Jump to content

ZG Strategy


Garnok

Recommended Posts

If any of you guys find yourself looking at good ZG Strategy please post it here to help improve our odds on finishing the instance first try smile.gif

 

thank you

Gar

Share this post


Link to post
Share on other sites

I read the Strat for Hakkar, the end boss

 

Its kind of funny how you beat him.

 

What happens is Hakkar has adds, i think they are adds, easy adds i believe. When they die your blood gets poisioned when you stand on them.

 

Hakkar then does some sort of AoE lifedrain and if our blood is poisioned he takes damage instead of gaining it.

 

This is what i have gathered from reading the forums didn't look for the other boss strats

Share this post


Link to post
Share on other sites

What if we all get really drunk and he tries to life dreain?!

 

Drunken NPS Bosses ftw!

Share this post


Link to post
Share on other sites

Drunken NPS Bosses ftw!

 

NPS bosses? Joe just stop drinking now, its not going to work.

Share this post


Link to post
Share on other sites

Drunken NPS Bosses ftw!

 

NPS bosses? Joe just stop drinking now, its not going to work.

 

Non-Player SUCKAS!

Share this post


Link to post
Share on other sites

wow, only took you 40 minutes to think that one up tongue.gif

 

here is a good map of the place. I think I have heard that you take the left route when starting out.

 

http://www.wowguru.com/images/zulgurub.jpg

Share this post


Link to post
Share on other sites

aww.. I was actually hoping to do the exploring and experimenting on our own sad.gif

Share this post


Link to post
Share on other sites

well, there is still one area that makes me think blizz put in something extra. The area in between Thekal and Mandokir, it just looks big enough to hold something that isnt always going to be there. I mean, its not a 40 man raid, and Blizz said it was going to be highly scripted, so maybe there is something there.........

Share this post


Link to post
Share on other sites

While we were in ZG I was looking at some uses of my Alchemy for us while in there, leaving out Flasks (because those are obviously going to be useful) I came up with a couple of suggestions for potions (pretty much for the MT , to keep things simple).

 

While fighting the spider lady, so the MT doesnt have to be cleansed nearly as much.

 

http://www.thottbot.com/?i=13343

To get rid of the posion , and make him immune for a little while.

 

http://www.thottbot.com/?i=26566

Now as long as posion is nature damage (which I believe it is) than this would work. The MT pops it at the start of the fight and doesnt have to worry about popping another one for sometime. The posion resist one will have to be popped one per minute pretty much, hopefully this one will be less.

 

http://www.thottbot.com/?i=6485

This will help him keep moving, this way the paladins dont have too keep trying BoF on the MT.

 

http://www.thottbot.com/?i=37139

And well, more HP regen could never hurt being on the MT, even just a little bit more could be just whats needed.

 

Of course there are Flasks we could make too, but those are much harder too make, though I see them being very useful in ZG . Since ZG is shorter than MC (I think atleast), it would take less Flasks if we wanted to constently have one going on the MT.

 

Ill throw up some more idea's or thoughts later. If anyone gets any Mats for those potions send them to an Alchemist who can make them, that way we can start stock pileling.

Share this post


Link to post
Share on other sites

You know SHoop, I never thought of that. I think it used to be, but isnt anymore, I remember reading something about rogues with crusader on both weapons with +healing gear and healing crazy amounts. I think they changed it in this patch for that reason, but Im not 100% sure.

Share this post


Link to post
Share on other sites

×
×
  • Create New...
[[Template core/front/_liskoduje/liskodujeJS is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]