
forevergirl
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Everything posted by forevergirl
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Lol. I owe her one because she was the first to find out about the change. Otherwise I'd still be patiently wasting hundreds of Thorium widgets... Every now and then I'd be at the maibox in IF and could read in my combat log : Arwenn has crafted Green Fireworks Arwenn has crafted Green Fireworks Arwenn has crafted Green Fireworks Arwenn has crafted Green Fireworks Arwenn has crafted Green Fireworks Arwenn has crafted Green Fireworks Arwenn has crafted Green Fireworks I believe that she has several card decks though.
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See my oldest post for more details but you were supposed to be able to turn in 1200 tickets and get a choice between 2 Epic Necklaces that were not exactly Godly but a slight upgrade to the high end blue necklaces. I had stocked up a ludicrous amount of Green Fireworks and THorium Widgets for that. First nerf : instead of 3 Fireworks for 8 tickets, Blizz is now asking for THIRTY SIX. Yeah. You hear me right...That's 12 time as much... Ok...it's gonna cost more but, hey, I'll get an Epic necklace, right ? Well....errrr...how can I put this... The necklaces are no longer Purple. They are blue. Instead of +19 stam on the Caster one you get....+7 The melee necklace is now +18 Agi and +7 stam. Sorry but it's not exactly something that is worth the thousand thorium bars I had to collect... Maybe I could give the tickets so that guildies below 55 can get the necklaces but, guess what, the tickets are soulbound now... Morality ? No Epic items for the peons who don't do MC twice a week For the first time since launch I'm pretty pissed at Blizzard
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Ok... All this was about injecting a good HUNDRED of potions into our raids. Not about grabbing a couple of them for cheap here and there. Case closed. I don't do it.
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Thanks for your feedback. I have the impression that everybody is somehow interested but that noone really wants to officially say "we do it". I've also heard concerns that it may need a lot of paper work. Well. I don't think it does and here's what I propose. Until I hear from other classes I'll stick to melee ones and propose that the pack is made of 10 Major Health pots and 2 Fire Protection pots (not the big expensive one for the time being. The regular ones) The market for Major Health pots has reached an old time low. You find loads of them at 4g per 5. I've sent enough mats to Miroku to make almost 30 fireprotection pots. It was for my personal use but we can use those to get started. Hard to come up with a price on those because of this bloody Small Flame Sac ingredient. It's not that it's so expensive, it's just that it's very rare. Anyway. Let's shoot for 50 silver each. We end up with 10 Health + 2 fire at 9 gold. Supplier price End user price : 3 gold. Guild subsidy : 6 gold Here is how it works. Since the bank cannot source them for the time being I buy the health pots at the AH. I don't want to buy too much at the same time so that the market stays low Before an MC run I sell packs either to "end users" or to "resellers" because I won't have enough bag space to carry them all. Each person, whether end user or reseller gives me 3 gold per pack Each time I sell one I take note of it (that's the only paper work needed) Let's say that I sell 12. I send an email to Parsimone (Heilel's bank alias) to tell him he owes me 12x6 gold. That's it. And this way, even if I'm not at the run it still works. All I need to do is to send the packs to the resellers (dealers. lol) in advance. My only job is to make sure that the packs are ready before hand. Now do we have volunteers to covers other classes ? What we really need is a designated person responsible for the sourcing of each pot. Whether we buy it directly at the AH or buy the mats Note : speciality pots such as rage or Mana potions don't need to be in a pack. They can be dealt with individually.
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Invisibility I had a run with them... One of their rogues started ubrs with mace/sword. He won Sacred Charge over me. Then switched back to his daggers for the rest of the run... He had all the right to roll on this sword. I just didn't appreciate the role play Pik... Bracers of Valor dropped. It was rolled on and a guy of their guild won it. He preempted a right to buy and took them "for the guild". I spoke to the guy who had won to see if he had agreed on that and he hadn't. Poor guy had just joined them and didn't dare to complain I asked Pik how he could force a 5g right to buy on a 20 gold BoE item and he gave me a sample of his best cuss words
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The real question I guess is "do we think that it would significantly increase our chances of success ?". Then the Guild may wonder if going through Mag asap is worth maybe putting 100 gold on the table from Guild bank. I'm not experienced enough to answer question one but I'd answer yes to question 2. After a blazing start in MC that got us our first Luci kill in no time we've been stuck there for quite a while now. Not good for morale, not good for alliances. No need to get into theoritical discussions about forcing people or not. If it's decided that we should do it I have troubles imagining someone saying "no, sorry, I don't want to spend 5 gold to go to MC"
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I'll come back to the "force people or not" question a bit later but about the "I'll gather herbs" or "alchemist time" I'd like again to give my 2 cents. Our guild bank will soon have a comfortable amount of cash and using it to sponsor initiatives on such an important thing for the guild as our progress through MC looks to me as a reasonable use of part of the funds. As pointed out, this would be a lot of pots and quite a lot of herbs/fishes. If it all comes down to the shoulders of a handful of herbalists and drunk dwarves fishermen we'll never make it work more than 1 week and, furthermore, it's not even fair. Major Health pots are at a record low for instance. I don't think it's even worth making them. If cash runs out we'll do more "FP summer camp" ©
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Following our last Magmadar attempt and Miroku's potion thread I woke up this morning with an idea. I have more and more the impression that if everybody used potions (Health and fire prot for melee, Mana for casters, etc) and over the maybe 10 minutes + of a boss fight the overall result would be HUGE. I think it's up to a point where, by not spending those few golds, one does actually compromise the overall chances of success. As always I think it should be everybody's responsability. We don't go to MC to help buddies get XP, we go there because we are after something. Whether it's a sense of achievement or those purple items. I remember discussing with an Onixia friend who mentionned that each MC run costed him around 20 gold. Well...considering how many Epics he has I guess it's money well spent. Anyway. Now that we have a bank (and soon cash in it) I propose that we launch a "Potions for MC" initiative. My first idea was a "co-pay" system. Like the retirement plans. You bring one pot to MC ? The guild gives you a second one. But, eventually, I came up with something even more simple. We come up with "potion packages". The Melee one would be "10 Major Health and 2 Fire Prot" for instance. We set a price for this. Any melee guy coming to a raid would have to buy the pack (and God knows we have time to do it while we gather the raid members...) About the price. I suggest something around 25% of AH price. Maybe bringing the Major Health pot to 25 silver. No. Not free. The alchemists in charge of supplying the packs would get the cash from the players, then the Guild bank would pay them the rest. For instance 75 silver for each Health pot sold. No waste of time farming for the mats here. As it's been demonstrated now, it is way more fun and way more effective to farm cash in a group than to go pick flowers or fish on our own. (it may be interesting to do some "elemental farming raids though" to get the elemental fire and earth needed for fire pots and Repair bots) what do you think ? Task 1 : come up with the packs on a class per class basis (one alchemist and one representant of each class. I volunteer for rogues) Task 2 : identify the mats, source the mats (I volunteer to monitor the AH for a subset of those) Task 3 : come up with the price (end-user price and alchemist price) : Alchemists and officers
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Suggestion : A couple of guildies may already feel like trying some of those pots but if they can't put their hands on it quick they will forget about it soon. Idea : we say for instance that this week is "Oil of Immolation" and Catseye Elixir week (or any other you want to select) Miroku then manages to make a stock and he comes up with a price for them. All we have to do then is to drop him an email in game and he sends them cod when he has time. Then we move to other pots Another advantage is that if we start to fill our bags with a zillion different pots we'll end up never using any. Especially the combat ones
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A big thanks to Heilel for his long post. That made more clear a couple of things. One of the problems I have with combat potions (same with engineering stuff...) is that I never use them. It's probably the same with all classes but I find myself very busy when I fight and rarely have the time to click on buttons. And since drinking a pot breaks stealth I can't drink just before entering combat either. Still...there are a couple of things that I've tried or seen used as a rogue or against rogues. -Oil of Immolation : very cheap potion which, as explained by Heilel, gives a DoT Aura. It DOESN'T share timer with Health Pots This is a very situational pot but I'd say that anyone (that is not a rogue or a mage) should carry some. There are numerous situations where you KNOW there are rogues around. Either because you heard their stealth sound of because they just vanished, etc. Rogues are highly dependent on their opening. Whether it's cheap shot or Ambush it can only be done from stealth. Breaking a rogue stealth before he can open or reopen is a HUGE advantage. Drink Oil of Immolation and run around. You have a large 5 yard DoT around you. One thing that would be intersting to test is whether you can mount and still get the DoT aura. Beware of one thing. A rogue that sprints to you WILL get his opening. It's the same with Mage's Arcane spam. -Free Action potion. This completely negates the ability of a rogue to stunlock you with Cheap Shot and Kidney shot. I'm not sure about Gouge. This one shares the timer with Health pots so be careful. It's sthing that I mostly used in WSG as a flag carrier but haven't used it much in regular PvP. I know that I hate when people use it against me since I'm a stunlock rogue The recent massive rogues vs rogues battles in Tyr's hand look to me as great occasions to use it. The problem when you fight a group of rogues is that you don't even have time to finish one before the others stun you to death. You don't even get a chance to drink a health pot in those occasions. Popping one of those pots right after the opener allows you to finish the job. All classes can benefit from this potion but the ultimate use has to be for Warriors. There is absolutely no way a rogue can beat a warrior that has a Free Action Potion up. I think I'm going to try to use those 2 a bit more in the next few days. As with a lot of things, practice makes perfect. -Catseye Elixir. This is HUGE and also pretty cheap. As soon as I get into rogue vs rogues fights I switch from my SC cap to wear this crappy cloth armor Catseye Goggles that give me a +9 stealth detection over rogues. To give you an idea, it allows me to see a lvl 60 Rogue like he was a lvl 51 rogue. The reason I'm mentionning those goggles is that the Catseye pot gives about the same bonus. I often use both and that's why I almost never loose a 1v1 against another rogue.
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I had a long discussion with Miroku yesterday about that and promised to try to summarize my point of view here. First of all I'd like to thank him for this generous proposal. Every week there is somebody in this guild who impresses me with his team spirit. Now let's come back to the subject. There are a couple problems with potions. First of all they are expensive which make them luxury products. All of them. Then they are, in general and aside from the health/mana ones, they are very poorly known by the average player. (Probably a consequence of the price thing) What FP could benefit from is not having access to free pots (which would just be a resource sink) but 1/ Getting to know pots better so that it can turn into a real personal and collective improvment, 2/ Allowing players who want to get better to have access to those potions at reasonable price There are exceptions to that. I'd be all for a collective effort to make sure our healers are stuffed with Mana pots when they do MC. Or that melee players have Fire Protection pots for the imps for instance. (but I also believe that running MC requires personal involvment) Aside from this kind of exceptions I don't think that anybody should ask for free pots. Miroku was trying to bait me into this with things such as "hey, wouldn't you like to have free Mongoose potions ?". Mongoose potions are 2 gold on the AH. Gives agility and +2% crit. I've had some in my bank for months. I just don't see what justifies to spend 2 gold to get this kind of buff. I would be ashamed to burn the time and energy of my guildies so that I can kill murlocs a tad faster. (the only reason I see myself using some is to annihilate Heilel in a dmg contest in ubrs) So...in a nutshell... I'd love to see Miro prepare posts on the board to educate people about not so frequently used potions. Maybe you want to run this on a class per class manner. "Potions for Mages". Or "Potions against rogues" for instance. One thing that is key is to allow players to know what potions share a timer with Health/mana pots because it's a key issue. For instance, stoneshield potions give you an armor boost for 1:30 to 2 minutes (depending on variety). But it makes using Health pots impossible for 3 minutes. You have to know this. As you have to know that +1000 armor against a melee unit is better than a Major Health pot in term of HP saved. What we need is pragmatic, field tested experience. Not theoritical thing on each and every pot. If we have too many pots in our bags we'll end up using none. Then it would be nice to have some kind of a "price list". Price list for the pots and price list for the materials that can be given in exchange for pots. I don't want to make this post too long but I think it's a waste of everybody's time to bring "materials" for pots though. Except if you're an herbalist of course. It would be much more efficient to trade pots for discounted price in gold. The reason is that each one of us has a couple of domains where his gold/effort ratio is high. Mining for miners for instance. Farming humanoids for everybody. Seeing someone fish for an hour to catch 20 Oily Blackmouths that are worth 2 gold on the AH while they could make 10 to 20 gold in the same time by farming their "usual" stuff is NOT something that will make our guild more effective.
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hehehe. Thanks Heilel. I know you'd help if you were a bit more...transparent... With respect to loging off versus zoning out, don't forget that each time you exit or enter an instance you get the same load time as when you log off/in. Therefore, if the exit is more than 20 seconds away, it's not worth the effort. And now for the killer point : when you zone out of an instance you have a chance to get zerged even before being able to move if you happen to collide with a horde raid about to enter. The log off/in method is perfectly safe from that perspective. See ? I don't want my partners to be hurt outside of the instance. Only inside.
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Listen to my moan...(long story for maintenance days)
forevergirl replied to forevergirl's topic in General
Nobody tells me anything here. But one day I'll get my revenge and I'll hold the world ransom for....1 TRILLION gold coins....Muhahahahaha I thought that this key disappeared once you logged off ? -
Welcome back. If you are here without having read the "long moan" post just below you should hit the back button of your browser. If you are not a druid or a rogue you have to be really bored to go through this but I understand that not being a rogue is boring. So, you're all so excited about this Crystal Fang bitch but you wonder "How can we kill her, Forever ?" This is a good question. As every big hunt, the first issue is to FIND Crystal Fang. The best way to do this is for each member of the hunting squad to explore lbrs solo so that we increase our chances to get her to spawn. Once Crystal has been found by one of the players, the others reset their current instance (see my post about reset macros). The only purpose of this reset is to avoid you to zone out because in lbrs it can be very long). But as soon as you log in at the entrance of a fresh lbrs you of course have to zone out and ask for an invite. Where is Crystal ? Crystal is in the last Spider patch. To get there you do the usual stealth shortcut : Enter the first room, take the right stairs and jump. Enter the door on the left in front of you. Careful, there is a patrol somewhere. You arrive on a big platform. On your right you see an Ogre platform, that's where the "shortcut" is. Hug the right wall and jump down. KEEP ON HUGGING the wall and jump again. Go to the extremity of the ledge and you have a big jump to make. This jump don't break Rogue stealth but it seems it breaks Druid stealth. Yeah. Reroll. It may be wise for druids to make sure that they can restealth as soon as they touch the ground but there's plenty of room to fall without aggroing anything. The only thing that can go bad here is if you fall RIGHT on the head of the patrolling guy. (Hi Ainsley) You carry on on your right, until you reach the spiders. Yes. Yuck You pass the first patch (hug left wall), go around sometherweb then start prowling on the metal "bridge". Pass the roaming spider and you arrive at Crystal's patch. 2 bid spiders there with their small spider guards. If Crystal is not one of the big spiders. Reset. If she is, call the other hunters so that they can reset and join you. Before fighting you must pass this spider patch. Be careful because it's the trickiest. Rogue "Distract" is a big help. I find that hugging the left wall and passing over the boulders is the best way. Enter the next "room". That's where you'll be buffing up Once the party is there, yours truly will show you what used to be called the "escape bridge". It's a metal bridge over the orcs. Combat. I'll be waiting just on top of this bridge. The druid makes a prayer and say good bye to his beloved friends. Then he goes back to the spiders and sleep the big one. Then he runs back with Crystal and lots of small spiders running after him while turning into bear form and mentally cursing me for bringing him here. As a bear he gives as much damage as he can to Crystal. When he's low on health he jumps on the bridge. He is now safe (*giggles*) and can turn back into the elegant NE form that we love so much so that he can heal yours truly that is bravely still fighting Crystal Fang. When Crystal dies it spawns 4 additional spiders. The noble druid down the bridge is expected to be ready to deal with a massive damage surge on the above mentionned fearless Rogue. I then open the loot pannel which will always pop up a roll screen for the blue item that is always there. I strongly encourage the noble druid not to click roll at all since it would be pretty annoying to roll on the dagger by mistake.... Then I jump on the bridge and vanish. I see a question in the back of the room. Yes ? "Fearless Rogue, why do you have to vanish since the spiders can't follow you on that bridge ?" Hahaha. Good question again... Well...turns out that there is a LITTLE bug. The spiders don't follow us indeed but they DO hit us and will kill us in about 3 seconds. "But what will happen to the Noble Druid who don't have Vanish available ?" Security ? Can you take this brat out please ? *cough* Yes...Noble Druid will die...I will mourn his death... Then I'll tell him to hurry his lazy tree hugger ass because we need to try again. Times flies when you're having fun. With a party made of 2 rogues we can't sleep the second big spider (I hear druids laughing) but we have quite some dps to kill Crystal fast, jump and vanish (I see druids stop laughing at the mention of "vanish"). Then we come back to the corpse, where one rogue pulls the small spiders away while fearless rogue safely loots. That's about it. Piece of cake. For the records I've tried every possible way to solo her with all the tricks in the game. No way. I've died maybe 20 times trying.
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As some of you know I'm a pretty sad Rogue because there are basically no more items that I can get through drops. I no longer have anything that I can buy either. There is just one item that I'd really, really like to get and it's a dagger called Fang of the Crystal Spider (http://www.thottbot.com/index.cgi?i=17387) This dagger is part of a weapon set. The other weapon is a ultra-rare mace called Venomspitter that is a 0.7% chance drop off Smotherweb. (this to say that you shouldn't consider farming the Fang if you don't have the mace) The set has a proc that gives a 10 seconds stun. There are rumors that it spawns a spider but I don't believe that too much. I've had the mace for months. I remember being the only one who rolled on it without even knowing what it was. I also remember a warrior saying, a few minutes later "I should have rolled on that mace". The warrior was a guy called Gryph Smile (maybe I'd be better off if I hadn't had the stupid idea to roll...anyway....) This mace stood in my invent for another month or so until I remembered about it and tried to get the dagger. Fang of the Crystal Spider is a rare drop (5%) from a rare spawn (25% or so) called...duh...Crystal Fang. I started trying to farm it with a Druid I had got friendly with. A guy called Shoop. We managed to find a perfect strategy but then Blizzard came with patch 1.5. In order to make lbrs easier for 5 men groups they removed the last patch of spiders before the ogres. (on a side note I don't see how removing one of the 4 patches make the instance EASIER. It just make it a bit faster) Guess what ? Crystal Fang was spawning in this last patch. Patch 1.6 brought the ugly bugger back. She still spawn in the last patch except that this patch is earlier now (you follow me ?) So...I've started to bug people again about this and I managed to drag into this hopeless quest players such as Arafelz (3 kills Ara ?), Shoop (probably 3 kills too), NomadX (1 kill), and lately Ansley with whom Crystal Fang died maybe 10 times. I'd really like to put this behind me so that I can reach absolute peace (or is it absolute boredom ?) So...I plan to focus my next few days on this and apologize by anticipation for asking druids or rogues for a helping hand. I'm very bad at asking for help because I almost never had to in the past. If something was too hard for me to solo I just passed. The only quest I got help on while leveling was this Tremor of the Earth thingie (great quest btw and great rewards). I hate to bother people, especially on something that has absolutely no chance to bring any kind of loot (except for fresh lvl 60 druids) and, on the opposite, will definitly will get you killed at each attempt. So, because I hate to bother I also try to propose compensations which, I admit, may be seen as offensive by some of you. Let's make one thing clear. The least I can do is do pay for the repairs because you WILL die. We get a blue for each kill that sells. There is also a chest we can stealth. No reason that this money/items wouldn't go to YOU. Then. When the dagger drops (cos it will drop) I'll probably be willing to give the guildie that will be with me (probably dead by now) a significant reward so that we can both share the joy, cheer and celebrate before going out to try this weapon on a non-cooperative hordie. Once this is done, I'd like to make a promise. There are a lot of things that stealth groups can achieve in this game. All of you rogues and druids know about the ones that are geared toward our items but I believe that motivated stealth groups can also achieve great farming that could benefit the guild as a whole. I'd be willing to plan, test and organize such raids. Among the ideas I'm studying : -Farming DM for the class books (and that includes the Epic book for warrior's sword) -Farming bosses for ACE cards (Gordok, Incendius, why not the Beast ???) So...that's it...once again I know that you all have plenty of things to do. This is of course not a priority. Just something we can do whenever you have an hour to lose. Oh, of course only Druids and rogues can help me. Here are the different options : -1 druid and me : Crystal will die. Druid will die each time (because of a bug). I shouldn't die but I do every now and then. -1 rogue and me : Crystal will die most of the time. Rogues MAY survive (tried it only once. we both died but I was on my crappy laptop) -1 Druid/2 rogues or 2 Rogues/1 druid : possibility that we all survive I will now make a post about the Crystal Fang farming strategy so that the volunteers know how they'll die
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**wrong location*
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It seems that few people know about this so I guess I'd better post it (sticky maybe ?) Here is by far the best way to reset an instance. It is way superior to any other manual methods for 2 reasons : 1- You don't have to zone out of the instance 2- You don't need to bother a guildie. Actually the macro works even better with people that are already in a group ***Macro*** /invite [insert player here] <-- NO BRACKETS /script LeaveParty() <-- CASE SENSITIVE ***Player name*** As far as I'm concerned I use a guy called Thelee who is a chinese farmer that is almost on all the time. You can use any name of any person online. It is best to use people in groups. YOu can do a /who and if you see a name that is in an instance there are good chances that he is grouped ****How to use it**** Run the macro and log off. During the 20 seconds log off countdown you'll see the "you are going to be teleported to IF" message. This is normal but you'll be logged off before it happens. Log back in and you find yourself AT THE ENTRANCE of a fresh instance *****Happy farming****
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Since a lot of you asked for details, here is how is going to work the upcoming Darkmoon Faire : (from Wow Test forums) Darkmoon Faire Prize Tickets There are two epic necklaces, and a handful of lesser rewards that you can earn from the faire by turning in animal parts and some tradeskill goods. These are repeatable quests, but as your faction with Darkmoon Faire increases, you are no longer able to turn in the lesser ones. There are no turn in quests for enchanting, alchemy, herbalism. Tickets are not soulbound, so you can trade them, or turn in items on an alt. Darkmoon Prize Ticket Gathering Quests # What Reward Animal Parts: * (x5) Small Furry Paw 1 Ticket * (x5) Torn Bear Pelt 4 Tickets * (x5) Soft Bushy Tail 8 Tickets * (x5) Vibrant Plumes 12 Tickets * (x10) Evil Bat Eyes 20 Tickets, 100 Faction Blacksmithing: * (x10) Coarse Weight Stone 1 Ticket * (x7) Heavy Grinding Stone 4 Tickets * (x3) Green Iron Bracer 8 Tickets * (x1) Big Black Mace 12 Tickets * (x8) Dense Grinding Stone 20 Tickets, 100 Faction Engineering: * (x5) Copper Modulator 1 Ticket * (x7) Whirring Bronze Gizmo 4 Tickets * (x3) Green Firework 8 Tickets * (x6) Mechanical Repair Kit 12 Tickets * (x6) Thorium Widget 20 Tickets, 100 Faction Leatherworking: * (x3) Embossed Leather Boots 1 Ticket * (x3) Toughened Leather Armor 4 Tickets * (x3) Barbaric Harness 8 Tickets * (x3) Turtle Scale Leggings 12 Tickets * (x8) Rugged Armor Kit 20 Tickets, 100 Faction PRIZES Prize Ticket Rewards 1,200 Tickets Orb of the Darkmoon (epic necklace) +19 Stamina +8 Spirit Equip: +12 damage/healing Requires Level 57 Amulet of the Darkmoon (epic necklace) +10 Strength +19 Agility +8 Stamina Requires level 57 50 Tickets Darkmoon Storage Box Unique 14 Slot Container 40 Tickets Greater Darkmoon Prize Requires Level 45 "Guaranteed to contain an item of value!" Various Rewards from this Prize: -Level 50 Cape -Traveler's Backpack 12 Tickets Lesser Darkmoon Prize Requires Level 30 "Guaranteed to contain an item of value!" 10 Tickets Last Months Mutton One-Hand Mace 29-54 Damage Speed 2.50 (16.6 damage per second) Requires Level 29 5 Tickets Darkmoon Flower Held in Off-Hand Minor Darkmoon Prize Requires Level 15 "Guaranteed to contain an item of value!"
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Anyone who listens to London Calling has a place in my buddy list.
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I'd be pleased to make this for you, it's my favorite engineering item. Message me in the game or send me an email
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Initially I though that those items were not worth it because of their long cooldowns but I realize that anything that can make a difference while carrying the ennemy flag is worth trying. The Black Mageweave boots are a component of Goblin Rocket Boots (speed boost) Spider Belt negates all movement impairing effects Swift boots are another speed boost item I'll also be trying to get the quest that leads to Nifty Stopwatch Let me know if you can make any of the above. I have collected all the mats Thanks
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I had maybe 8 games yesterday and Alliance lost 7 with the usual reasons. (I don't think we ever had a healer in the team also. Doesn't help) In almost every game it seems we had one of those schoolboys nazis whose main contribution to the team is to insult everybody. Just to give you an idea, at one point I stole the flag and since I had no support I managed to hide in one of those little huts outside the Horde camp. Then I started to message the raid members...no answer...then I started to use CAPS...no answer... After 2 minutes I yelled LEEEERRRROYYYY hoping to get some attention but I didn't. I made it back to our flag room, still alone, and was welcomed by the horde team. I died on our flag spawn. I typed "damn, this is so stupid" and it seems that the raid leader had finally decided to contribute since I got a "if you're not happy, just leave" No need to say that I'm looking forward to playing with you guys. Aside from this it's a great PvP experience. So different from the usual 1v1 or zerg parties I was used to. I like to play defense and, when my timers are up (Sprint/Preparation/Sprint) I usually do a run at the flag. Only strategy I've been thinking of so far is to stealth to their flag from the roof, warn the team that support will be needed around the middle of the map, have another rogue sap a defender and make a diversion, drink Free Action pot, steal the flag, sprint/prep/sprint, meet the support team outside and make it back home. When rogues timers are out we can sap/stun while a duid make the run (druids are the best at flag carrying imho) Aside from that I had great fun with my engineering toys : -Mind control helmet : I MC'd the horde guy carrying our flag twice and he followed me back to our room. lol -Rocket Helmet. Managed to stop flag carriers from very far as they were about to make it back to their base. Can also be used as you carry the flag if you have an ennemy on your way. Not only it will stun him but this helmet is like the Warrior's Intercept : you're basically jumping 25 yards away (I suspect it's even more) from the guys chasing you. -Haven't used my Grenades yet. 40 yards range and stun effect should be pretty useful to catch runner but I won't use them unless I am in a team I like. I don't waste my toys for BG nazis
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Amazing post you made there. I had played this map a bit on the test server and it's like I'm only understanding now what it was all about. Keep 'em coming
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Peacemakers - Warrior : stupid noob who, instead of being happy about being invited to his first Scarlet Side, spent the whole raid complaining the the loot was crap and that he was wasting his time. Wanted to quit after Cannon guy, wanted to quit after our first wipe. Insulted everyone who was making remarks I grouped with him yesterday for what was supposed to be the "talk to Windsor and get the crumpled note" quest. He realized that he actually had this quest and left us Kaleth (Sacred Legacy) : worst rogue noob ever. Aggroed 3 groups in a row in Baron. Went to sap on his own while not having imp sap. Pathetic liar ("I didn't sap") Casualties : Pally. Found himself leader at one point and disbanded our Scarlet group, sending us to IF.