/16/20% of your total Strength."

* Rune Tap - "Converts 1 Blood Rune into 10% of your maximum health." (Now only have one rank since it scales up with your health)

* Improved Rune Tap - "Increases the health provided by Rune Tap by 45%" (So 14.5% of your max health)

* Blade Barrier - "Whenever you have no Runes active, your Parry chance increases by 15% for the next 8 sec."

* Will of the Necropolis - "Increases your expertise by 6. When you have less than 35% health, your total armor increases by 30%."

* Might of Mograine - "Increases the critical strike damage bonus of your Blood Strike, Plague Strike and Obliterate abilities by 60%"

* Dancing Rune Weapon - "Unleashes all available runic power to summon a second rune weapon that fights on its own for 1 sec per 5 runic power, doing the same attacks that you do." (places a debuff on you: "You have recently summoned a rune weapon." maybe to prevent you from casting it again until the debuff fades out)

 

Frost

 

* Improved Icy Touch - "Reduces the cooldown of your Icy Touch spell by $/1000;s1 sec and increases its critical strike damage by 25%."

* Nerve of Cold Steel - "Increases your chance to hit with one-handed melee weapons by 1/2/3% and increases the damage done by your offhand weapon by 5/10/15%."

* Anihilation (Three Ranks) - "Increases the critical strike chance of your melee special abilities by 1/2/3%. In addition, there is a 30/60/90% chance that your Obliterate will do its damage without consuming a disease."

* Unbreakable Armor - "Whenever you use a Frost Rune, you have a $h% chance of increasing your armor by $51271s1% and your Parry chance by $51271s2% for $51271d." (Reduced to 15% chance to parry at max rank I think)

* Aneurysm - "The Chill effects of Icy Touch and Mind Freeze lasts an additional 1 sec. In addition Mind Freeze consumes no runic power."

* Frost Strike - "A strong attack that deals weapon damage as Frost damage. Has a 10% chance to freeze the target" (Bonus damage removed? Seems to be one rank now)

* Guile of Gorefiend - "Increases the critical strike damage bonus of your Obliterate, Mind Freeze, and Frost Strike abilities by 20/40/60%, and increases the duration of your Icebound Fortitude by $/1000;s2 secs."

* Acclimation - give 50 resistance per stack, up to 150 per school. (New Talent)

 

Unholy

 

* Crypt Fever (Rank 5) - Your diseases also cause Crypt Fever, which reduces an enemy's attributes by $s1%. Crypt Fever lasts for $d and can stack up to 3 times.

* Necrosis (Rank 5) - Your normal melee swings have a $h% chance to deal an additional $* 51460s1% Shadow damage.

* Degeneration - "Instantly attack the target, dealing 60% weapon damage and inflicting a disease dealing ${$m3*7} over $d. Any existing heal over time spells on the target become corrupted, dramatically increasing the damage done by the disease and removing the healing effect. Stacks up to 3 times." (Do more damage if there is a HoT effect on target and dispel the HoT)

* Pestilence - "Spreads an existing disease from the targeted enemy to other nearby enemies, causing $m to $M1 Shadow damage modified by attack power to each target. Less effective when there is only a single enemy or no disease is present." Now has up to 5 ranks.

* On a Pale Horse - "You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10/20%, and your mounted speed is increased by 10/20%. This does not stack with other movement speed increasing effects."

* Corpse Explosion - "Unleashes all available runic power to cause a targeted corpse to explode for $f1 Nature damage per 10 runic power to all enemies within 20 yards." (ranks 2-5 now implemented, but I wonder why it's Nature Damage though…)

* Shadow of Death - "Increases all your attributes by 1% and whenever you die, you return to keep fighting as a Ghoul for 45 sec."

* Summon Gargoyle - "A Gargoyle flies into the area and bombards the target with Shadow damage modified by the Death Knight's attack power. Persists for 1 sec per 8 runic power up to $d." (Seems to drain 8 Runic Power every second now, up to 1 minute max?)

* Ebon Plaguebringer - "Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 1/2/3% in addition to reducing attributes by 5%. Ebon Plague lasts for 18 sec and can stack up to 3 times." (Basically change Crypt Fever into Ebon Plague while maintain the old Crypt Fever Effect)

o Ebon Plague - Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by $s1% in addition to reducing attributes by $s2%. Ebon Plague lasts for $d and can stack up to 3 times.

 

Ghoul Abilities

 

* Explode - Explode self, destroying the ghoul and causing $s1 shadow damage to all nearby enemies.

 

Druid

Balance

 

* Typhoon - You summon a violent Typhoon that does $s2 Nature damage when in contact with hostile targets, knocking them back 5 yards.

 

Feral

 

* Maul - Adds $s1 damage to the next attack.

 

Restoration

 

* Tree of Life - "Shapeshift into the Tree of Life. While in this form you can only cast Swiftmend, Innervate, Nature's Swiftness, Rebirth, Barkskin, Remove Curse, poison removing and healing over time spells, but the mana cost of these spells is reduced by $5420s3%. In addition, all friendly party and raid targets within 40 yards have healing done to them increased by 5%. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects." (With Improved Tree of Life still has Barks's Blessing Effect I guess Bark's Blessing still apply)

* Flourish - "Heals up to 5 friendly party or raid members within $a1 yards of the target for $o1 over $d. The amount healed is applied quickly at first, and slows down as the Flourish reaches its full duration."

 

Hunter

 

* Camouflage (Level 68, 5 min cooldown) - You Camouflage, causing you to blend in with your surroundings. Instantly removes all physical and spell debuffs, and you fade into an improved invisibility state. Camouflage will break after the you deal damage. Lasts until cancelled.

* Arcane Shot (51742) - An instant shot that causes ${$RAP0.15+$m2} Arcane damage and dispels 1 Magic effect. (New rank?)

 

Mage

Arcane

 

* Counterspell - Counters an enemy's spell, preventing the enemy from casting that spell again for $d. Generates a high amount of threat.

 

Priest

Holy

 

* Circle of Healing - "Heals up to 5 friendly party or raid members within $a1 yards of the target for 246."

 

Rogue

General

 

* Fan of Knives - Instantly throw both weapons at all targets within $a1 yards, causing $s1% weapon damage.

* Sap (Rank 4) - Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

* Wavering Will - Increases the time between an enemy's attacks speed by $s1%, slows its casting speed by $s3%, and slows its movement by $s2%. Lasts $d.

 

Assassination

 

* Master Poisoner - Reduces the chance your poisons will be resisted by 5/10% and reduces the duration of all Poison effects by an 25/50%.

* Deadened Nerves - Reduces all damage taken by 1/2/3/4/5%. (instead of all phys dmg)

* Fleet Footed (Rank 2) - Reduces the duration of all movement impairing effects by 25/50% and increases your movement speed by 8/16%. This does not stack with other movement speed increasing effects.

* Focused Attacks (Rank 1) - Your melee critical strikes have a $h% chance to give you $s1 energy.

* Blood Spatter (Rank 2) - Increases the damage caused by your Garrote and Rupture abilities by $s1%.

* Devious Poisons (Rank 2) - Increases the damage caused by your Instant Poison and Deadly Poison by $s2%. In addition, when a target you've poisoned is healed or cured, there is a $h% chance the poison afflicts the healer.

* Turn the Tables (Rank 3) - You have a $h% chance of reflecting physical effects back on the attacker.

* Deadly Brew (Rank 1) - "When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a $h% chance to apply a second poison:

o Instant -> Deadly

o Wounding -> Crippling

o Mind-Numbing -> Crippling"

* Cut to the Chase (Rank 5) - Your Eviscerate and Envenom critical strikes have a $h% chance to refresh your Slice and Dice duration to its 5 combo point maximum.

 

Combat

 

* Nerves of Steel - Reduces the duration of all Stun and Fear effects by 15/30%. (was: Increases your chance to resist Stun and Fear effects by an additional 5/10%)

* Blade Twisting - Your damaging melee attacks have a 20% chance to Daze the target for 4/(8?) sec

* Prey on the Weak (Rank 5) - Your normal melee critical strike damage is increased by $s1% when the target has less health than you (as a percentage of total health).

* Murder Spree - Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times.

* Throwing Specialization (Rank 2) - Increases the range of Throw and Deadly Throw by $s1 yards and gives your Deadly Throw a $h% chance to interrupt the target for $* 51680d.

 

Subtlety

 

* Slaughter from the Shadows (5 Ranks) - Reduces the energy cost of your Backstab and Ambush abilities by $s1.

* Shadow Dance - Instantly enter stealth and begin the Shadow Dance. For $d you will reenter stealth every $t2 secs.

* Wrongfully Accused (Rank 1) - Whenever an attack is made against you, if the target is not your current target or has not already been attacking you they cause $* 51705s1% less damage for $* 51705d.

* Wrongfully Accused (Rank 2) - Whenever an attack is made against you, if the target is not your current target or has not already been attacking you they cause $* 51707s1% less damage for $* 51707d.

* Honor Among Thieves (Rank 1) - When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.

* Honor Among Thieves (Rank 2) - When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.

* Honor Among Thieves (Rank 3) - When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.

* Waylay (Rank 1) - Your Ambush critical hits have a $h% chance to reduce the target's melee and ranged attack speed by $* 51693s1%, movement speed by $* 51693s2% and prevent item use for $* 51693d.

* Waylay (Rank 2) - Your Ambush critical hits have a $h% chance to reduce the target's melee and ranged attack speed by $* 51693s1%, movement speed by $* 51693s2% and prevent item use for $* 51693d.

 

Shaman

General

 

* Earthliving Weapon (Rank 1) - Imbue the Shaman's weapon with earthen life. Increases healing done by $* 51940$s2 and each heal has a 20% chance to proc Earthliving on the target, healing an additional $* 51940s1 over $* 51940d. Lasts 30 minutes.

o Earthliving (Weapon Proc - Rank 1) - Heals the target for $o1 over $d.

* Summon Air Elemental - Summons an Air Elemental to accompany the caster until dismissed.

* Skin of Earth - Thorns sprout from the friendly target causing $s1 Nature damage to attackers when hit. Lasts $d.

 

Elemental

 

* Lightning Bolt - Blasts an enemy with lightning, inflicting Nature damage.

* Flame Shock - Instantly burns an enemy, then inflicts additional Fire damage every $t2 sec. for $d.

* Elemental Shields (Rank 3) - Increases the damage done by your Lightning Shield orbs by $s1%, increases the amount of mana gained from your Mana Shield orbs by $s2% and increases the amount of healing done by your Earth Shield orbs by $s2%.

* Improved Fire Nova Totem - Stuns the target for $d.

* Elemental Oath (Rank 2) - Increases your chance to hit with all spells by $s1% while Elemental Mastery or Elemental Focus is active.

* Lava Flow (Rank 3) - Increases the amount of spell damage gained while having Flametongue Weapon equipped by $s1%, and increases the damage done by your Flame Shock and Lava Burst by $s2%.

* Astral Shift (Rank 2) - When you are critically hit twice in a row, you have a $s1% chance to shift into the Astra Plane, causing you to be immune to all physical damage for 3 sec. This effect has a 30 second cooldown.

* Thunder (Rank 1) - You call down a bolt of lightning, energizing you and damaging nearby enemies within $a1 yards. Restores $s2% mana to you and deals $s1 Nature damage to all nearby enemies, knocking them back $s3 yards.

* Storm, Earth and Fire (Rank 5) - Your Frost Shock has a $s1% chance to root the target in frozen ice for 2 sec., your Earth Shock's range is increased by $s2 yards and the periodic damage done by your Flame Shock is increased by $s3%.

 

Enhancement

 

* Ancestral Knowledge - changed to 3 ranks, 2% mana each, shammy change

* Lightning Shield - Surrounds the caster with $n balls of lightning that have $h% chance of striking melee or ranged attackers for $s1 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after $d. or after it has struck $n times.

* Stormstrike - Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by $s1%. Lasts $d.

* Improved Stormstrike (Rank 2) - Increases the amount of Stormstrike charges by $s2, and reduces the cooldown by $s1 sec.

* Improved Shamanistic Rage (Rank 1) - While under the effect of Shamanistic Rage, you have a $s1% chance also cause you to be immune to all stun, snare and movement impairing effects.

* Feral Spirit - Summons $s1 Spirit Wolves under the command of the Shaman, lasting $d.

* Weapon Specialization (Rank 1) - "Axe - Increases the critical strike damage bonus by $s1%. Mace - Has a $s2% chance to increase your melee haste by 10% for 15 sec. Fist - Attacks from your fist weapons have a $s3% chance to reduce the armor of your target by 20% for 6 sec."

* Weapon Specialization (Rank 5) - "Axe - Increases the critical strike damage bonus by $s1%. Mace - Has a $s2% chance to increase your melee haste by 10% for 15 sec. Fist - Attacks from your fist weapons have a $s3% chance to reduce the armor of your target by 20% for 6 sec."

* Static Shock (Rank 3) - You have a $s1% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases your spell damage by $s2% when you have Lightning Shield active.

* Mental Dexterity (Rank 3) - Increases your Attack Power by $s1% of your Intellect.

 

Restoration

 

* Spirit Link (Rank 1) - You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.

* Tidal Waves (Rank 3) - Increases the critical effect chance of your Lesser Healing Wave and Healing Wave spells by $s1%, and your Healing Wave and Lesser Healing Wave spells gain an additional $s2% of your bonus healing effects.

* Improved Earth Shield (Rank 1) - Increases the amount of charges for your Earth Shield by $s1, and increasing the healing done by your Earth Shield by $s2%.

* Ancestral Awakening (Rank 3) - When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly target within 40 yards for $s1% of the amount healed.

* Blessing of the Eternals (Rank 2) - Increases the critical effect chance of your spells by $s1%, and increases the bonus healing from your Earthliving weapon by $s2%.

* Healing Wave - Calls upon Nature magic to heal an ally.

 

Warlock

General

 

* Curse of Impotence (new) - Reduces damage done by $s1% for $d.

* Raging Shadows (new) - The unleashed shadows Inflict $s1 Shadow damage knocking back all nearby enemies.

* Curse of Elements - "Curses the target for $d, reducing Arcane, Fire, Frost, and Shadow resistances by -165 and increasing Arcane, Fire, Frost, and Shadow damage taken by 10%. Only one Curse per Warlock can be active on any one target."

* Curse of Shadow - Removed.

 

Affliction

 

* Malediction - "Increases the damage bonus effect of your Curse of the Elements spell by an additional 1/2/3%."

* Cripple - Pacify effect removed.

 

Demonology

 

* Empowered Imp - Moved to Destruction tree in place of Torture.

 

Destruction

 

* Torture - Removed.

* Empowered Imp - "Increases the damage done by your Imp by 5/10/15%, and all critical hits done by your Imp have a $h% chance to increase your spell critical hit chance for your next spell by 100%. This effect lasts 8 sec."

* Eternal Flame - "Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target. In addition, your Searing Pain and Incinerate spells increase the damage of your Immolate on the target by 1/2/3/4/5%, stacking up to 5 times."

 

Warrior

Arms

 

* Sword Specialization - "This effect cannot occur more than once every 6 seconds." added to the description.

 

Fury

 

* Heroic Leap - Daze effect changed to Stun.

 

World Changes

 

* Many new textures added to areas: Lake Wintergrasp, Icecrown Glacier, Storm Peaks, Dalaran.

* Landmarks added or fleshed out in areas: Crystalsong Forest, Dragonblight.

* Ulduar Raid (Storm Peaks) fleshed out.

* Minor graphical improvements to the more "complete zones." Primarily added particle and environmental effects.

* Aurora effects added to the sky.

* Gondolwrench (Howling Fjord) renamed The Ancient Lift.

* Instanced version of the Acherus / New Avalon Deathknight starting zone added.

 

xD

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Hunter

 

* Camouflage (Level 68, 5 min cooldown) - You Camouflage, causing you to blend in with your surroundings. Instantly removes all physical and spell debuffs, and you fade into an improved invisibility state. Camouflage will break after you deal damage. Lasts until cancelled.

lawl

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* Summon Air Elemental - Summons an Air Elemental to accompany the caster until dismissed.

 

Perma pet ftw

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Warlock

General

 

* Curse of Impotence (new) - Reduces damage done by $s1% for $d.

 

 

This ability was once very OP, but ever since alchemists created the Greater Elixir of Viagra, it has become far less affective.

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effective*

 

And wow dude. That was a joke I expected from Shad or Ghost. /sigh What's this world coming to?

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