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Leviathon

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Posts posted by Leviathon

  1. There were about a half dozen "." threads in the druid forums. I was wonder'n what that was about.

     

    That was mostly druids on the druid forums trying to copy what happened last year which resulted in a lot of druids getting banned after changes Blizzard made in TBC beta. Think it was after they removed our ability to pot and have procs in forms in the beta.

     

    For some reason some players think doing that makes Blizzard listen more than actual well thought out post (which is what really caused the change to be reverted).

  2. Info about the Utgarde Keep instance that was added to the wow site very recently. I found it on the forums. Hasn't been added to the main WotLK page for some reason.

     

    http://www.worldofwarcraft.com/wrath/featu...rde.xml?rhtml=y

     

    Has to be said.

     

    Days behind. :P

     

    Also the main thing Blizzard improved graphics wise in WotLK are the fire effects which you can even see in Zul'Aman. Other than that screenshots game companies show off always look better graphics wise than they will when a player actually gets to see it.

  3. Levi! where'd you go???

     

    I xfered Leviathon to Onyxia back in August after leaving DE to join a guild. Right now I haven't been playing much mostly due to my inability to pay for WoW due to my laziness in not finding a new job so now I am having fun with that :P

     

    Course today the GM/MT quit (to sell his account like I always knew he would) so wouldn't surprise me if the guild blows up while I am gone since no other officers can lead in which case I would prob just retire from raiding for a bit (since Hyjal and BT bore the crap out of me) and come back to Skullcrusher and then you can be blessed with me again!

  4. Rogue's Key Bag's are only 4 spaces.  Any clues on which gates we can/can't pick?  That way we know which quest chains to focus on (but knowing myself, I'll do them all anyway)..

     

    You can pick any door that doesn't require you to be attuned to enter the instance.

  5. nef is ftw ^^

     

    btw (in beta atleast) getting the rep available to u in the first few zones was shockingly easy. doing nothing but quests in hellfire from 60-62 got me half way through honoured with honor hold; i wasnt even trying

     

    oh and i just remembered... hellfire citadel (instances i was refering to running previously) provide more HH rep than quests; no doubt.

     

    Instances tend to stop giving rep once you hit honored and only the level 68-70 ones continue giving rep after that with the heroic versions giving double rep.

     

    Course you can grind like mad till you stop getting rep from instances and then do quests for rep but I tend to like doing quests anyway in the end it just depends on what you enjoy most.

     

    Plus I'd rather not find out the hard way that I needed to do a quest to get access to a instance. For example skipping some quests in Netherstorm and Shadowmoon cause you to not be able to get keyed to Karazhan and Tempest Keep which in the end causes you to not be able to do the other raids tongue.gif Then skipping some quests won't let you get quests for the instances also at times which the rewards later on are comparable to the later 60 raids.

  6. The event consisted of every capital city being lit on fire and the Burning Legion attacking and Blizzard having fun spawning random mobs on us.

     

     

     

    Some screenshots I took during last nights end of beta event.

     

    Also sorry I was too cowardly to dismount after dying several times to Doomwalker and after attempting to tank Doomwalker. I also was in Shattrath the entire time but the event was similar to everywhere.

     

    On the PvE server the CM's were doing more such as fighting eachother etc. you can find vids of that on youtube.

     

    But the beta is now over and although the beta client can connect to the live realms it isn't supported and will lack some files that the discs will have on them.

     

    http://i113.photobucket.com/albums/n219/leviathonlx3/end4.jpg

     

    Doomwalker is the world boss in Shadowmoon Valley when he kills you the aura debuff he gives kills you as soon as you res if you are close to him.

     

    http://i113.photobucket.com/albums/n219/leviathonlx3/end3.jpg

     

    http://i113.photobucket.com/albums/n219/leviathonlx3/end2.jpg

     

    http://i113.photobucket.com/albums/n219/leviathonlx3/end1.jpg

     

    http://i113.photobucket.com/albums/n219/leviathonlx3/end.jpg

  7. Well how much you play a day? (I'm trying to prove my friend wrong. He still doesn't believe me that it doesn't take the time it takes tog et from 1-60 for 60-70 oO)

     

    I played around 8 hours a day.

     

    I got into the beta on October 17th and was at the level cap of 67 a week later. Then when Blizzard raised the cap to 70 in mid November I hit 70 in about 2 days.

     

    But since then Blizzard has slightly increased the XP needed but on my Warlock which I leveled a few levels a couple weeks ago and was able to hit 64 within 3 8 hour days.

  8. Also be sure to read:

     

    http://forums.worldofwarcraft.com/thread.h...=63256343&sid=1

     

    As the Burning Crusade expansion was finished prior to the most current patch versions it will be necessary to re-patch to 2.0.3 once the expansion is installed. As some players remove their patches after they have been applied we would like to provide a helpful warning not to delete the “2.0.0-to-2.0.3” patch file as it will be required after the Burning Crusade is installed.
  9. Now I seriously doubt Blizz has recorded every beta change in the notes but most seem here also seems some new changes even from the beta are in this patch. All the normalization changes are also in this patch such as all the BWL trinkets and druid idols etc.

     

    Also the world event has begun possibly.

     

    --------------------------------------------------------------------------------

    - World of Warcraft Client Patch 2.0.3

    --------------------------------------------------------------------------------

     

    The latest patch notes can always be found at

    http://www.worldofwarcraft.com/info/underd...ev/implemented/

     

    The Burning Crusade

    -  Several years have passed since the Burning Legion's defeat at the

      Battle of Mount Hyjal - and the races of Azeroth have continued to

      rebuild their once shattered kingdoms. With renewed strength, the

      heroes of the Horde and Alliance have begun to explore the broken

      lands beyond the Dark Portal. What dangers or rewards await mortal

      champions in Draenor? And what will the Alliance and Horde do when

      they discover that the demons they thought vanquished have returned

      to renew their terrible Burning Crusade?

     

    General

    -  A stirring of events has begun throughout Azeroth and rumor points

      to the Dark Portal as its source.

    -  Mazk Snipeshot in Booty Bay now sells bullets.

    -  The Auction House now sorts by buyout price first, then by current

      price. This should filter all of the items with outlandish buyout

      prices to the bottom of the list.

    -  Players will now need to be level 58 to pass through the Dark Portal.

      (The Burning Crusade Expansion must be installed.)

    -  Collector Edition pets are now blue items and a confirmation

      dialogue will appear to prevent accidental deletion.

    -  Pets will no longer attack targets that are under the influence of

      crowd control (sheep, banish, etc.).

    -  The title "Scarab Lord" can now be chosen in game for select players.

     

    PvP

    -  Players can use the /teamquit or /teamdisband command in order to

      leave an Arena team.

    -  A new bracket has been added to Alterac Valley for level 61-70.

    -  Added a sorting function so that the battleground and scoreboard can

      be sorted by any of the categories.

    -  Healthstones and summoned warlock pets will no longer cost a

      soulshard to summon in the Arena preparation area. All summoned

      items and pets will be dismissed on leaving the arena.

    -  The last pet a player had summoned will be resummoned outside the

      Arena upon leaving.

     

    Druids

    -  Due to various talent changes, all Druids will have all their talent

      points refunded.

    -  "Feline Swiftness" has been renamed "Feral Swiftness". The dodge %

      increase now also applies to Bear and Dire Bear Forms.

    -  "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.

    -  "Insect Swarm" has had its damage on all ranks increased. The mana

      cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5

      and 6 has been decreased.

    -  "Nurturing Instinct" now grants its benefit at all times, but the

      bonus has been reduced to 25/50% of Strength.

    -  "Improved Starfire" has been renamed to "Celestial Focus" and now

      also increases the chance to resist casting pushback when casting

      "Wrath" by 25/50/70%.

    -  "Blood Frenzy" benefits have merged with "Primal Fury".

    -  "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4%

      total health healed.

    -  "Pounce" no longer requires the druid to be behind the target.

    -  "Barkskin" is now usable while stunned.

    -  Druids now need substantially less agility per dodge.

    -  "Dire Bear Form" armor bonus increased to 450% and health bonus

      changed to a 25% percent health increase instead of a flat increase.

    -  The Health bonus of "Bear Form" has changed to a 25% percent health

      increase instead of a flat increase.

    -  "Swipe" has had its threat bonus multiplier removed.

    -  "Maul" has had its threat bonus multiplier changed to a flat value

      similar in threat per time to "Heroic Strike".

    -  "Regrowth" has had its mana cost reduced by approximately 18%.

    -  "Tree of Life" healing bonus now increases the healing received

      by your party members instead of the healing dealt by your party members.

    -  The "Tranquility" base amount healed per second has increased by

      approximately 273%. The radius of effect has increased from 20 yards

      to 30 yards. Mana cost has increased by 40%. The Cooldown has

      increased from 5 minutes to 10 minutes. The Duration has decreased

      from 10 seconds to 8 seconds.

    -  "Mangle" will not stack multiple copies from multiple forms or

      druids anymore. This was never intended behavior. The percentage

      modification on bleeds has increased from 25% to 30% and "Mangle"

      now increases the damage from "Shred" as well. In addition, "Mangle"

      will now benefit from the damage boost from "Tiger's Fury".

    -  "Enrage" will now show up in the combat log and in floating combat text.

    -  "Lifebloom" will now correctly consume clearcasting.

    -  "Predatory Instincts" has had its tooltip adjusted to indicate it

      only works in feral forms, and that it increases damage by a percent,

      not damage bonus by a percent.

    -  If a spell is resisted, it will no longer break stealth.

    -  "Tree of Life's" bonus healing aura will now reactivate correctly

      when "Banish" wears off.

    -  Shapeshifted druids will now be able to speak to npcs while

      shapeshifted.  

       

    Hunters

    -  "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre-2.0.1 version.

    -  If your pet has been recently revived by using "Call Pet", it will

      no longer reset back to full health.

    -  If a Hunter "Wyvern Stings" an enemy already asleep from

      "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied

      correctly.

     

    Mages

    -  "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".

    -  "Ice Lance" is now correctly affected by "Elemental Precision".

    -  "Ice Armor"is now correctly affected by "Elemental Precision".

    -  "Frost Armor" is now correctly affected by "Elemental Precision".

    -  Mages will no longer see line of sight errors if the target moves

      behind an obstacle after the spell "Arcane Missiles" has begun

      casting.

    -  "Blazing Speed" no longer PROCs while the caster is mounted.

     

    Paladins

    -  "Blessing of Might" now also increases ranged attack power.

    -  "Improved Righteous Fury" now also reduces all damage taken while

      active by 2/4/6%.

    -  "Improved Divine Shield" (Protection Talent) has been renamed

      "Sacred Duty" and now also increases total Stamina by 3/6%.

    -  "Improved Resistance Auras" has been renamed "Spell Warding",

      reduces all spell damage taken by the Paladin and is no longer

      tied to Resistance Auras.

    -  We have fixed a bug where the damage bonus from "Holy Guidance" was

      being added to physical attacks.

    -  "Divine Illumination's" duration has been increased to 15 sec, from

      10 sec.

    -  There will no longer be a slight delay on receiving the buff from

      "Light's Grace" when it occurs.

     

    Priests

    -  "Mass Dispel" will no longer cause stealthed Rogues and prowling

       Druids to lose stealth.

    -  "Surge of Light" (Holy Talent) can no longer be triggered by using items.

     

    Rogues

     

    -  Due to various talent changes, Rogues will have all talent

      points refunded.

    -  "Evasion" (Rank 2) now reduces the chance that ranged attacks will

      hit the Rogue by 25%, reduced from 50%. It is now available at level

      50.

    -  The "Cloak of Shadows" cooldown has been reduced to 1 min, from

      2 min. Now a trainable ability at level 66.

    -  "Shadowstep" (New Subtlety Talent) attempts to step through the

      shadows and reappear behind your enemy. Your next "Ambush",

      "Backstab" or "Garrote" ability is increased by 20% and lasts 10

      sec. This is only usable while stealthed.

    -  "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.

    -  "Preparation" now only resets the cooldown of the "Evasion",

      "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and

      "Premeditation" abilities.

    -  "Wound Poison" now causes damage and reduces all healing by 10%,

      stacks up to 5 times.

    -  The Cooldown for "Blind" has been reduced to 3 min, from 5 min.

    -  There is no longer a random chance the effect of "Sap" will end

      (i.e. removed the heartbeat resist check). The effect will still

      end early when the target is damaged.

    -  Each rank of "Weapon Expertise"now provides 5 weapon skill.

    -  "Surprise Attacks" now increases the damage from "Sinister Strike",

      "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.

    -  Resisted spells will no longer break "Stealth"/"Vanish".  

    -  Combo points added to a target should not be reset until you add a

      combo point to a different target.

     

    Shaman

    -  "Earth Shock" no longer causes increased threat.

    -  "Frost Shock" now causes increased threat.

    -  The training cost for "Strength of Earth Totem (Rank 5)" is now correct.  

    -  "Nature's Guardian" will now work properly even when you don't have

      an enemy targeted.

     

    Warlocks

    -  Melee damage of "Felguard" has been reduced.

    -  The damage increase component of "Soul Link" has been improved. The

      damage mitigation component has been reduced.

    -  The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.

    -  The mana cost of "Soul Fire" has been reduced by approximately 45%.

    -  The feedback from dispelling "Unstable Affliction" is now affected

      by "Shadow Mastery".

    -  Pets will again have their mana reset to full in addition to their

      health when first summoned.

    -  "Demonic Resilience" will now properly reduce pet damage taken.

    -  Fire objects in the game world (bonfires, braziers) will no longer

      trigger "Nether Protection".

    -  When a Warlock is under the effects of "Backlash" and "Nightfall",

      only one of the effects will be consumed by a "Shadow Bolt" cast.

     

    Warriors

    -  "Weapon Mastery" Rank 2 of this talent now grants full immunity to

      "Disarm" mechanics, and will properly display "Immune" when a

      "Disarm" is attempted.

    -  "Slam's" swing time is no longer slowed by damage taken.

    -  "Rampage's" rage cost has been reduced to 20.

    -  The daze portion of "Piercing Howl" will now still land even if the

      target is already snared.

    -  The bonus threat of "Devastate" on all ranks has been increased.

      Bonus threat will no longer decrease as ranks increase.

     

    Items

    -  The energy gained from "Thistle Tea" now decreases with levels past

      40.

    -  "Idol of Ferocity" now increases "Claw" and "Rake" damage instead

      of reducing energy cost.

    -  "Idol of Brutality" now increases "Maul" and "Swipe" damage instead

      of reducing rage cost.

    -  "Idol of Health" now provides bonus healing on "Healing Touch"

      instead of reducing its cast time.

    -  The rage gained from "Gri'lek's Charm of Might" now decreases with

      levels past 60.

    -  The energy gained from "Renataki's Charm of Trickery" now decreases

      with levels past 60.

    -  "Renataki's Charm of Beasts" no longer resets the cooldown on Arcane

      Shot.

    -  "Wushoolay's Charm of Nature" now provides haste rating instead of

      reducing "Healing Touch" cast time.

    -  "Wushoolay's Charm of Spirits" now increases "Lightning Shield"

      damage by a flat amount instead of a percentage.

    -  "Hazza'rah's Charm of Destruction" now increases spell crit rating

      instead of spell crit percent.

    -  "Hazza'rah's Charm of Magic" now increases Arcane spell damage

      instead of providing a spell crit bonus.

    -  "Tidal Charm" Now has a chance of failure against targets over level

      60.

    -  "The Black Book" now provides a flat amount of spell power, attack

      power, and armor to your pet, instead of by a percentage.

    -  "Rune of Metamorphosis" now reduces mana cost of shapeshiting by a

      flat amount, instead of by a percentage.

    -  "Lifegiving Gem" now provides 1500 healing and bonus max health

      instead of a percentage of your max health.

    -  "Venomous Totem" now increases damage dealt by "Instant Poison" and

      "Deadly Poison" instead of increasing poison land chance.

    -  "Natural Alignment Crystal" now increases Nature spell damage by a

      flat amount instead of by a percentage.

    -  "Pristine South Seas Kelp" now provides spell crit rating instead

      of spell crit chance.

    -  "Devilsaur Tooth" now grants your pet crit rating instead of a

      guaranteed crit.

    -  "Wail of the Banshee" now has a chance of failure against targets

      over level 60.

    -  The threat reduction from Fetish of the Sand Reaver now decreases

      with levels past 60.

    -  The threat reduction from "Eye of Diminution" now decreases with

      levels past 60.

    -  "Stygian Buckler" now has a chance of failure against targets over

      level 60.

    -  "Horned Viking Helmet" now has a chance of failure against targets

      over level 60.

    -  "Gnomish Mind Control Cap" now has a greater chance of failure

      against targets over level 60.

    -  "Goblin Rocket Helmet" now has a chance of failure against targets

      over level 60.

    -  "Clutch of Foresight" now has a chance of failure against targets

      over level 60.

    -  "Flash Bomb" now has a chance of failure against targets over level

      60.

    -  The "Green Dragon Mail" Set +15% mana regenerationhas been replaced

      with 20 mana per 5 sec.

    -  The "Vestments of Transcendence" Set +15% mana regeneration has been

      replaced with 20 mana per 5 sec.

    -  The "Stormrage Raiment Set" +15% mana regeneration has been replaced

      with 20 mana per 5 sec.

    -  The Thunderclap set bonus for "Conqueror's Battlegear" is no longer

      cumulative with the "Thunderclap" talent.

    -  The reduction in cooldown on Rapid Fire from the "Striker's Garb"

      Set bonus is no longer cumulative with the "Rapid Killing" talent.

    -  The Paladin abilities Flash of Light and Holy Light will again

      correctly use charges from the "Zandalarian Hero Charim".

    -  The Paladin abilities Flash of Light and Holy Light will again

      correctly activate charges from the "Talisman of Ascendence".

    -  Collector's Edition pets are now be blue items.

     

    Professions

    -  Enchantments

    -  The Crusader Enchantment now decreases in potency for wielders above

      level 60.

    -  The Icy Chill Enchantment now decreases in potency for wielders above

      level 60.

    -  The Lifestealing Enchantment now decreases in potency for wielders

      above level 60.

    -  Blacksmithing/Leatherworking specialization has changed with

      specialization providing recipes to make powerful items that only

      you can wear. You can now unlearn a blacksmithing or leatherworking

      specialization and learn a different one by finding the appropriate

      NPC, paying the fee to unlearn your old specialization, and then

      find the new specialist to learn a new one. Also, all of the old

      blacksmithing/leatherworking recipes that required specialization no

      longer require it and can be learned by any blacksmith/leatherworker.

    -  Silver/Golden/Mystic/Runic Spellthread have been increased in power.

     

    User Interface

    -  The Auction House will now sort items first by buyout price then by

      current price.

    -  Added a new option to the Looking for Group and Looking for More

      panel to choose Heroic Mode Dungeons.

    -  Players will now be able to pull out a pet window to see all the

      pets in the raid.

    -  Added Ranged and Spell stats as a display option for the G15

      keyboard.

    -  Updated the Sound Options menu to include a checkbox for Hardware  

      Acceleration and a slider for Sound Channels.

      PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".

      Players that experience poor system performance can set "Hardware  

      Acceleration=OFF" which may improve performance but will disable any

      EAX (reverberation) effects supported by their sound card.

      Players with more powerful systems can raise the "Sound Channels"  

      slider to increase the number of simultaneous sounds in the game,  

      providing a more immersive soundscape.

      Mac users will not have a checkbox or slider available due to the  

      Mac's default setting of "Hardware Acceleration = OFF" and the  

      "Sound Channels = HIGH".

    -  Updated the Sound Options menu to include a checkbox for Hardware

      Sound.

    -  API Changes

      NEW: Dismount()

      NEW: equippable = IsEquippableItem(item)

      NEW: link = GetInboxItemLink(index)

      NEW: button = GetMouseButtonClicked() -- Returns the name of the

      button that triggered a mouse down/up/click/doubleclick event.

      NEW: hasMacro = CursorHasMacro()

      NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot,

      "spell" or "pet" = GetCursorInfo() OR "macro", index =

      GetCursorInfo() OR "money", amount = GetCursorInfo()

    - Macro Features

      NEW: /dismount

      /castsequence will equip items if they need to be equipped, and use

      them otherwise.

      The following commands now support the [target=unit] macro option

      syntax: /startattack, /petattack, /target, /assist, /focus

      If you add a #showtooltip line to your macro, it will show the

      tooltip of the item or spell in addition to the normal visual

      feedback.

      A unit's name can be used anywhere a unit token can be used.  e.g.

      if you had the player Desmondia in your party, /cast

      [target=Desmondia]Flash Heal, would cast Flash Heal on her.

      This will only work for the player, pet, party members and pets,

      and raid members and pets.  You can use "-target" or "-pet" to

      indicate the target or pet of the named unit, e.g. /cast

      [target=Desmondia-target,harm] Shadow Word: Pain

    -  Key Bindings

      Holding down ctrl, alt, shift, x will check keybindings in the

      following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X,

      ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X

      Key bindings that directly cast spells or use items now respect the

      self-cast modifier.

    -  Frame Methods

      UPDATED: protected, explicit = Frame:IsProtected() -- New 'explicit'

      return value

    -  Tooltip Methods

      NEW: isUnit = Tooltip:IsUnit("unit")

      NEW: name = Tooltip:GetUnit()

      NEW: name, link = Tooltip:GetItem()

      NEW: name, rank = Tooltip:GetSpell()

      Added several script handlers which are called when the tooltip is

      set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem,

      OnTooltipSetSpell

    -  Cooldown Indicators

      There's a new cooldown indicator frame that replaces the previous

      model file. The old syntax: <Model

      inherits="CooldownFrameTemplate"/> should be replaced by

      <Cooldown inherits="CooldownFrameTemplate"/>

    -  Secure Templates

      Added an action type "attribute" to secure action buttons which

      sets an arbitrary attribute on an arbitrary frame.

      Added support for state header resizing and re-parenting on state

      changes.

    -  Saved Variables

      Arrays that are stored as saved variables are now saved using lua's

      array initializer syntax for optimal memory usage and performance on

      load.

    -  Bug Fixes

      Unit frames will respond to modified clicks by default.

      Action buttons no longer use shift-click to pick up actions, but

      instead use shift-drag. This frees up the shift modifier for use

      in macros or as a self-cast modifier.

      MovePad will work again.

      Fixed taint issues with the unit menus (dueling, dismissing pets,

      etc.)

      Fixed taint issues with CloseLoot()

      Fixed taint issues with PickupContainerItem()

      Fixed taint issue with raid UI not showing in combat (buttons in main

      raid UI are no longer secure unit buttons)

      Fixed /reply in macros

      Fixed a bug where /petattack would target the nearest unit, not the

      nearest live enemy unit.

      The macro "button:N" conditional will work with either the real

      button clicked or the state-header-remapped button that launched the

      macro.

      /click now works with secure action buttons

      Fixed issue whereby creating Textures/FontStrings from a template

      used the template name instead of the specified region name.

     

    Mac

    -  The "Enable sound in background" option is now implemented, default  

      on Mac is "on" as before.

    -  Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro

      LUA functions.

    -  Addressed a graphics issue where changing the WorldFrame's  

      coordinates would show a field of the fog color in the area outside  

      of the world view instead of black, on NVIDIA GPU's, when indoors,  

      with Full Screen Glow enabled.

    -  Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti

      GPU's when certain particle effects were visible on screen such as  

      Naxxramas loot.

    -  Music looping is now fixed.

     

    Bug Fixes

    -  Characters on your friends list that are deleted will now properly  

      be removed from the friends list.

    -  Players will now be put back into the cross-realm battleground raid  

      group after relogging from a force quit.

    -  You will now be able to remove players from other realms from your  

      ignore list after leaving the battleground.

    -  Players who return from a disconnect in an Arena battle will now be  

      correctly credited as being alive by the scoreboard.

    -  When you craft an item with a random property, it will now display it

      has random properties in the crafting UI.

    -  Characters will no longer be rooted in place until logout when being

      force-quit during the opening cinematic.

    -  Pet statistics will now appear in green when being buffed by an  

      outside source.

    -  You should now get the mail indicator when your inventory is too  

      full after leaving a battleground.

    -  Spell penetration should now properly update on the character sheet.

    -  Certain throwing weapons will no longer be consumed when used as a  

      throwing weapon.

    -  Certain throwing weapons have had a damage range added to their  

      tooltip.

    -  Reduced the cost of some battleground rewards.

    -  The druid Restoration Talent "Tree of Life" healing buff is no  

      longer being removed from the Druid if afflicted by a "Banish" spell.

    -  "Moonkin Form" and "Tree of Life" form now have a casting animation  

      for "Warstomp".

    -  The druid talent skill "Tree of Life" now has a swimming animation.

    -  Adjusted the tooltip for Barkskin to reflect the proper functionality.

    -  "Insect Swarm" Rank 6 will now benefit from the clearcasting effect  

      from "Omen of Clarity".

    -  The hunter spell "Volley" has had its tooltip updated to reflect  

      that it is channeled.

    -  The hunter spell "Flare" will now properly reveal Mages that used  

      "Invisibility".

    -  The tooltip for the crit bonus granted to feral druid from the  

      talent "Predatory Instincts" will now reflect the proper amount.

    -  The hunter Marksmanship ability "Silencing Shot" is now triggering  

      the "Auto-Shot" ability after using the ability.

    -  "Misdirection" will now redirect the threat from "Distracting Shot".

    -  "Serpent Sting's" initial, non-threatening application no longer  

      consumes a charge of Misdirection.

    -  "Disengage" now reduces threat on the misdirected target and also  

      consumes one charge of "Misdirection".

    -  Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause the

      correct amount of damage as indicated in the tooltip.

    -  The hunter Survival Talent "Readiness" will now finish the cooldown

      of the ability "Wyvern Sting".

    -  Mages using "Molten Armor" on themselves and being hit while casting

      "Arcane Missiles" or "Blizzard" will no longer cancel the spells.

    -  The mage spell "Ice Armor" will now be affected by the talent "Frost

      Warding".

    -  "Spellsteal" and "Detect Magic" now benefit from the mage talent  

      Arcane Focus.

    -  The mage spell "Arcane Blast" will now receive the mana reduction  

      benefits from "Clearcasting".

    -  The mage spell "Fire Ward" rank 6 will now properly overwrite  

      previous ranks of "Fire Ward".

    -  "Ice block" will now make a mage immune to "Avenger's shield".

    -  "Blazing Speed" will now remove movement impairing effects when it

      procs.

    -  Casting "Ice Lance" will no longer consume the mage's talent  

      "Presence of Mind" buff.

    -  "Arcane Missiles" will no longer continue to channel after the  

      target is dead.

    -  "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the  

      benefits from the mage talent Elemental Precision.

    -  The mage Fire talent "Critical Mass" will now properly update on  

      the character sheet UI.

    -  The paladin holy talent "Holy Guidance" will now effect damage from  

      "Seal of Righteousness".

    -  "Benediction" will now decrease the mana cost of "Seal of Blood".

    -  "Shadow Word Death" will no longer do damage to the casting priest  

      when resisted.

    -  "Holy Fire" (rank 9) cast time has been adjusted for consistency with

      all other ranks of "Holy Fire" to 3.5 seconds.

    -  The priest Discipline talent "Reflective Shield" will no longer  

      cause the recipient of the shield to perform a cast animation every  

      time the shield reflects damage.

    -  "Prayer of Mending" no longer procs the heal when all damage is  

      absorbed.

    -  Priests backlash effect of "Shadow Word: Death" will now properly  

      be applied and can no longer be resisted.

    -  The visual effect of "Shadowform" will no longer persist if disabled

      while mounted.

    -  Updated the tooltip on "Cloak of Shadows" with the additional line,  

      "Does not remove effects that prevent you from using Cloak of Shadows."

    -  The rogue Assassination Talent "Quick Recovery" will no longer  

      refunding energy back to the Rogue if a finishing move is partially blocked.

    -  A "Vanished" rogue will no longer be taken out of their  

      "vanished state" when they resist a spell.

    -  The rogue Assasination talent "Find Weakness" will now work properly

      with the finishing move "Deadly Throw".

    -  Using the rogue ability "Mutilate" when not behind your target will  

      no longer initiate combat.

    -  The rogue ability "Slice and Dice" will no longer be reported twice  

      in floating combat text when used.

    -  "Mind-Numbing Poison" will no longer stack with both  

      "Curse of Tongues" and "Slow".

    -  The shaman talent "Totemic Mastery" will now increase  

      "Wrath of Air Totem's" radius.

    -  The shaman talents "Elemental Mastery","Shamanistic Rage" and the  

      troll racial "Berserking" can no longer be used in "Ghost Wolf"  

      form.

    -  The shaman "Greater Fire Elemental" and "Greater Earth Elemental"  

      will now spawn in with full health.

    -  The shaman abilities "Water Shield" and "Earth Shield" can no longer

      be over written by lower ranks.

    -  The shaman talent "Mental Quickness" will now properly reduce the  

      casting cost of "Bloodlust" and "Heroism".

    -  The damage dealt from "Greater Fire Elemental" and "Greater Earth  

      Elemental" is now displayed in the combat log.

    -  The shaman Restoration talent "Totemic Focus" will now be applied to

      "Earth Elemental Totem" and "Fire Elemental Totem".

    -  The warlock talent "Demonic Resilience" does will now properly  

      reduce the amount of damage pets are taking.

    -  "Unstable Affliction" is now improved by the talent "Shadow Mastery".

    -  Pyroclasm will now properly function with all ranks of "Soul Fire"  

      and "Hellfire" rank 4.

    -  The warlock Demonology talent "Fel Intellect" (all ranks) will now  

      properly affect Felhunter intellect.

    -  Crit chance of the spell "Incinerate" is now being affected by the  

      2nd rank of the Warlock Destruction talent "Devastation".

    -  Warlock pet "Felguard" will now use the appropriate sounds.

    -  Using a grimoire to teach your demon pet a spell while it is under  

      the effects of "Banish" will no longer consume the grimoire, but the

      pet is immune and will not learn the spell.

    -  Warriors with full "Weapon Mastery" talent will now be shown to have

      immunity towards disarm.

    -  The "Shield Bash" rank 4 daze effect will now properly slow the  

      target and has had its tooltip updated.

    -  Warriors will no longer being re-entered into a combat state if the  

      character switches stances after killing a mob.

    -  "Second Wind" will no longer improperly proc off of a mob's daze.

  10. Check them out, its our new blues to collect before we raid again! Krotas got his lock gloves last night on beta. Good times.

     

    www.noggaddicts.com

     

    Since the site doesn't show the priest halo, i took a SS in beta:

     

    http://img99.imageshack.us/img99/8805/priestsetsn1.jpg

     

    AND this dude walking around old Southshore:

    http://img99.imageshack.us/img99/3598/kelthuzjg0.jpg

     

    Hey now wheres my credit for linking you the set! tongue.gif

  11. How long will it take to get from 60 to 70 in hours? Any idea?

     

    Say you get the game next Tuesday and the servers are stable you will be 70 by the next week if you hard-core play.

     

    I may be mistaken, but I heard that exp in beta was buffed so people could level there and therefore test more stuff. I certainly hope it takes quite a bit longer than that.

     

    XP hasn't been accelerated for a while.

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